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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  The-Last-Ninja
 FIND CARL CORP
 
 34
 
 
      | Posted - 2013.02.12 17:51:00 -
          [1] - Quote 
 Let's face it, random spawns are bad. They've been an annoyance in just about every game with them. Who doesn't get annoyed with the scenario where you spawn, do a 360, feel secure and begin sprinting away, only to have an enemy spawn behind you and shoot you down? What about when you're spawned in front of a squad, especially one already firing at someone else in your general direction?
 
 The spawn/drop uplinks are great for harvesting some easy kills. The same can go for Clone Reanimation Units. This is a problem in many shooters, from the radio beacons in BF3, to the tacticool insertions in CoD, to the Tactician's spawn grenade in KZ2.
 
 I've come up with a few solutions to these issues.
 
 Clone Reanimation Unit
 Be spawned inside the unit. If you played MAG, it would be similar to spawning in a bunker. You could then survey the area surrounding the CRU and plan accordingly.
 
 Drop Uplinks
 A special shield/forcefield activates when someone spawns on the drop uplink.
 
 [Ambush] Default/Random Spawn
 I'm not sure how plausible it would be for CCP to do, but perhaps the random spawns could be spawning in the sky with the inertia dampener activated. Kinda like parachuting in when spawning on an outdoor radio beacon in BF3, or the drop pods of Starhawk.
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        |  Reimus Klinsman
 BetaMax.
 
 320
 
 
      | Posted - 2013.02.12 18:12:00 -
          [2] - Quote 
 They could include a very short cloaking time. maybe 1-2 seconds and is immediately deactivated when shots are fired.
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        |  The-Last-Ninja
 FIND CARL CORP
 
 34
 
 
      | Posted - 2013.02.16 23:24:00 -
          [3] - Quote 
 
 Reimus Klinsman wrote:They could include a very short cloaking time. maybe 1-2 seconds and is immediately deactivated when shots are fired. 
 Cloak, as in invisibility?
 
 Eh, not sure I'd like that. Besides, a blip appears on radar when you spawn, so it would give you away.
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        |  Terry Webber
 Gothic Wars Consortium
 
 35
 
 
      | Posted - 2013.02.17 01:17:00 -
          [4] - Quote 
 The CRU idea has been mentioned and I agree. The other ideas are pretty good too.
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        |  Koric McLangous
 Sanmatar Kelkoons
 Minmatar Republic
 
 1
 
 
      | Posted - 2013.02.17 04:02:00 -
          [5] - Quote 
 I believe that if everyone was given the "same" MCP drop, they could glide in the direction that they wanted. And it would be closer to the real thing and remove the problem of "spawn jumped." Plus why would you spawn on the ground? If you could, you would land, therein being able to see your surroundings before you arrive instead of jumping into a trap.
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        |  The-Last-Ninja
 FIND CARL CORP
 
 34
 
 
      | Posted - 2013.02.25 00:32:00 -
          [6] - Quote 
 Pardon my ignorance, but what's this MCP drop?
 
 Also, I've given it some thought, and simply dropping in with the intertia dampener activated might be a good solution for Drop Uplink and spawns on the objective. Same for the CRU, but I'd still prefer being able to spawn inside of it.
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        |  Matobar
 Pink Fluffy Bounty Hunterz
 RISE of LEGION
 
 123
 
 
      | Posted - 2013.02.25 00:35:00 -
          [7] - Quote 
 
 The-Last-Ninja wrote:Pardon my ignorance, but what's this MCP drop?
 Also, I've given it some thought, and simply dropping in with the intertia dampener activated might be a good solution for Drop Uplink and spawns on the objective. Same for the CRU, but I'd still prefer being able to spawn inside of it.
 
 Do you not know what a Drop Uplink is?
 
 It's a localized wormhole device. When you use it, your clone is stepping through a wormhole from somewhere else into the battlefield. There's no reason you should be dropping in from on high when you're using a drop uplink.
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        |  CLOSEDBETA TSTR-est E3
 Kang Lo Directorate
 Gallente Federation
 
 25
 
 
      | Posted - 2013.02.25 01:05:00 -
          [8] - Quote 
 its called a uplink
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