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221. [CPM Feedback] Officer Weaponry and Warbarges - in General Discussions [original thread]
Aeon Amadi wrote: How do you feel about the proliferation of officer weaponry? Proto was supposed to be for escalations, and Officer was supposed to be as a Hail Mary of sorts...now Proto is the norm, and people running officer are about as...
- by Thaddeus Reynolds - at 2015.10.17 21:53:00
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222. Ps4 head count - in General Discussions [original thread]
Kaltos Darksbane wrote: Georgia Xavier wrote: Kaltos Darksbane wrote: Thaddeus Reynolds wrote: can't and probably won't be able to...why are people so opposed to it being on both PC and PS4? Because it will probably be on pc for at ...
- by Thaddeus Reynolds - at 2015.10.17 19:52:00
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223. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
knight guard fury wrote: Sanchez Rivera wrote: CCP Rattati wrote: Stefan Stahl wrote: I agree with Celus Ivara, SL variants must be identifiable to the vehicle pilot that is being attacked by the sound of the impact alone. Swarms still...
- by Thaddeus Reynolds - at 2015.10.17 16:55:00
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224. Ps4 head count - in General Discussions [original thread]
can't and probably won't be able to...why are people so opposed to it being on both PC and PS4?
- by Thaddeus Reynolds - at 2015.10.17 16:48:00
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225. To CCP/CPM: Will there ever be a sniper rifle hotfix? - in General Discussions [original thread]
BARAGAMOS wrote: Not sure everyone or even the majority think anything is wrong with the SR as it is. Most people, in fact, seem to think they are a area best left alone. A good sniper has no trouble producing results, and most players are not...
- by Thaddeus Reynolds - at 2015.10.17 16:44:00
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226. Fit Names Lol - in General Discussions [original thread]
[Logi] Apothecary Artificer Apothecary Teleport Homer Apothecary Crux Terminatus Apothecary Frontline Lasgun Apothecary Frontline Hellgun Apothecary Narthecium Apothecary Neophyte [Commando] 'Crisis' Multi-threat 'Crisis' THAALES Multi-threat 'Cr...
- by Thaddeus Reynolds - at 2015.10.17 03:58:00
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227. How do uplinks even.... - in General Discussions [original thread]
something like this I believe: Link Note: I'm not entirely sure if it always rounds up, as I did not have a mid-level amarr logi on-hand to test things more thoroughly
- by Thaddeus Reynolds - at 2015.10.16 00:33:00
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228. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Stefan Stahl wrote: Stefan Stahl wrote: CCP Rattati wrote: cool. But the complaints are, I think, a bit in the other direction, "how can I swarm kill Dropships without it being OP against HAVs" Easy enough to solve. In the "damage-per-vo...
- by Thaddeus Reynolds - at 2015.10.15 12:54:00
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229. (a+ç -á° -ƒ+ä-£ -í°)a+ç FALCON PUNCH! 615hp Damage on MinScout - in General Discussions [original thread]
True Adamance wrote: Thaddeus Reynolds wrote: True Adamance wrote: Jadek Menaheim wrote: CCP Rattati is aware of the issue of melee damage not applying to vehicles. https://youtu.be/VvOErfEulNs I did advocate that he should look a...
- by Thaddeus Reynolds - at 2015.10.15 04:25:00
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230. (a+ç -á° -ƒ+ä-£ -í°)a+ç FALCON PUNCH! 615hp Damage on MinScout - in General Discussions [original thread]
Jadek Menaheim wrote: http://i.imgur.com/I7nB8fA.jpg Thaddeus, it's arguably more optimized on the MinMando with the recent stamina module buff (stamina pool + stamina recharge rate). It's more easier to recharge between sprinting and melee--k...
- by Thaddeus Reynolds - at 2015.10.15 03:25:00
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231. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Aidualc wrote: CCP Rattati wrote: cool. But the complaints are, I think, a bit in the other direction, "how can I swarm kill Dropships without it being OP against HAVs" Normal Swarm Launcher (vs Derpships), Clip = 4, range 175m, damage ...
- by Thaddeus Reynolds - at 2015.10.15 03:22:00
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232. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Avallo Kantor wrote: IceShifter Childhaspawn wrote: Thought that was why they reduced the explosive velocity (DUSTs sig rad counterpart) in the first place. Namely to make swarms less effective against fleeing dropships. That's a differen...
- by Thaddeus Reynolds - at 2015.10.15 03:12:00
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233. (a+ç -á° -ƒ+ä-£ -í°)a+ç FALCON PUNCH! 615hp Damage on MinScout - in General Discussions [original thread]
True Adamance wrote: Jadek Menaheim wrote: CCP Rattati is aware of the issue of melee damage not applying to vehicles. https://youtu.be/VvOErfEulNs I did advocate that he should look at making melee only apply to vehicle weak-points; ho...
- by Thaddeus Reynolds - at 2015.10.15 03:07:00
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234. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Ghost Kaisar wrote: Thaddeus Reynolds wrote: @Ghost Kaisar: That situation is certainly annoying...haven't really thought about specific kind of situation myself...however, consider that one of the main phrases when balancing vehicles is t...
- by Thaddeus Reynolds - at 2015.10.13 22:44:00
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235. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
JIMvc2 wrote: Give the tanks the HP they had before 1.7 uprising. Its embarrassing how today's tanks are weak as paper. That nerf was completely no just no. When are we getting the Enforcer tank!!?? While I tend to agree with you...that wo...
- by Thaddeus Reynolds - at 2015.10.13 22:31:00
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236. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Nirwanda Vaughns wrote: I just want Gallente Swarms. i mean ffs just reskin a PLC and use the swarm animation/mechanic and have them higher damage vs shields. When it comes to Vehicles and AV we'll never have true balance until we get shield ba...
- by Thaddeus Reynolds - at 2015.10.13 12:35:00
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237. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
Ghost Kaisar wrote: I think everyone forgets about the assault swarm launcher. That thing could really use a buff. The assault swarm launcher is a swarm launcher that can lock onto two targets at once...for increased fitting and isk cost,...
- by Thaddeus Reynolds - at 2015.10.13 12:27:00
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238. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
CCP Rattati wrote: Stefan Stahl wrote: I agree with Celus Ivara, SL variants must be identifiable to the vehicle pilot that is being attacked by the sound of the impact alone. Swarms still don't always render. Yesterday I did some theorycra...
- by Thaddeus Reynolds - at 2015.10.13 12:12:00
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239. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: CCP Rattati wrote: Thaddeus Reynolds wrote: CCP Rattati wrote: would love to have these thoughts spelled out in actual before and after numbers per each swarm variant. Question for theorycrafting...can miss...
- by Thaddeus Reynolds - at 2015.10.13 02:04:00
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240. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
I've done some intitial theorycrafting on my own.
- by Thaddeus Reynolds - at 2015.10.13 00:17:00
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