Arirana wrote:Adipem Nothi wrote:Real Raids!
Whats your idea for a real raid? I was thinking a window mode mechanic would be good, as in you can attack a district and in a hour or less the battle happens.
Suggested Raid Mechanics* Cost: 20,000 CP
* Mode: 8v8, 3pt Skirm
* No Ringers allowed (either side)
* Wire each district with a raid window set one hour prior to daily attack timer (credit: Tebu)
* Raids can be executed within the 1st 5 minutes of window (attack timer = 23:00; raid window = 22:00-22:05)
* If executed, Raid follows 30 minutes later (20min muster, 10min barge) (credit: Balistyc)
Raid AlertsOn raid execution, Raiders and Defenders receive corp-wide notification from NPC:
- "[Insert Corp Name] warbarges inbound! ETA 22:35. Defend: System X - Planet Y - District Z.
- "Warbarges outbound for [Insert Corp Name], ETA 22:35. Target: System X - Planet Y - District Z. Victory / Loss* District ownership does not change hands
* Winner takes loser's losses; loser takes winner's losses
* On Raider Victory, % of District clone reserves are pillaged and immediately converted to ISK
* On Raider Loss, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours
* On Raider No Show, Raider Corp cannot raid districts belonging to victorious Defender corp for 48 hours
Benefits* Provides on-demand access to end-game battles ...
8 corpmates online? Let's raid!* Smaller maps + fewer participants = better PC framerate / performance
* For larger corps, provides a tactical tool to pave the way for an attack / flip
* For smaller corps, provides an opportunity to catch the bigboy corps with their pants down
* Provides another outlet for CP; potentially eases / resolves the PC no-show problem
* Corps get to fight who they attack (rather than the same ol' ringers)
Miscellaneous Ideas / Extras* Could sell anti-raid consumables for DK in the District Market (e.g. immune to raids for 24 hrs)
* Could sell raid enhancing consumables for DK in the District Market (e.g. pillage +10% clones on victory)
* Could later implement a 16v16 "large raid" option which pillages a higher % of clones on victory
* Could later implement a "raid reprisal" option for landholders (Ambush; reclaim % of stolen clones on victory)
Source (earlier discussion)