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3301. Railgun tanks= defenseless - in General Discussions [original thread]
i dont have a issue that the railgun is not effective against infantry. I just have a problem with that all small turrets are broken.
- by The dark cloud - at 2012.12.05 11:03:00
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3302. Railgun tanks= defenseless - in General Discussions [original thread]
Well today i again played against WTF on the 5 point skirmish map and one off their guys called in 3 sagaris railgun tanks. Now my CEO and i myself where fed up that he was sitting in his redline trying to snipe our sagaris (sir meode). So we two ...
- by The dark cloud - at 2012.12.05 00:59:00
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3303. Active Skill Boosters FTW - in General Discussions [original thread]
oh great now that ive ran out off 30 day boosters they bring this in. So instead off 512.256 SP i can get with a booster 768.384 SP. So its a bonus off 256.128 SP per week. Well i guess im going to buy 3 day boosters and be happy with that.
- by The dark cloud - at 2012.12.04 18:20:00
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3304. DUST514 on PC and xbox... apperently Amazon still has it's hopes up. - in General Discussions [original thread]
Sony bought the exclusive rights on that title so no chance for PC/Xbox.
- by The dark cloud - at 2012.12.04 09:56:00
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3305. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Tac AR dominates with a modded controller on all ranges even up close.
- by The dark cloud - at 2012.12.03 20:54:00
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3306. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
as i stated it before:" max ROF at around 400-500 rounds per minute". On COD if you use a modded controller and you oversample the rate off fire the gun wil shot much slower instead. So basically when your modded controller goes over like 789 roun...
- by The dark cloud - at 2012.12.03 18:42:00
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3307. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
the starter fit doesnt has a nano hive. But you can buy a BPO militia nano hive for only 30 AUR. A good investment to make the standard fit 100% more effective. Then to go over a extend some militia damage mods and you are set to take on a surya a...
- by The dark cloud - at 2012.12.03 11:40:00
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3308. What are Breach Assault Rifles good for? - in General Discussions [original thread]
i allready sated that the tactical AR's have a higher rate off fire in theory (just look at the stats off it). In my opinion the tactical AR's should have a rate off fire around 400-500 rounds per minute and not 789 as it is at the moment. That wo...
- by The dark cloud - at 2012.12.03 11:32:00
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3309. militia AV weapons, and vehicles shouldn't be readily available as they are ... - in General Discussions [original thread]
instead i would simply support a militia forgegun. Same damage as a standard forgegun but with only 2 rounds in a clip like the swarm launcher does. Or maybe longer charge up time or whatever. After all we have militia heavys and i think there sho...
- by The dark cloud - at 2012.12.03 05:32:00
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3310. 48,550,000 ISK CORP BATTLE! - in General Discussions [original thread]
barely any 1 will accept this. Even SI struggles to get a opposition and i highly doubt that you will find some 1 who can afford or is actually aible to beat you.
- by The dark cloud - at 2012.12.02 05:36:00
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3311. Sever Full, Place in que 112 - in General Discussions [original thread]
Cool i connect to the server and when i want to slect my char i get disconnected again. Well i played 1 match during that time so i will get another full set off dropsuits.
- by The dark cloud - at 2012.12.01 19:34:00
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3312. Sever Full, Place in que 112 - in General Discussions [original thread]
i was on before, played a match and then disconnected. And now im waiting to get back into the game. CCP if you want to make a good game then this shouldnt happend. Havent played any multiplayer game on the PS3 where i had to wait to connect to th...
- by The dark cloud - at 2012.12.01 19:31:00
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3313. Tanks are too overpowered... - in General Discussions [original thread]
blaster tanks have no chance against a railgun tank. Espacially if the railgun tank has a good spot to overview. And most tankers if they are smart are getting in cover and looking on the tactical map to see a big black square moving. Thats the in...
- by The dark cloud - at 2012.12.01 15:33:00
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3314. militia swarm launchers - in Feedback/Requests [original thread]
well you can only shot 2 times before you need to reload with that thing. But it still does the same damage like a standard swarm launcher. And lol you went hybrid tanking. You sir are not very smart in doing so. You shoulda had gone for a normal ...
- by The dark cloud - at 2012.12.01 10:25:00
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3315. Hacking mods - in General Discussions [original thread]
They decrease the actual hack time (the circle) and thats the most important 1 cause during the hack you are defenseless against enemys. Cutting down that time is a great improvment.
- by The dark cloud - at 2012.11.30 13:21:00
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3316. Militia Shotguns to OP - in General Discussions [original thread]
like i care the drawback off the militia shotgun is it needs more CPU/PG then the normal lvl 1 standard shotgun, has only 6 instead off 8 shells in terms off capacity and the reload time is 1 sec for each shell compared to 0.6 secs off the regular...
- by The dark cloud - at 2012.11.30 09:51:00
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3317. Noticing a Trend.... - in General Discussions [original thread]
STB Vermaak Doe wrote: We don't joke about lamposts last build. Bye bye logi lav... Speaking about lamposts. I havent seen any 1 off them on the 4 point map. You see what you people did there? You complained so long about lamposts and now ...
- by The dark cloud - at 2012.11.30 08:53:00
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3318. Hacking mods - in General Discussions [original thread]
i think standard hacking time is around 10 secs. With hacking on lvl 2, 2X15% modules and a logi suit you end up with 55% bonus on hacking. So you need 5,5 secs less to hack then usual means you need only 4,5 secs to hack any kind off objective. W...
- by The dark cloud - at 2012.11.30 08:24:00
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3319. Hacking mods - in General Discussions [original thread]
Well i dont know but i never see people actually using them. With the right combination you can end up top score on skirmish. Another thing is you basically get proto modules at lvl 3 cause the AUR variants off them are aswell avaible for ISK. Now...
- by The dark cloud - at 2012.11.30 07:37:00
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3320. AR's need a nerf. - in General Discussions [original thread]
HECATONCHIRES GYGES wrote: Scheneighnay McBob wrote: The only thing more OP about them than their damage/accuracy is the fact that precision weapons can't aim well when they're getting shot by one. Same goes for all full-auto weapons. and...
- by The dark cloud - at 2012.11.30 06:46:00
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