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21. [Feedback] [Suggestion] Squad Orders & Commorose - in Feedback/Requests [original thread]
Heh, I should have specified the troublesome part of my original post. I already know about that, but bringing up the map takes time, blinds you, and needs to load properly. MAG spoiled me in regards to the FRAGO/squad order system. It was very ...
- by The-Last-Ninja - at 2013.02.17 01:15:00
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22. [Feedback] [Request] Field of View Annoyances - in Feedback/Requests [original thread]
I would hope I'm not alone in my dislike for how many games change the FoV when beginning a sprint and when ending a sprint. It was one of the many flaws Resistance 3 had. It also caused me to not want to test the beta for DUST in earlier builds. ...
- by The-Last-Ninja - at 2013.02.17 01:08:00
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23. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Terry Webber wrote: I don't think text chat while in battle is a good idea and there are notifications for text chat. The icons on the right side of your screen will flash when there is a text. Do you mean using text chat in the middle of ba...
- by The-Last-Ninja - at 2013.02.17 00:58:00
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24. [Feedback] [Suggestion] Squad Orders & Commorose - in Feedback/Requests [original thread]
The squad order system is great! I was very glad when I discovered it. However, like many things in DUST, it could be made better. We aren't able to see through walls, so it can be troublesome to mark an objective if you do not have a clear line...
- by The-Last-Ninja - at 2013.02.17 00:53:00
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25. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
Terry Webber wrote: I like the OP's idea of the L2 button for equipment and R2 button for weapons but I have a question for the OP. Do you mean that grenades will occupy a weapon slot like the nova knives do? Hm, I'm not sure what you mean a...
- by The-Last-Ninja - at 2013.02.17 00:45:00
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26. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Due to a lack of notifications, text chat isn't very useful for communicating. A small notification to signal that someone typed something in a specific channel would be fine. Personally, I'd prefer a small pop-up window. An option to disable the ...
- by The-Last-Ninja - at 2013.02.17 00:41:00
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27. Spawn Chaos ruins the team feel. - in Feedback/Requests [original thread]
I completely agree. I made a thread with what I think are good solutions to the issue with spawns here . Your orbital strike installation idea reminds me of BF1943. Which I can see being a good thing and a bad thing. I'd prefer a system simila...
- by The-Last-Ninja - at 2013.02.17 00:23:00
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28. [Suggestion] Special Radar Blips for Dropsuits - in Feedback/Requests [original thread]
Irish Syn wrote: For friendlies there should be unique symbols for each dropsuit, but for enemies I'd say it should be something subtle like the size of the blip. For instance, a scout suit would be a small blip, a logi suit would be a bit bigg...
- by The-Last-Ninja - at 2013.02.17 00:18:00
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29. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
Shledder wrote: I back this 100%. No reason tanks can lay on the blasters constantly. If not limit the ammo I would prefer to see an actual reload /clip size for HAV's rather than a cool meter. To make dropships more useful, why not allow them ...
- by The-Last-Ninja - at 2013.02.17 00:10:00
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30. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
De- -Zell wrote: I'd like to fine tune my driving controls to my liking as well. But as they say "wish in one hand, **** in the other, which fills up first?" Ideally, all controls would be fully customizable.
- by The-Last-Ninja - at 2013.02.16 23:25:00
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31. [Suggestion] Secure Spawn Solutions - in Feedback/Requests [original thread]
Reimus Klinsman wrote: They could include a very short cloaking time. maybe 1-2 seconds and is immediately deactivated when shots are fired. Cloak, as in invisibility? Eh, not sure I'd like that. Besides, a blip appears on radar when you sp...
- by The-Last-Ninja - at 2013.02.16 23:24:00
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32. [Suggestion] Special Radar Blips for Dropsuits - in Feedback/Requests [original thread]
I think there should be unique blips on the radar for infantry. The HAV, MAV, and LAV vehicles have different icons on the radar. As such, a Heavy dropsuit should give off a different blip than an Assault dropsuit. Soldiers with nanite injectors ...
- by The-Last-Ninja - at 2013.02.12 18:42:00
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33. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
I should have clarified. I know R2 allows quick switch between weapons, however it doesn't allow quick switching between equipment. In MAG, L2 allowed you to quick switch between any gear and equipment. R2 allowed you to switch between weapons. I...
- by The-Last-Ninja - at 2013.02.12 18:38:00
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34. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
One thing that bugged me about the recent Battlefield games is that the vehicles have infinite ammo. This gives vehicles like the HAV and Dropship too much power in my opinion. It allows gunners to fire freely without worrying about wasting ammo. ...
- by The-Last-Ninja - at 2013.02.12 18:35:00
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35. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
I would like to be able to fine tune my aiming sensitivity. Bring back the previous sensitivity options with intervals of 1's and 10's. The weapon/equipment wheel is great. However, when it comes to quick switching, MAG's control scheme was ideal...
- by The-Last-Ninja - at 2013.02.12 18:11:00
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36. [Suggestion] Secure Spawn Solutions - in Feedback/Requests [original thread]
Let's face it, random spawns are bad. They've been an annoyance in just about every game with them. Who doesn't get annoyed with the scenario where you spawn, do a 360, feel secure and begin sprinting away, only to have an enemy spawn behind you a...
- by The-Last-Ninja - at 2013.02.12 17:51:00
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37. Spawn Points - in Feedback/Requests [original thread]
Qubot Sendai wrote: it's worth noting that one must look at the map, assess the situation, select the best available spawn point. just hitting X without thinking or merely selecting 'default' can lead to the same situation discussed here. you ...
- by The-Last-Ninja - at 2013.02.12 17:34:00
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38. Why does revive still count as death? - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Razor Risen wrote: Alan-Ibn-Xuan Al-Alasabe wrote: If they fix...what? Nothing is broken. You went down. Your HP went below 0. That's a death. You don't undo that just because someone saved you afterwards. Thats...
- by The-Last-Ninja - at 2013.02.12 17:12:00
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39. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Thumb Green wrote: But I can agree that a few other game types wouldn't hurt. Capture the Flag would be nice though it doesn't quite fit with the mercenary theme of DUST. However with death being meaningless I imagine the merc corps might come...
- by The-Last-Ninja - at 2013.02.12 16:59:00
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40. [REQUEST] Racial HUDs For Dropsuits - in Feedback/Requests [original thread]
+1. Would help give this game more soul.
- by The-Last-Ninja - at 2013.02.11 13:09:00
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