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The-Last-Ninja
FIND CARL CORP
38
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Posted - 2013.03.04 12:20:00 -
[31] - Quote
Gunner Niv wrote:People are never going to agree over the SP cap and ways to stop SP farming like AFK players etc, so why not remove SP all together?
My idea is the same as most others who have talked of similar and that's that you start off with the basic weapons in game and play to unlock new versions by using the item.
Lets say you have assault rifle level 1, to get to level 2 you need say 100 points, an assist using the AR gives say 0.5 points, a kill gives 1 point and a headshot gives 1.5.
Cardio modules etc, every use gives 0.5 points, using for longer duration gives 1 point. each time.
The current system is like a soldier joining the army, training to do first aid but deciding he wants to turn that skill into marksmanship, or he's trained as an explosives expert but decides he wants to use his skills to become a tank driver..... It wouldn't happen like that in life so why allow it in game?
Fact is, you use a gun often, you become better at it over time. If you drive a tank, you become better over time.
You do not however drive a tank for 10yrs and suddenly become awesome at sniping as a result.
I've been asking simply to get what I earn, this is a fairer more balanced way to progress.
Using this method it means you can keep boosters as the active ones give a 0.5 bonus to every action performed in game, passive boosters are applied to a skill and stay on that skill until you either change it or the skill hits max (lvl5). Passive would give say 0.5 points every 1.5 or 2 seconds instead of the current 1 SP. This eliminates people simply buying passive boosters for free points when they're out doing whatever, they'll still need to work to earn most of the unlocks (upgrades)
I kinda like this idea. I thought of a similar one a very long time ago, my idea wasn't specifically for DUST, just for a tactical shooter with skill tree advancements.
My idea was basically like this:
Reload X amount of times with a certain gun and you'll have become more familiar with reloading that gun, and this would unlock a new reload animation that is slightly faster than the previous one. For example with a Kalashnikov rifle, the default reload animation would be grabbing the magazine and using your thumb to hit the mag release, then grabbing a fresh mag to load. The more proficient reload animation would be grabbing a fresh mag and using it to hit the mag release and immediately load the new one in.
People would also have to qualify for certain roles. America's Army training stuff is the best example of what I mean. People wanting to be a Scout would have to complete sniper school. Qualify through flight school to become a dropsuit pilot or tank operator. Etc.
Really though, I'm more for equal playing fields and barebones stuff. I don't really like it when games give players advantages in equipment/stats just because they played longer. But when it comes down to what kind of game DUST is, I feel like this would have been a better approach for mastering skills. It would also be a good tutorial system and ensure people know what they're doing when they take a certain role.
With your idea, I'm thinking they could lump in all the upgrades for that certain gun. Like, Lvl2 AR has faster reload speed, Lvl3 is Reduction to kick and bullet dispersion, Lvl4 is increased effective range, Lvl5 starts back at faster reload speed and goes on until each is maxed out. |
digi mech
Sanmatar Kelkoons Minmatar Republic
2
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Posted - 2013.03.04 12:42:00 -
[32] - Quote
excellant idea OP.. I hope it happens..
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Thrillhouse Van Houten
Expert Intervention Caldari State
15
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Posted - 2013.03.04 22:55:00 -
[33] - Quote
I completely disagree with people saying that the OPs idea is out of line with MMORPGs and would make the game more like COD. Anyone ever hear of Ultima Online. One of the first non-level based MMORPGs if not the first in existence. The skill system relied solely on the use of a giving skill. Want to increase your musicianship? Play an instrument. Your swordsmanship? Go clout baddies with a sword.
Pretty much like many aspects of learning in real life. You learn to use what you actually use. Not ALL learning is done that way, though.
That being said, this isn't UO. Whoever said that bit about our Mercs training on simulators in their down time (when we log off)...that was exactly how I thought of SP usage. You are a janitor now but want to become a civil engineer? You don't just go out and design bridges...you go to school for years of learning.
I do understand the OPs problem with the current SP system and his idea would address the passively gained skill gap problem (you started 6 months ago so, no matter how much time you've actually played, your character is much better). You would only be good with what you've used. At the end of the day, though, this is a game and a RPG at that. Some leveling system needs to be in place and this is the one CCP has chosen.
Eve DOES use SP. You are unable, however, to actively gain SP in Eve. The passive SP system does make more sense, admittedly, for spaceship pilots using high powered modules to achieve ends than for an actual physical person in a single suit whose muscle memory and physical conditioning, coordination and even things like eyesight are usually much more important than academic knowledge.
At the end of the day, people still have to spend their SP. Nobody gets 50 million SP for free and having SP into a skill doesn't guarantee that the person with the character is any good with that particular skill set.
TL; DR... While I see the OPs point and don't think the idea is ********...there isn't much wrong with the current SP system in my opinion. |
Buster Friently
Rosen Association
58
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Posted - 2013.03.04 22:59:00 -
[34] - Quote
Django Quik wrote:So you really want CCP to completely dismiss one of the most major components of the game? This is the new most stupid suggestion ever on this forum.
QFT, skills have their place. Pointing out that people argue is hardly reason to scrap a good system. You might as well promote getting rid of the forums.
Problem solved, right? |
Lonnar
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.03.04 23:24:00 -
[35] - Quote
Hmm nope. Not happenin bro.
First of all, there are bigger problems in this game that need immediate attention as well as new content to be released. Completely revamping the Skill system in order to imitate games like CoD or Skyrim isn't a top priority, and never will be.
Keep in mind, that with boosters (both active and passive) it will take an estimated total of 7 FREAKIN YEARS in order to master every skill in the CURRENT SYSTEM to level 5.
That's 7 years of your life going up in smoke in a game just to master the current set of skills, not taking into account that there will undoubtedly be new skills and new content to match with every major update. This is how the current system works and to be perfectly honest, I wouldn't have it any other way.
This idea of using something in order to unlock newer gear would also force a revamp of the current weapons and vehicles in order to balance them. Someone with a level 5 Assault Rifle now vs a Militia suit means the Militia scrub pretty much get's whacked. With your system implemented, they'd have to bring all the weapons to the same relative level in order for new players to actually stand a fighting chance. They'd also have to largely nerf or remove most (if not all) of the damage, shield and armor mods so that even the high level players don't abuse the advantage they have over scrubs. Doing all this will remove any sense of clear reward from progression as you can effectively get by with a basic assault rifle vs a proto heavy.
TL;DR The OPs suggestion will have us turning into common foot soldiers instead of the super human mercs we are. |
Free Beers
Internal Error. Negative-Feedback
1143
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Posted - 2013.03.05 00:47:00 -
[36] - Quote
No
/thread |
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