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        | 41. rdv destroys dropships or damage them when dropped - in Technical Support/Bugs [original thread] This known issue has been happening a lot more in 1.8 than in any past builds.
 - by The-Errorist - at 2014.04.08 02:11:00
 
 
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        | 42. The basic Minmatar light frame's strafe speed scale - in Technical Support/Bugs [original thread] The basic (not the scout specialization) Minmatar light frame's strafe speed scale is 0.7 while every other dropsuit has it set to 0.9. I don't think this has been addressed in any of the hotfixes.
 - by The-Errorist - at 2014.04.06 21:00:00
 
 
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        | 43. Switching from a Plasma Cannon after fireing causes weapon jamms - in Technical Support/Bugs [original thread] Chuckles Brown wrote:  Its input and execution latency. Its part of the sloppy coding.  Best example of it is the fact that you have to wait 5-10 seconds for the player list to load in game.  The software can't support rapid input commands from ...
 - by The-Errorist - at 2014.04.05 18:46:00
 
 
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        | 44. Switching from a Plasma Cannon after fireing causes weapon jamms - in Technical Support/Bugs [original thread] Aisaka Tiaga wrote:  happening to everything pretty much atm   That really sucks.
 - by The-Errorist - at 2014.04.05 08:48:00
 
 
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        | 45. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] KalOfTheRathi wrote:    The-Errorist wrote:    Francois Sanchez wrote:  3 myofybril stimulants with max skills=183% extra damage (75+65+ 43) 120x2.83=339.6   Your math is wrong. In Dust bonuses are not additive, but are multiplicative, so u have...
 - by The-Errorist - at 2014.04.05 08:45:00
 
 
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        | 46. Switching from a Plasma Cannon after fireing causes weapon jamms - in Technical Support/Bugs [original thread] This also happened on an Amarr Commando. I was firing a couple swarms at a tank, ran a short distance, and tried to fire it again, but it wouldn't fire after the lock.
 - by The-Errorist - at 2014.04.04 21:45:00
 
 
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        | 47. Switching from a Plasma Cannon after fireing causes weapon jamms - in Technical Support/Bugs [original thread] I've had this happen when I use a plasma cannon with a combat rifle and with a mass driver. What I do is fire my plasma cannon and switch to my second weapon as soon as I can and then hold R1 to fire, but my weapon doesn't fire until I press fire ...
 - by The-Errorist - at 2014.04.04 03:29:00
 
 
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        | 48. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] Francois Sanchez wrote:  There is a problem with myofybril stimulants, I met a minmatar scout today who was dealing 491HP per melee hit. Even with all his high slots dedicated to those modules he shouldn't reach that amount of damage.  3 myofybr...
 - by The-Errorist - at 2014.04.03 18:17:00
 
 
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        | 49. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] Sylvan Snow wrote:  The standard assault rifle   You waited until your hp was filled up all the way before you started testing it right?
 - by The-Errorist - at 2014.04.03 00:46:00
 
 
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        | 50. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] Sylvan Snow wrote:    The-Errorist wrote:    Sylvan Snow wrote:  I believe that the gallente commando damage bonus is not applying on the basic suit. I did a small test in factional warfare that seemed to support this but if someone else could t...
 - by The-Errorist - at 2014.04.03 00:39:00
 
 
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        | 51. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] Sylvan Snow wrote:  I believe that the gallente commando damage bonus is not applying on the basic suit. I did a small test in factional warfare that seemed to support this but if someone else could test it that would be great.    You mean stand...
 - by The-Errorist - at 2014.04.03 00:22:00
 
 
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        | 52. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] ROMULUS H3X wrote:  All Commandos don't have the +5% to sidearm reload speed as stated in the patch notes...  I Specced into this just for that bonus, only to notice right after that the sidearm reload speed bonus isn't present on the commando  ...
 - by The-Errorist - at 2014.03.30 23:26:00
 
 
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        | 53. [Hotfix bug] Vehicle tank quota counts LAVs and Dropships - in Technical Support/Bugs [original thread] The hotfix which was only supposed to limit the number of tanks per team, also counts LAVs and Dropships in the same quota.
 - by The-Errorist - at 2014.03.29 18:54:00
 
 
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        | 54. spawning damaged - in Technical Support/Bugs [original thread] Vell0cet wrote:    Krom Ganesh wrote:    Vell0cet wrote:  Is this caused by the same bug that's not giving people their suit bonuses? Is there an ETA on a fix?    Yes. It affects my Cal Scout's scanning capabilities. At least my bonus works once...
 - by The-Errorist - at 2014.03.28 00:52:00
 
 
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        | 55. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] Levithunder wrote:  Turret shows up on the top of the tank in the display vehical page but does not deploy on top it deploys in the front middle of the tank.   That's a problem that was in 1.7
 - by The-Errorist - at 2014.03.28 00:44:00
 
 
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        | 56. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] Patrick57 wrote:    The-Errorist wrote:    RA Drahcir wrote:  Of course no love for Amarr Assault.    What do you mean?   I'd assume that the Amarr Assault bonus still isn't applying.   read my latest edit
 - by The-Errorist - at 2014.03.27 22:13:00
 
 
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        | 57. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] RA Drahcir wrote:  Of course no love for Amarr Assault.    You just have to wait until the core, dropsuit, and weapon skills kick in: when your hp fills up all the way. This is a problem for all dropsuits and not just the Amarr Assault.
 - by The-Errorist - at 2014.03.27 22:11:00
 
 
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        | 58. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] C Saunders wrote:  Basic gallente scout only has 1 equipment slot. When activating cloak sprint doesnt work correctly until button released and pushed again. Proto LP Ammar Commando has 2 light weapons 1 sidearm    This really gives people a rea...
 - by The-Errorist - at 2014.03.25 22:43:00
 
 
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        | 59. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] crazy space 1 wrote:    Kage Roth wrote:  Caldari Heavy and Sentinel say they have a 1 second shield depleted delay.   omg does it do that in game?      CCP Logibro wrote:  So I checked with CCP Remnant, and the Caldari Sentinel Shield Depleted ...
 - by The-Errorist - at 2014.03.25 22:37:00
 
 
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        | 60. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread] You guys should read  post #101 .
 - by The-Errorist - at 2014.03.25 22:22:00
 
 
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