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121. ISK payouts - in General Discussions [original thread]
Mejt0 wrote: FW battle. Lost 30 000 Isk. Earned 1600 lp and 40 000 isk. Think it's way too profitable, don't you? My last comment didn't apply to you. Obviously, you HAVE common sense. And yeah, that 10k net profit is just RAKING IT IN! LOL
- by Thokk Nightshade - at 2015.07.07 23:56:00
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122. ISK payouts - in General Discussions [original thread]
Anyone with some common sense want to chime in on the overall layout/concept. #'s can be tweaked up and down, those are just spitballing to give a general idea.
- by Thokk Nightshade - at 2015.07.07 23:55:00
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123. ISK payouts - in General Discussions [original thread]
Indianna Pwns wrote: Pubs are not supposed to be profitable. Want to make money? Play FW. Lets break this down, m-kay? 1. How the hell do people save up money to be able to run the decent gear they need to in FW so they don't get stomped? ...
- by Thokk Nightshade - at 2015.07.07 23:53:00
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124. ISK payouts - in General Discussions [original thread]
So, now that we have slot optimization, people have a natural tendency to want to fill every slot even with lower gear to max out potential. Becsuse of that, each suit (outside the protos) is going to be costing more money when it is lost. That s...
- by Thokk Nightshade - at 2015.07.07 23:24:00
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125. So new FOTM? - in General Discussions [original thread]
Breakin Stuff wrote: Pvt Numnutz wrote: Is it minmando? My isk is on minmando. Hate to break it to you. None of the commandos purely suck anymore. The worst is calmando by pure dint of weapon selection. Commandos feel on-par with assault...
- by Thokk Nightshade - at 2015.07.07 22:39:00
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126. Compiled list of bugs from this patch. - in General Discussions [original thread]
Cal sents have a 3/2 H/L instead of 4/1
- by Thokk Nightshade - at 2015.07.07 21:59:00
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127. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Ripley Riley wrote: NextDark Knight wrote: Triple equipment on basic scouts!! Awesome! Probably an unintended bug Not sure it will be sticking around. Yeah, that's a bug. Don't get used to it.
- by Thokk Nightshade - at 2015.07.07 19:18:00
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128. Is it possible we can get a Kill Confirmed Log (names) on who we kil... - in Feedback/Requests [original thread]
My only issue with this thread: STOP TALKING IN 3RD PERSON! Man that is annoying.
- by Thokk Nightshade - at 2015.07.07 18:29:00
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129. Announcement:Warlords 1.2 Feedback - in Feedback/Requests [original thread]
The only suit I had a chance to play around with was the Calmando. 2nd low is great for another Shield mod. I can get my shield repaie delay down under 4 seconds now. So big plus. Also, THANK YOU THANK YOU THANK YOU. For the 4th equip slot on the ...
- by Thokk Nightshade - at 2015.07.07 18:12:00
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130. punishing the abandment of contracts - in Feedback/Requests [original thread]
Adipem Nothi wrote: Thokk Nightshade wrote: ... set it to either 100k OR 2% of your total ISK, whichever is greater. Carrot > Stick Folks are refusing to play certain matches for a reason. In many instances, the pay of a match simply...
- by Thokk Nightshade - at 2015.07.07 03:54:00
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131. punishing the abandment of contracts - in Feedback/Requests [original thread]
Satyr Dante wrote: Thokk Nightshade wrote: The easiest way to do this is, at the beginning of the match, you put a down payment of "x" ISK (could be 50k, could be 100k, etc) by reserving your contract. All mercs should get 3 "free" passes ...
- by Thokk Nightshade - at 2015.07.07 03:52:00
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132. Damage bonus stacking - in Feedback/Requests [original thread]
I know this should go in the Technical issues bugs but I'm not sure if it IS one. I just want to get the opinion of the crowd before going straight to "BUG! Fix it!" What I'm wondering about is damage mods and how they stack and effect my weapon...
- by Thokk Nightshade - at 2015.07.07 00:25:00
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133. Offensive War Points - in Feedback/Requests [original thread]
Basically like the Defensive WP but if it occurs near a Red Objective? It shows you are pushing the point and trying to help your team. I'd like to see that. +1
- by Thokk Nightshade - at 2015.07.07 00:06:00
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134. punishing the abandment of contracts - in Feedback/Requests [original thread]
The easiest way to do this is, at the beginning of the match, you put a down payment of "x" ISK (could be 50k, could be 100k, etc) by reserving your contract. All mercs should get 3 "free" passes a day. There are connection issues, Scotty issues...
- by Thokk Nightshade - at 2015.07.07 00:05:00
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135. I was once... - in General Discussions [original thread]
Krixus Flux wrote: Dual tanking with Cal just feels dirty. If I will survive and be able to help my team call me PigPen.
- by Thokk Nightshade - at 2015.07.06 23:40:00
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136. Shields and shield based playstyle will never be a thing. - in General Discussions [original thread]
Iron Wolf Saber wrote: Thokk Nightshade wrote: Iron Wolf Saber wrote: Hard Shield feature; first shot on the shields is 99% nullified this effect can only happen if shields are at full for 5 seconds. Yes please. Are you talking a modul...
- by Thokk Nightshade - at 2015.07.06 23:28:00
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137. What if Codebreakers were in the high slot? - in Feedback/Requests [original thread]
Sgt Kirk wrote: Can we ignore the argument of "no it would destroy my x suit" It wont destroy it, you'll have to adapt to the new environment. Yeah, my Gallente Commando wouldn't have a damage mod anymore but that's hardly a reason to oppos...
- by Thokk Nightshade - at 2015.07.06 22:47:00
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138. Announcement:Dev Blog: Warlords 1.2 Overview & Patch Notes - in General Discussions [original thread]
Is there any additional trading opening up, say, Pirate skins? On the plus side: Cal Logi FINALLY getting their 4th equip slot. :) Calmando's getting another low slot. :) My two primary suits both getting a buff AND standard slot progression? H...
- by Thokk Nightshade - at 2015.07.06 22:35:00
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139. The new commando changes: - in General Discussions [original thread]
My proto Calmando is going to be a blast to run, even more than it is now.
- by Thokk Nightshade - at 2015.07.06 21:47:00
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140. Shields and shield based playstyle will never be a thing. - in General Discussions [original thread]
Iron Wolf Saber wrote: Hard Shield feature; first shot on the shields is 99% nullified this effect can only happen if shields are at full for 5 seconds. Yes please. Are you talking a module or hard code into the shields. My only reason for a...
- by Thokk Nightshade - at 2015.07.06 21:44:00
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