Pages: 1 2 3 4 5 6 7 8 [9] 10 |
161. [Bug] Teammates can't spawn on my dropship - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Happening again It never ceases to stop happening. There is no end to its diabolical presence and influence.
- by The-Errorist - at 2013.10.20 21:38:00
|
162. [bug] recruit submachine gun VS militia damage output not correct - in Technical Support/Bugs [original thread]
shade emry3 wrote: The-Errorist wrote: CCP please fix this. There's been tons of threads made talking about this issue and you've done nothing to fix it. Here's some: https://forums.dust514.com/default.aspx?g=posts&t=89891 https://for...
- by The-Errorist - at 2013.10.17 03:26:00
|
163. Black screens when spawning in - in Technical Support/Bugs [original thread]
If I don't reload, this will last more than 3 minutes. I'll see what happens if I don't reload for the entire time and see if it would fix itself whenever I get this again.
- by The-Errorist - at 2013.10.16 04:49:00
|
164. Unable to call in vehicles - in Technical Support/Bugs [original thread]
Dovallis Martan JenusKoll wrote: Need more information than that... Calldowns have a cool-off period and battlefields have a maximum vehicle capacity. From a casual perspective it seems you just hit both of those. What was the text on the aut...
- by The-Errorist - at 2013.10.12 18:31:00
|
165. Unable to call in vehicles - in Technical Support/Bugs [original thread]
Dovallis Martan JenusKoll wrote: Need more information than that... Calldowns have a cool-off period and battlefields have a maximum vehicle capacity. From a casual perspective it seems you just hit both of those. What was the text on the aut...
- by The-Errorist - at 2013.10.12 18:27:00
|
166. Neocom Bug - in Technical Support/Bugs [original thread]
Unfortunately, I got it too.
- by The-Errorist - at 2013.10.12 05:03:00
|
167. Neocom frozen after upgrading a skill - in Technical Support/Bugs [original thread]
I upgraded my active scanning skill to Lv3 and my neocom froze. Every button I press, except for the PS button, does nothing.
- by The-Errorist - at 2013.10.12 05:01:00
|
168. Unable to call in vehicles - in Technical Support/Bugs [original thread]
I jumped out of a MCC, activated my inertia dampener, called in a LAV half a second before hitting the ground, then died. After I re-spawned and tried to call in a vehicle and got a message saying that I already have a vehicle deployment in progre...
- by The-Errorist - at 2013.10.12 02:36:00
|
169. Dropship camera is ruined - in Technical Support/Bugs [original thread]
Asb161 wrote: Yes I Agree this new view is horrible i cant even get a kill in my assault dropship now its stupid i want the classic view back... What do you mean by classic view, turret centered or what?
- by The-Errorist - at 2013.10.09 16:34:00
|
170. RDV yo-yoing vehicle deployments - in Technical Support/Bugs [original thread]
RDVs starts to drop the vehicle, but soon the vehicle just comes back up to the RDV, then repeats; never dropping the vehicle.
- by The-Errorist - at 2013.10.09 04:30:00
|
171. [Bug] Teammates can't spawn on my dropship - in Technical Support/Bugs [original thread]
Was flying my logistics dropship and trying to get my squad to spawn on it since there I had nobody in it for around 3 minutes. One person told me after he bled out, he didn't see a spawn circle on it and wasn't able to select my dropship. This h...
- by The-Errorist - at 2013.10.09 02:49:00
|
172. Black screens when spawning in - in Technical Support/Bugs [original thread]
Sometimes when I spawn in I have a black screen. This happened last week too before 1.5. Opening the neocom fixes it, but when I close it, I have a black screen again. It also says that I am not alive and cannot commit suicide. After shooting the...
- by The-Errorist - at 2013.10.08 19:30:00
|
173. Corp Tax rates no publicly visable - in Technical Support/Bugs [original thread]
This needs to be fixed.
- by The-Errorist - at 2013.10.06 19:34:00
|
174. Corp Tax rates no publicly visable - in Technical Support/Bugs [original thread]
When you search for a corporation and view their info, you can NOT see their tax rates.
- by The-Errorist - at 2013.10.06 00:42:00
|
175. Sending mail caused infinite loading circle that blurred my screen - in Technical Support/Bugs [original thread]
I received mail and replied to it after opening it from my notifications and then there was the usual loading circle and the blurriness of the screen persisted after that window was closed. The blurred screen & infinite loading circle stayed e...
- by The-Errorist - at 2013.10.05 05:09:00
|
176. Small turret efficacy: infantry vs Installations - in Technical Support/Bugs [original thread]
There have been countless threads on this issue and CCP has never responded, maybe I should just stop caring and not report these kinds of bugs.
- by The-Errorist - at 2013.09.27 23:23:00
|
177. Small turret efficacy: infantry vs Installations - in Technical Support/Bugs [original thread]
Added missing values.
- by The-Errorist - at 2013.09.27 23:13:00
|
178. Small turret efficacy: infantry vs Installations - in Technical Support/Bugs [original thread]
Tested on a small railgun installation Small blasters: 44% Small railguns 43% Small missile 69% Against infantry Small railgun: 109% Small blaster: didn't get to check Small missile: didn't get to check Anyway the efficacy ratings of small blast...
- by The-Errorist - at 2013.09.27 22:54:00
|
179. Vehicle Modules having different activation times than others - in Technical Support/Bugs [original thread]
The active scanner, shield boosters, armor hardener, and shield hardeners seem to activate almost instantly, but armor repairers and active heatsinks seem to have a full second or more delay before pulsing/working.
- by The-Errorist - at 2013.09.27 21:42:00
|
180. Knova Knive hit detection issues - in Technical Support/Bugs [original thread]
BARDAS wrote: Supposedly this is getting fixed in 1.5 with the addition of a slight "lunge" mechanic. We shall see if it actually happens though. I don't have much faith things working directly after patch. I'm wondering if they have a QA team ...
- by The-Errorist - at 2013.09.26 04:55:00
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 |
First page | Previous page | Next page | Last page |