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1. Why do teammates destroy turrets on our side of map? - in Rookie Training Grounds [original thread]
Greed is the basic reason. All other responses are excuses. Tankers want them all dead as well as Supply Depots. If the turret killers aren't tankers then they just want WP. Once they get used to picking up 200-400 free WP it is easy to destroy S...
- by Thranx1231 - at 2013.05.05 05:12:00
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2. Forge gun - arrrghhh! Why..?! - in Rookie Training Grounds [original thread]
You need some practice is all. Expect to die. My first thirty attempts produced results in only the last ten. At least against infantry. Stay back. Get the charge up. Step out from cover and pop a turret. Take a second shot and get back into cov...
- by Thranx1231 - at 2013.05.05 05:03:00
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3. Forge Gun performance questions. - in Rookie Training Grounds [original thread]
Consider the Reticule as a sight and that indicates mostly where it will go. Now, when all Four of the cross bars are Red you have a target that can be shot in your, sort of, cross hairs. Certain targets require modification of where the Red is a...
- by Thranx1231 - at 2013.03.13 01:40:00
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4. If I am a.... - in Rookie Training Grounds [original thread]
I am always looking for them. Them 2. Me 12. Most with HMG. Two (I think) with two different Scrambler variants while Forge Gunning. Mowing down a Corp would be good.
- by Thranx1231 - at 2013.02.27 03:53:00
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5. THE PERFECT BUILD - in Rookie Training Grounds [original thread]
D3LTA ARM3GGIDDO wrote: Starting from scratch, how would you build your clone? I am looking for examples Of every class. From sniper 2 medic. Where would you allocate your skill points first Etc. Have you tested any of these and how have they w...
- by Thranx1231 - at 2013.02.20 12:07:00
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6. Inertial Dampener Damage - in Rookie Training Grounds [original thread]
Tobias Markstrom wrote: I dunno about to other structures, but I've had a guy activate his ID on top of me falling out of the MCC, and it killed me. That would be a yes. As for structures, why not? It would have been nice to know what the shi...
- by Thranx1231 - at 2013.02.20 09:45:00
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7. Damage modifiers, staking. - in Rookie Training Grounds [original thread]
Terra Thesis wrote: danny12343331 wrote: Can't wait for the staking penalty is out, thing is OP right now... HMG 2 complex damage mods god mode all day. If it's anything like Eve, the stacking penalty will be negligible for two modules. I...
- by Thranx1231 - at 2013.02.20 09:43:00
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8. HAV shield question? Boost and Hardener - in Rookie Training Grounds [original thread]
Thanks. The regeneration was not clear to me. That answered the question. My normal selection is actually a few seconds before rounds start being absorbed.
- by Thranx1231 - at 2013.02.19 23:09:00
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9. Can't join a squad with my friend. - in Rookie Training Grounds [original thread]
Try creating a private chat first. Keep the name unique as there are a many of them and if someone guesses the name they can join as well. Which may or may not matter. Once that works you can synchronize the efforts more easily. I have no idea i...
- by Thranx1231 - at 2013.02.19 23:07:00
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10. Burst HMG vs normal, any real reason for using it? - in Rookie Training Grounds [original thread]
My Assault HMG provides longer range with less damage (per specs). I have yet to discover the actual range but the Heavy Weapon Sharpshooter will give it the additional 25% range boost. The Prof version will bump that another 15% when they are bot...
- by Thranx1231 - at 2013.02.19 23:04:00
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11. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
Thanks for all the advice and information. I can finally carry the 82 so I will find out the value soon. The cost is still zero so that is a good place to experiment from. The next level up or so will be a climb as this is my alt and doesn't have...
- by Thranx1231 - at 2013.02.07 20:32:00
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12. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
Snagman 313 wrote: I have been a heavy since last June and I personally have found little difference between the standard HMG and the MH-82 but there is a noticeable jump when I started using the Boundless HMG and a big difference with the Gats...
- by Thranx1231 - at 2013.02.07 20:27:00
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13. Should I bother with an Armor Repairer module? - in Rookie Training Grounds [original thread]
Are you running a Heavy? Heavy on their own, armor repair saves Suits. I normally wear them and recommend them if your average squad mate is a New Berry. Are you running in a Squad with a Logi Bro? In a Squad the Logi Bro enables a different lo...
- by Thranx1231 - at 2013.02.04 03:59:00
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14. Basic HMG vs MH-82 - in Rookie Training Grounds [original thread]
Frankly I am going to run the big boy and soon. Because I have 25 of them in stock from Salvage. And free is even cheaper than the tier 1 HMG. Salvage is good.
- by Thranx1231 - at 2013.02.01 02:28:00
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15. I think my blueberry is showing... - in Rookie Training Grounds [original thread]
Knarf Black wrote: Denak Kalamari wrote: Another way to get your armor(and all your equipment) back to it's original state is to find a supply depot, change to a suit with different armor/shield values, then change back to your original one....
- by Thranx1231 - at 2013.01.30 16:12:00
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16. Weapons and their counters - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: HMGs aren't good at destroying LAVs- in fact, I would say LAVs are one of the main counters of HMGs. I kill them all the time with my methana. I chop up free LAVs all the time with my Heavy/HMG. If they see me coming ...
- by Thranx1231 - at 2013.01.30 16:10:00
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17. [Question] What is a penalty of leaving the game? - in Rookie Training Grounds [original thread]
As was pointed out in another post regarding on finding Salvage: you do not get any Salvage as it is determined at the final tally screen.
- by Thranx1231 - at 2013.01.29 23:59:00
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18. Inert/Installation Repair - in Rookie Training Grounds [original thread]
No can do. There were some exploits with running LAVs into Installations (of many types or each other) and getting WP for repairing everything. The resultant Nerf eliminated repair of many things. Instead of just eliminating the SP gain they fixe...
- by Thranx1231 - at 2013.01.29 22:55:00
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19. Tanks - in Rookie Training Grounds [original thread]
If you run with consistent Gunners the effort to put decent Blaster turrets on will be rewarded. Assuming you all use mics. Tank vs Tank is interesting as the Rail Gun has the advantage at distance. The Blaster has the advantage at close range an...
- by Thranx1231 - at 2013.01.29 22:52:00
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20. My Opinion on Creating Alts - in Rookie Training Grounds [original thread]
@Reav, my suggestion is you play the game the way you want and keep your silly ideas about how others should play it to yourself. If that doesn't work than you must play the way I want you to play it and no other way. Ever . I am working on th...
- by Thranx1231 - at 2013.01.27 23:08:00
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