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301. [suggestion] Remove active sp - in Feedback/Requests [original thread]
I have been saying this for almost a year. Passive SP is the way to go but the fps/cod mercs feel like they need instant rewards for everything as soon as they do it. It will pass in the next year when everyone has all the core skills leveled and ...
- by The Robot Devil - at 2013.03.26 09:12:00
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302. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
Maken Tosch wrote: Just so you know, if CCP implements this idea for Dust then all of the carebears in Eve side will start demanding the same thing. Alternatively you can wait until CCP implements a "Character Bazaar" system like they have in E...
- by The Robot Devil - at 2013.03.25 19:01:00
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303. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
RINON114 wrote: The Robot Devil wrote: Yes I did read and it is a bad idea to have roll overs for the cap and it is a bad idea to up the starting SP for new mercs. People need to suck it up and stop all the tears. It is almost not worth read...
- by The Robot Devil - at 2013.03.25 15:09:00
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304. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
Yes I did read and it is a bad idea to have roll overs for the cap and it is a bad idea to up the starting SP for new mercs. People need to suck it up and stop all the tears. It is almost not worth reading the forums anymore. It is always about SP...
- by The Robot Devil - at 2013.03.25 13:12:00
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305. [Suggestion]- Bonus SP for players starting late - in Feedback/Requests [original thread]
Jason Pearson wrote: While I understand the reasoning, I feel its not needed. When we get the new SP Cap it will allow new players to catch up with the vets. New Cap is a rollover system, every week when the cap "resets", any SP you haven't ea...
- by The Robot Devil - at 2013.03.25 12:55:00
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306. Increase Squads - in Feedback/Requests [original thread]
Garrett Blacknova wrote: 6-player squads are confirmed for next build. Date for next build is confirmed for SOONGäó. http://www.eveonline.com/odyssey
- by The Robot Devil - at 2013.03.25 12:41:00
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307. [Suggestion] Training Multiplier on Shield Control - in Feedback/Requests [original thread]
Cat Merc wrote: Yeah, but shields are all around better for infantry. ALWAYS. NO EXCEPTIONS. Seriously. I say NO until armor is comparable to shields in terms of performance. Except when flux grenades are being used.
- by The Robot Devil - at 2013.03.25 09:32:00
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308. Question - in Feedback/Requests [original thread]
We are military grade jump clones. Our body is disposable but our mind transfers to where we are needed. When the clones arrive at the destination we jump to them and when we are done we jump back to our quarters. Painful but easily moved.
- by The Robot Devil - at 2013.03.25 08:27:00
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309. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Well the way I see it, everything we use in dust has a similar counterpart from Eve. Why would cloaks be any different? +ù10 Look up the types of cloaking devices in EVE and the ships that fit them. We should not l...
- by The Robot Devil - at 2013.03.25 08:01:00
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310. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross you are starting to pull me over to your side. I have been thinking about this lots more and I have been watching my play style and suit fits and I have realized that as I move up the logi equipment ladder I have been doing a lot more killin...
- by The Robot Devil - at 2013.03.25 07:24:00
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311. Feedback: Swarm Launcher + Return Dumbfire - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Hey just a few things on the swarm launcher. The pros and cons are pretty evident, but as it stands the forge gun takes the cake in terms of Handheld AV not because of damage but because of the time it saves and the ove...
- by The Robot Devil - at 2013.03.23 08:40:00
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312. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Thanks for not being a douche in your reply. You are correct in that the situation is complicated an all sides as far how points are rewarded and caps applied. My only response to the argument that assault classes make more points is that we are p...
- by The Robot Devil - at 2013.03.23 08:33:00
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313. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Maybe I misunderstand this whole topic but I will try anyway. I have been a logi for almost a year now and I don't think the system is broken. As far as I know no other anything gives more points for higher meta gear. I also believe that running i...
- by The Robot Devil - at 2013.03.22 09:04:00
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314. [FEEDBACK] Please do something to balance the game regarding snipers - in Feedback/Requests [original thread]
I tried to post the link but my phone won't do it so just search for anti sniper module.
- by The Robot Devil - at 2013.03.22 07:18:00
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315. AV damage modification skill/module. - in Feedback/Requests [original thread]
In terms of percentage all modules and skills are a percentage above the previous version. No matter if it is hard numbers like 22 HP on a shield module fitted to a suit or 10% to damage if you do the math it is all a percentage. Grenades, demolit...
- by The Robot Devil - at 2013.03.18 13:40:00
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316. [Request] "Useless" skills - in Feedback/Requests [original thread]
This would just make it even harder for new people to get into the game. Everyone wants faster SP to get into better get so they get it. The best get better because they are good without SP and better gear and everyone cries to nerf everything and...
- by The Robot Devil - at 2013.03.17 11:32:00
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317. AV damage modification skill/module. - in Feedback/Requests [original thread]
Django Quik wrote: You want more damaging AV nades? Level up in AV nades. An extra module just for grenades would be a waste of a module and probably cost more in isk, SP, CPU and PG than just speccing up to the better AV nades. I am lookin...
- by The Robot Devil - at 2013.03.17 11:17:00
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318. AV damage modification skill/module. - in Feedback/Requests [original thread]
I don't think any weapon will one shot a well fitted tank. All other weapons have damage mods why not grenades and explosives? I do not want anything unbalanced but 2 well fitted mercs should be able drop a tank into low armor if they have good to...
- by The Robot Devil - at 2013.03.16 10:06:00
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319. AV damage modification skill/module. - in Feedback/Requests [original thread]
I can take it either way but I would like to see about 75-100 new skills and modules in the next year.
- by The Robot Devil - at 2013.03.15 17:04:00
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320. [Feedback] Vehicle Rep WP - in Feedback/Requests [original thread]
Nuff said
- by The Robot Devil - at 2013.03.15 16:33:00
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