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321. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
hold that wrote: when they fix the amount carried to the proto hives cal logis will be able to carry 6 to 8 proto rep and ammo hives. they do not need another equipment slot. i'm starting to think the people who are complaining are only those m...
- by Thokk Nightshade - at 2015.05.01 22:25:00
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322. Experimental Lab suggestion - in Feedback/Requests [original thread]
I am going on the idea that it only be used for weapons. Maybe sub-select Weapon/dropsuit and if the person chooses dropsuit, it auto defaults to 1/day or maybe 2/day.
- by Thokk Nightshade - at 2015.05.01 17:49:00
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323. Experimental Lab suggestion - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: Science rarely works to order. Developing a new anti-aging cream? Wow, we discovered something that will improve corn crop yields! I see what you are saying. But science and construction are totally different. I don't ...
- by Thokk Nightshade - at 2015.05.01 03:46:00
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324. Experimental Lab suggestion - in Feedback/Requests [original thread]
I like it. That would work for me when they do expand it.
- by Thokk Nightshade - at 2015.05.01 02:07:00
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325. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
el OPERATOR wrote: Thokk Nightshade wrote: el OPERATOR wrote: At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done. The problem is most (at least the ones I h...
- by Thokk Nightshade - at 2015.05.01 00:56:00
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326. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
el OPERATOR wrote: At the end of the day the slots are fine, some simple buffing across the board and the Cal getting a sidearm has the job done. The problem is most (at least the ones I have talked to, not complete by any means) don't W...
- by Thokk Nightshade - at 2015.05.01 00:32:00
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327. Experimental Lab suggestion - in Feedback/Requests [original thread]
O.K., so let me get this straight. I have a Warbarge. On my Warbarge, I have a Lab to design experimental weapons. I am the one controlling said lab I would assume or I have hired someone to do it. Can someone explain to me why, with a lab I have ...
- by Thokk Nightshade - at 2015.04.30 23:46:00
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328. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
I-Shayz-I wrote: Thokk Nightshade wrote: MINA Longstrike wrote: As a callogi. Yes, would love 4th equipment (and more bandwidth???). Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that ca...
- by Thokk Nightshade - at 2015.04.30 22:56:00
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329. Minimum Damage Threshold to Break Shield Regen - in Feedback/Requests [original thread]
Nice and simple. Yes. I am a Cal player so I'll use the Calmando as the example. The Calmando has an 8 SECOND regen delay. 1 bullet = 8 seconds? No thank you. I should need to take more damage if I am losing my primary lifegiver for that extended ...
- by Thokk Nightshade - at 2015.04.30 01:01:00
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330. [Proposal] Changes to Logistics Progression: 4 Easy Steps - in Feedback/Requests [original thread]
MINA Longstrike wrote: As a callogi. Yes, would love 4th equipment (and more bandwidth???). Agree 100%. However, as you said, Bandwidth would have to come up. Right now, the only thing that can legitimately go into the 4th low is for bandw...
- by Thokk Nightshade - at 2015.04.30 00:49:00
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331. Sticky:ISK rewards - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thokk Nightshade wrote: Adipem Nothi wrote: http://i.imgur.com/bZRpnMP.png Borrowed From: E-3 Trailer Kill a target? Displayed on screen: +50 WP +X ISK (where X = % of suit value * by meta adjustment) Examples...
- by Thokk Nightshade - at 2015.04.29 02:36:00
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332. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
On a different topic, the Skin prices are way too steep. I know personally I won't be shelling out any Aurum on them unless the price is slashed by 50% or more. I'm not paying $10 for cosmetics, especially when I don't even get to choose the style...
- by Thokk Nightshade - at 2015.04.29 01:22:00
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333. Announcement:Warlords 1.1 Feedback - in Feedback/Requests [original thread]
Only played 1 aquisition game (I am guessing the first one ever since I was up at login time, downloaded, and jumped right into Acquisition to try it.) so I don't want to speak to much to it. Here are my initial thoughts: 1: I disagree with the p...
- by Thokk Nightshade - at 2015.04.29 01:21:00
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334. Sticky:[Feedback] Roadmap 2015 - in Feedback/Requests [original thread]
Thor Odinson42 wrote: cupcake666 wrote: I'm sorry to bring this up if it has been discussed somewhere else but I have not been able to find it. is there going to be a fix that lets us know what we actually receive from the experimental weapo...
- by Thokk Nightshade - at 2015.04.29 01:03:00
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335. Sticky:ISK rewards - in Feedback/Requests [original thread]
Adipem Nothi wrote: http://i.imgur.com/bZRpnMP.png Borrowed From: E-3 Trailer Kill a target? Displayed on screen: +50 WP +X ISK (where X = % of suit value * by meta adjustment) Examples: 1. Meta(30) Assault G-1 kills Meta(60) Scout G...
- by Thokk Nightshade - at 2015.04.29 00:24:00
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336. Sticky:ISK rewards - in Feedback/Requests [original thread]
CCP Rattati wrote: Varoth Drac wrote: What's wrong with sharing ISK based on warpoints rather than kills? Otherwise it's unfair on people who contribute without focus on killing. Isn't that the whole point of the warpoint system? Otherwise ...
- by Thokk Nightshade - at 2015.04.29 00:20:00
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337. Why is no one talking about - in General Discussions [original thread]
Apocalyptic Destroyer wrote: Look in Beta Clips. It's most likely like the MCC docking thing. If you have played MAG it's like that. Never got a chance to play MAG. I was a bit late on the PS3 train (too busy with my PS2 & Nintendo 64)
- by Thokk Nightshade - at 2015.04.28 08:32:00
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338. Why is no one talking about - in General Discussions [original thread]
I get that. I have a question in the same tone. This is the only FPS I have ever played. How many different game modes can there really be? Team annihilation and variants of capture the flag. I know there are some step up modes like in COD but wit...
- by Thokk Nightshade - at 2015.04.28 04:36:00
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339. Where the F are shield buffs - in General Discussions [original thread]
Cody Sietz wrote: They will come when shield suits stop picking armour plates in the lows. The issue is shields are in such a bad place comparatively people feel they need the armor in the lows as well in order to survive. It is a catch 22. ...
- by Thokk Nightshade - at 2015.04.28 04:16:00
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340. Why is no one talking about - in General Discussions [original thread]
Joel II X wrote: Because it's like a more focused skirmish. You don't have to capture any flags or anything of the sort. Yeah, I have read the updates on it and to me, it looks really interesting. There is going to be a different element to...
- by Thokk Nightshade - at 2015.04.28 04:11:00
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