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181. Quad shot CBR7's? - in Technical Support/Bugs [original thread]
Its related to how people aren't rendering even though they are close problem.
- by The-Errorist - at 2013.09.25 05:52:00
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182. Knova Knive hit detection issues - in Technical Support/Bugs [original thread]
Three times in one match I charged my KN and landed hits on people and they took no damage; there was shield flashes and a hit indicator, but no damage was dealt.
- by The-Errorist - at 2013.09.25 05:50:00
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183. [BUG] Rendering with lowered detail level - in Technical Support/Bugs [original thread]
This happens a lot in vehicles too.
- by The-Errorist - at 2013.09.23 23:13:00
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184. mCRU unavailable when 'bleeding out' - in Technical Support/Bugs [original thread]
This happened to me once when my squad was trying to spawn inside my Prometheus when I had no passengers. Back in 1.3.
- by The-Errorist - at 2013.09.23 08:48:00
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185. [BUG] Dropship target rendering - Example video - in Technical Support/Bugs [original thread]
Great vids.
- by The-Errorist - at 2013.09.23 08:46:00
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186. [bug] recruit submachine gun VS militia damage output not correct - in Technical Support/Bugs [original thread]
CCP please fix this. There's been tons of threads made talking about this issue and you've done nothing to fix it. Here's some: https://forums.dust514.com/default.aspx?g=posts&t=89891 https://forums.dust514.com/default.aspx?g=posts&t=90...
- by The-Errorist - at 2013.09.23 08:40:00
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187. [Bug?] Gallante Light basic and scout frames, Dev clarification please - in Technical Support/Bugs [original thread]
This is crazy! CCP Logibro wrote: [BUG/BY DESIGN] Gallante Light basic and scout frames slot progression - https://forums.dust514.com/default.aspx?g=posts&m=1237271#post1237271 Status: By design
- by The-Errorist - at 2013.09.23 08:18:00
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188. wrong MCC exploding - in Technical Support/Bugs [original thread]
When this happens to me when on the loosing side, it'll show my MCC, with an explosion behind it, and my MCC is intact.
- by The-Errorist - at 2013.09.21 21:01:00
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189. Missing locus grenade varients between tiers - in Technical Support/Bugs [original thread]
Standard Locus Grenade
Sleek Locus Grenade
Advanced Locus Grenade
Packed Locus Grenade
Prototype Locus Grenade
Thukker Grenade
Sleek only at standard; Packed only at advanced, and Thukker only at prototype. A...
- by The-Errorist - at 2013.09.21 20:37:00
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190. ADS increases hipfire turn speed at 0 sensitivity - in Technical Support/Bugs [original thread]
Try it and you'll notice the problem.
- by The-Errorist - at 2013.09.21 18:54:00
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191. Getting hit severely raises Scrambler Pistol inacuracy - in Technical Support/Bugs [original thread]
Any1 have anything else to say about this?
- by The-Errorist - at 2013.09.21 18:52:00
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192. You have been disconnected because of an internal error. after 2013-09-18 downtime - in Technical Support/Bugs [original thread]
Its been over an hour and its still problematic. Nothing loads, tons of internal error messages, and loss of chat channels.
- by The-Errorist - at 2013.09.21 02:16:00
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193. [Bug] Can't Sprint - in Technical Support/Bugs [original thread]
Seigfried Warheit wrote: SponkSponkSponk wrote: Did you try crouching? Ty for this...this actually does fix it...start running from crouching position This doesn't work for me; usually hacking something fixes it for me.
- by The-Errorist - at 2013.09.21 02:13:00
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194. Getting hit severely raises Scrambler Pistol inacuracy - in Technical Support/Bugs [original thread]
Forlorn Destrier wrote: The-Errorist wrote: The crosshairs for the scrambler pistol get as big as the TAR while getting hit. Expected behavior? I mean it is logical - you're getting hit by something that has mass it stands to reason you...
- by The-Errorist - at 2013.09.21 02:08:00
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195. Getting hit severely raises Scrambler Pistol inacuracy - in Technical Support/Bugs [original thread]
The crosshairs for the scrambler pistol get as big as the TAR while getting hit.
- by The-Errorist - at 2013.09.20 21:53:00
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196. Footsteps not matching ground type - in Technical Support/Bugs [original thread]
When I was inside a Gallente facility, the footsteps sounded like the ones for walking on snow.
- by The-Errorist - at 2013.09.20 01:50:00
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197. ADS increases hipfire turn speed at 0 sensitivity - in Technical Support/Bugs [original thread]
jordy mack wrote: The-Errorist wrote: You can do this by tilting the left analog stick all the way, then then stop ADS. err what? I meant to say right stick. When you hold L1, tilt the right stick all the way, then let go of L1, you s...
- by The-Errorist - at 2013.09.18 03:18:00
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198. Weapons moddles/animation sharing RoF, recoil, and dispersion after swithching - in Technical Support/Bugs [original thread]
Switching weapons quickly can still causes weapon to stay and "stack" graphically with the previous one, disappear, have the animation of the previous weapon, even share RoF, recoil, and dispersion. This bug happens far less often then before 1.4,...
- by The-Errorist - at 2013.09.18 02:59:00
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199. ADS increases hipfire turn speed at 0 sensitivity - in Technical Support/Bugs [original thread]
For standard PS3 controller, when you set the x & y sensitivity to 0, you can get a faster maximum turn speed than users with 100. You can do this by tilting the left analog stick all the way, then then stop ADS. This bug allows you to be able...
- by The-Errorist - at 2013.09.18 02:00:00
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200. MCC Bug Consolidation. - in Technical Support/Bugs [original thread]
MCC explosion animation having an intact MCC https://forums.dust514.com/default.aspx?g=posts&m=1295154
- by The-Errorist - at 2013.09.13 04:04:00
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