Pages: [1] 2 |
1. [Suggestion] Server List + Sell-able Assets - in Feedback/Requests [original thread]
This game definitely should have a server browser. It sucks when I'm put into a 2v2 match and it never fills up. I've noticed in games with matchmaking-only, most matches are short on players and/or don't repopulate fast enough after people leave....
- by The-Last-Ninja - at 2013.03.12 00:05:00
|
2. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: +1 This is another thread requesting change of "the wheel". Good :). Tapping R2 changes weapons. But what about EQuipement? Repper, Jabber, Hives & Uplinks? No amount of R2 tapping will do. I'v tried it. It doe...
- by The-Last-Ninja - at 2013.03.10 00:04:00
|
3. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Riffix Dathmor wrote: I was making a point about releasing a multi-player shooter game in 2013 when even Halo now has a kill cam. Shooter game design has evolved and while damage direction and a kill feed were fine 10 years ago, pretending that...
- by The-Last-Ninja - at 2013.03.09 01:05:00
|
4. [Request] Kill Camera / Intel - in Feedback/Requests [original thread]
Nope. No. püäpüäpüêpÇé Nein. -+-¦-é. Killcams are a terrible addition to any shooter.
- by The-Last-Ninja - at 2013.03.08 11:39:00
|
5. Request Completely remove SP - in Feedback/Requests [original thread]
Gunner Niv wrote: People are never going to agree over the SP cap and ways to stop SP farming like AFK players etc, so why not remove SP all together? My idea is the same as most others who have talked of similar and that's that you start off ...
- by The-Last-Ninja - at 2013.03.04 12:20:00
|
6. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: SP gives older players far too great of an advantage on the battlefield over the newbies than it should. The purpose of SP should be to give players access to a larger selection of equipment and skills so they can expa...
- by The-Last-Ninja - at 2013.03.03 01:54:00
|
7. REQUEST: Better situational awareness with improved audio cues - in Feedback/Requests [original thread]
Arramakaian Eka wrote: Situational awareness in Dust is one of its major shortcomings, which makes Dust compare very unfavorably to modern FPSs. Any sound designer knows that sound is something people don't pay much conscious attention to, bu...
- by The-Last-Ninja - at 2013.03.03 01:48:00
|
8. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
+1 Wobbling HUD should be optional and the amount of wobble should be adjustable. I don't think I'd want vault/slide/etc. because most implementations have a weird laggy animation. The only game I've played with proper implementation of these an...
- by The-Last-Ninja - at 2013.03.03 01:41:00
|
9. [Feedback] [Request] Strafe Speed When Aiming and Deadzone Options - in Feedback/Requests [original thread]
Matobar wrote: I'm actually glad this thread exists. It gives me a chance to post this again: I WANT MY RUNNY-DANCY-JUMPY-SHOOTY-SUCKY COMBAT BACK! TACTICAL COMBAT IS FOR LOSERS! This is what I see/hear every time someone makes talks ab...
- by The-Last-Ninja - at 2013.03.03 00:49:00
|
10. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Terry Webber wrote: The-Last-Ninja wrote: Terry Webber wrote: I don't think text chat while in battle is a good idea and there are notifications for text chat. The icons on the right side of your screen will flash when there is a text. ...
- by The-Last-Ninja - at 2013.02.25 02:32:00
|
11. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
After playing DUST a bit more, it seems I was wrong in my last post about regular Ambush having installations. I guess they changed it after adding OMS? Or I just have militia memory and need to upgrade it... >_> KAGEHOSHI Horned Wolf wro...
- by The-Last-Ninja - at 2013.02.25 00:52:00
|
12. [Suggestion] Special Radar Blips for Dropsuits - in Feedback/Requests [original thread]
Terry Webber wrote: I like OP's ideas. It could help plan a method of approach to different dropsuit types. Exactly. Anyone else?
- by The-Last-Ninja - at 2013.02.25 00:33:00
|
13. [Suggestion] Secure Spawn Solutions - in Feedback/Requests [original thread]
Pardon my ignorance, but what's this MCP drop? Also, I've given it some thought, and simply dropping in with the intertia dampener activated might be a good solution for Drop Uplink and spawns on the objective. Same for the CRU, but I'd still pre...
- by The-Last-Ninja - at 2013.02.25 00:32:00
|
14. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
Hm, that's troublesome. But I'm sure CCP could add a grenades slot to the weapon wheel like you suggested.
- by The-Last-Ninja - at 2013.02.25 00:26:00
|
15. [Feedback] [Request] Strafe Speed When Aiming and Deadzone Options - in Feedback/Requests [original thread]
Hagintora wrote: I'm against anything just being handed to me, but if it's core mechanics like deadzone issues and responsive controls I'm okay with it. As for the Strafe Speed and even ADS speed I'd prefer it if were skill based. So a characte...
- by The-Last-Ninja - at 2013.02.25 00:22:00
|
16. [Feedback] [Request] Field of View Annoyances - in Feedback/Requests [original thread]
But having the option wouldn't do any harm, would it? I played some matches in MAG the other night and actually noticed there was a minor FoV change when sprinting. It was so minor that I never was really bothered by it. Something like that would...
- by The-Last-Ninja - at 2013.02.24 23:59:00
|
17. [Feedback] [Suggestion] Squad Orders & Commorose - in Feedback/Requests [original thread]
While I've adjusted to using R2+R3 for squad orders, it certainly felt odd at the start. I would prefer using Select or the down button on the d-pad to open up the squad order menu. I don't see the scoreboard being very important in the middle of ...
- by The-Last-Ninja - at 2013.02.24 23:56:00
|
18. [Feedback] [Request] Strafe Speed When Aiming and Deadzone Options - in Feedback/Requests [original thread]
I find the strafing speed when aiming down the sight is too slow at the moment. Initially, I wanted movement speed to be increased for the Scout, Assault, and Logistics dropsuits for better strafing. After getting a feel for both KB+M and DS3, as...
- by The-Last-Ninja - at 2013.02.18 02:27:00
|
19. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
+1. Would be great for both the weapon/equipment wheel, as well as the fitting wheel. I completely understand what you mean about the R&C selection wheel because of Resistance: Fall of Man's weapon wheel being similar, and I played that game ...
- by The-Last-Ninja - at 2013.02.17 04:05:00
|
20. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
+1. I assumed we would have something akin to Titan mode when I was checking info on DUST. When I told people about DUST back then, I even told them the objective mode would be similar to Conquest/Titan mode. Would be great if they added that to m...
- by The-Last-Ninja - at 2013.02.17 04:00:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |