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41. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Starlight Burner wrote: Excluding the Mass Driver, Title says it. I think that'll make them more of a tactical use item than: omg, there's a guy I can't kill with a gun. Press and hold R2 Insta-kill Throw down Na...
- by Thokk Nightshade - at 2015.07.28 23:31:00
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42. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
I am with Cross. I don't have an issue resupplying them. I just think we need to look at how many can be restocked.
- by Thokk Nightshade - at 2015.07.28 13:35:00
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43. Where are you DEVs ? - in General Discussions [original thread]
Kevall Longstride wrote: Thokk Nightshade wrote: Kevall Longstride wrote: As has already been said, they're busy as hell at the moment. Rattati updated the Roadmap Trello a couple of days ago and you can see that some nice stuff is co...
- by Thokk Nightshade - at 2015.07.28 13:30:00
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44. Where are you DEVs ? - in General Discussions [original thread]
Kevall Longstride wrote: As has already been said, they're busy as hell at the moment. Rattati updated the Roadmap Trello a couple of days ago and you can see that some nice stuff is coming in 1.3, it just takes a lot of effort to do. Onc...
- by Thokk Nightshade - at 2015.07.28 05:02:00
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45. Ideas i've had and wanted to share. - in General Discussions [original thread]
Similar to True. Down in the Map ideas section, I have a full blown description for a D-Day style Normandy/Omaha beach style map with parameters, layout, etc. Any and all playstyles, all match type possibilities (it was before Aquisition was a thi...
- by Thokk Nightshade - at 2015.07.28 02:55:00
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46. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
No you are correct Cross wirh your assumption. I was just adding to your argument by showing "just how far down the rabbit hole goes." Yes for the most part I run 1 nano and 1 re which is where the 45 comes from. I do have a fit with Ishukone an...
- by Thokk Nightshade - at 2015.07.28 02:38:00
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47. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
TheEnd762 wrote: 45 REs on one fit is not a problem. People still allowing themselves to be killed by those REs in the same place after the second time is. I agree there. There are people I've killed 6-7 times in one match at the SAME locat...
- by Thokk Nightshade - at 2015.07.28 01:05:00
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48. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Cross Atu wrote: and it would address things like the 45 REs on one fit type of situation. Clusters per hive need to be brought down, and scaled with meta level. 0.02 ISK ~Cross Actually with a 2nd Nanohive in place of the uplink or r...
- by Thokk Nightshade - at 2015.07.28 01:01:00
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49. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Breakin Stuff wrote: that seems... problematic. I'm not totally disagreeing with you. I've mentioned it on quite a few other threads before (mostly the "nerf RE's" threads) and no one has ever seemed to think it was an issue (no one ever me...
- by Thokk Nightshade - at 2015.07.28 00:58:00
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50. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Pokey Dravon wrote: Thokk Nightshade wrote: Breakin Stuff wrote: Worst case, I can see not letting hives restock nades. They already don't stock REs. Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE'...
- by Thokk Nightshade - at 2015.07.28 00:36:00
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51. Ideas i've had and wanted to share. - in General Discussions [original thread]
jak cutter wrote: 1. A campaign for new players and veteran player And at the end of this campaign has a really hard boss with a AI that learns as you play and this boss has a chance to drop bpo's ,skins,officers gear, and lots of sp and isk bu...
- by Thokk Nightshade - at 2015.07.28 00:29:00
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52. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Breakin Stuff wrote: Worst case, I can see not letting hives restock nades. They already don't stock REs. Sorry to call you out Breakin, but you're wrong on this one. Hives DO restock RE's. I have a Cal Logi fit I use for expressly this ...
- by Thokk Nightshade - at 2015.07.28 00:13:00
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53. [FUNFIT] Best CQC fit ever!! IMHO - in General Discussions [original thread]
I run a Calmando with RR, shotgun, and 3 complex damage mods. Scout sees RR + fattie, goes to advance, switch to shotgun, dead scout. In CQC a RR isn't a great weapon so I have a Shotgun to deal with those up close and personal interactions. I d...
- by Thokk Nightshade - at 2015.07.27 23:56:00
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54. Question about Battle Salvage - in General Discussions [original thread]
Originally when they were introduced there was talk of making them usable in the Warbarge to upgrade weapons or build specific weapons with the lab, etc. I haven't seen any updates on this, however. I would continue to hold onto them just in cas...
- by Thokk Nightshade - at 2015.07.27 23:49:00
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55. All I see for CPM 2... - in General Discussions [original thread]
Soldner VonKuechle wrote: Congratulations, you now understand how American politics works. Hey now! I am an American and I RESENT.... oh wait, what you said is 100% accurate and factual... carry on...
- by Thokk Nightshade - at 2015.07.25 23:24:00
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56. Feedback: On reward mechanics - in Feedback/Requests [original thread]
Stefan Stahl wrote: Very good points. My personal gripe: ISK reward should not depend on team rank*. It should depend on personal contribution - preferably in terms of "keep x% of what you kill, y% of what you repair, z% of what you hack". Rig...
- by Thokk Nightshade - at 2015.07.25 16:34:00
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57. what was your first dropsuit name? - in General Discussions [original thread]
Proto Cal Logi Charge Sniper ... This was back in Open Beta when Cal Logis were the slayer bees. I fit 5 complex damage mods (had no idea WTF I was doing), uplinks, nanohives, and a Charge Sniper and went to town.
- by Thokk Nightshade - at 2015.07.24 00:55:00
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58. Idea for the most dedicated of logis: nanite gun - in General Discussions [original thread]
D4GG3R wrote: A repair tooL that leaches health from the enemy and heals yourself. A Vampire gun? Baldeur's Gate Dark Alliance 2 with the Necromancer making an entrance I see.
- by Thokk Nightshade - at 2015.07.24 00:49:00
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59. Weekly mission (keys) - in Feedback/Requests [original thread]
I have two different theories on how this could be set up to reward players: 1. Couldn't you just set up a step stone type rewards? 9 wins in a week: 9 keys Every 3 wins thereafter grants 1 additional key If by some crazy happening one gets to...
- by Thokk Nightshade - at 2015.07.23 00:33:00
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60. Trading Roadmap - in General Discussions [original thread]
LT SHANKS wrote: god clone wrote: A roadmap to trading they have. We however ride in trunk Surprise will be when arrive good day Anyone mind translating? Thanks. I think it is supposed to be a varied Haiku or something. Whatevet it is, ...
- by Thokk Nightshade - at 2015.07.21 13:13:00
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