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261. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
TheD1CK wrote: Ripley Riley wrote: Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves t...
- by TheD1CK - at 2015.10.26 20:09:00
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262. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Ripley Riley wrote: TheD1CK wrote: I actually play the game more than Rattati, no need to thank me for sharing the info. So you can't cite your source then? The amount of hours you play Dust is irrelevant. Until you can query the average li...
- by TheD1CK - at 2015.10.26 20:06:00
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263. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Kalante Schiffer wrote: I tried this a long ass time ago. The vet mentality is perfectly seen here almost 3 years ago. Zero f*ks given still to this day. Now it has come to a boiling point where people do not even stay in games anymore. -Rage...
- by TheD1CK - at 2015.10.26 19:58:00
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264. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
To put in context for those who don't have a clue what they are talking about. - Playing a PC v AE on my main "TheD1CK" blood, sweat and QQ galore.. is equal to - Playing a pub v Mercs with 20-100 SP+ on my alt "M-TAR" more blood, cold sweats ...
- by TheD1CK - at 2015.10.26 19:48:00
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265. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Starlight Burner wrote: I don't blame y'all for leaving battles. This is what it comes down to. Any actual vet would agree with the newbs leaving in masses Why the hell should they deal with getting stomped over CCP's negligence to the probl...
- by TheD1CK - at 2015.10.26 19:40:00
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266. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Ripley Riley wrote: TheD1CK wrote: average opponent had uto 100mil SP? Citation needed. What data has Rattati shared with us that says the average active player of Dust 514 has 100,000,000 lifetime SP? Please link it, I'd like to take a loo...
- by TheD1CK - at 2015.10.26 19:36:00
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267. No use - in General Discussions [original thread]
Shadowed Cola wrote: GM Archduke wrote: Shadowed Cola wrote: GM Archduke wrote: So here's the thing. I'm working on a small project for EVE Online, This explains quite a bit, lol. What does it explain though? Soraya Xel wro...
- by TheD1CK - at 2015.10.26 19:15:00
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268. No use - in General Discussions [original thread]
GM Archduke wrote: Shadowed Cola wrote: GM Archduke wrote: So here's the thing. I'm working on a small project for EVE Online, This explains quite a bit, lol. What does it explain though? Because I like you Archie, I'll help a b...
- by TheD1CK - at 2015.10.26 19:12:00
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269. NEW PLAYERS: Leaving Games Is Best Defense Against Stomps - in General Discussions [original thread]
Ripley Riley wrote: Daemonn Adima wrote: I know this isn't somehow a better solution, but if some players refuse to modify their behavior to better the experience for everyone, then why should new players force themselves to stay in stomps? ...
- by TheD1CK - at 2015.10.26 19:06:00
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270. [Merc Contracts] Ringers - in Feedback/Requests [original thread]
Megaman Trigger wrote: Woukd ringers only be paid ISK or would they get DK too? DK only paid to Corp members of a given battle. (as it is now) Mercs Contracts would earn X amount for your Corp, Ringers of any kind get normal battle payouts
- by TheD1CK - at 2015.10.26 15:36:00
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271. [Merc Contracts] Ringers - in Feedback/Requests [original thread]
Megaman Trigger wrote: Would mercs from corps who don't have a district be able to act as ringers or do you have to have a district before you could be a ringer? They could ring, as in the current sense of it.. but the Merc contracts would ...
- by TheD1CK - at 2015.10.26 15:34:00
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272. [Merc Contracts] Ringers - in Feedback/Requests [original thread]
These are just rough ideas, the mechanic would need some work
- by TheD1CK - at 2015.10.26 14:27:00
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273. [Merc Contracts] Ringers - in Feedback/Requests [original thread]
- Mercs from District holding Corporations can only ring in agreed Contracts between them at a in-game set price for 5/10/15 mercs, so 5 mercs would be a cheap enough option to fill a team, while 10/15 to BE your team would cost a set amount of IS...
- by TheD1CK - at 2015.10.26 14:14:00
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274. [Raid] And active deploys for ONLINE districts. - in Feedback/Requests [original thread]
Stealing my own replies from threads in hopes of raising more interest in Raiding changes. - Allow defenders to Deploy on the hour for ONLINE District timers. 10 mins after that it is opened to platoons in a modified Other Contracts (Merc Contr...
- by TheD1CK - at 2015.10.26 14:08:00
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275. Baddie Shield tankers are ruining this game... - in General Discussions [original thread]
Varoth Drac wrote: jerrmy12 kahoalii wrote: ShamelessALT wrote: Oh noez your weak to L@Z0rz...? HTFU weapons strong vs shield LR,ScR,AR,ScP,IoP weapons strong vs Armor CR,RR,MD,FLP,MagSec,BP,SMG,SR,HMG,Locus grenades. You may wonder wh...
- by TheD1CK - at 2015.10.26 14:04:00
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276. IDEA - Introduce the starterfit series! - in Feedback/Requests [original thread]
Plz CCP .. I wants to get a good in me Frontline fitting Seriously though.. I am tired of fighting starter fits in pubs.. it damn near makes me sick.. Fighting the reds.. for an example, let's say LHughes is on the enemy team.. if I run basic ...
- by TheD1CK - at 2015.10.26 13:56:00
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277. PC 3.0 - in General Discussions [original thread]
Humping this back to the top
- by TheD1CK - at 2015.10.26 13:47:00
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278. FW 16v16 Daily Scrims - in The War Room [original thread]
Indeed it is, but.. it takes about 30mins to run a single FW with one team/squad... due to searches and the persistent EoM bug... having both teams trying to get in.. could increase that time.. I'd play the fights but the current vehicle for them ...
- by TheD1CK - at 2015.10.26 13:42:00
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279. Plasma Cannon variants - in Feedback/Requests [original thread]
Sweet I posted about this a while back, basically suggesting the Breach PLC act like the Charge PLC posted above. ^^ Having the base fire of old style PLC with the ability to overcharge and inflict more damage
- by TheD1CK - at 2015.10.25 23:51:00
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280. FW 16v16 Daily Scrims - in The War Room [original thread]
Ydubbs81 RND wrote: Cavani1EE7 wrote: TheD1CK wrote: No-one cares... With EoM bugs, just playing FW is hassle.. nevermind syncing 2 teams Then the fact.. who in their right mind wants to fight the circlejerk that is AE 2.0 ? I fight them...
- by TheD1CK - at 2015.10.25 23:36:00
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