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Aeon Amadi
13
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Posted - 2015.10.17 20:24:00 -
[1] - Quote
This is something the CPM has been discussing since before Hotfix FoxFour, as indicated by CPM Breakin Stuff's "CPM Show 'n Tell" thread. One of the main issues that we seem to have an overall consensus on is that officer weaponry is far too prolific.
Passive Generation of Officer Weaponry through the warbarge is perhaps too powerful and easy. Once properly set up a player only needs to log in to obtain the most powerful weaponry in the game. The reduction or removal of officer weapon output through the warbarge to result in a higher experimental weapon output is perhaps a quick solution but there is some concern that we'd only be replacing passive generation of one powerful type of weapon with another. If the issue is the passive generation of powerful weaponry, then the removal of one or the other (passive generation or powerful weaponry) may be necessary.
However, on the other side of the coin, many players invested a great deal of time, effort, and in many cases real life funding in order to upgrade their warbarge to a point where these elite weapons could be obtained. If we change that aspect of the warbarge we essentially devalue those investments. There are concerns that we'd essentially be pulling a bait and switch by changing these aspects of the warbarge. If there is one thing the CPM feels very strongly about, it is the time and investment of players.
This leaves us at a stalemate. We'd like to bring the discussion to the Dust 514 community and ask your opinions regarding this matter.
How do you feel about the proliferation of officer weaponry? How do you feel about passive generation of those weapons? How do you feel about changes and how they'd affect the investments of players?
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 20:28:00 -
[2] - Quote
1. I only use Nothi's knives and officer smgs and I only have few and they are hard to obtain.
2. I feel like the passive generation is good, however the warbarge component cost is too harsh and needs to be lowered if not eliminated.
3. Depends on the changes.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Aeon Amadi
13
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Posted - 2015.10.17 20:30:00 -
[3] - Quote
As a side note, I would like to make an additional comment. Please note that this is my own opinion and does not reflect the whole of the CPM.
I dislike the notion of removal/reduction of Officer weaponry without looking at Experimental weapons as well. I personally feel that making changes to the passive generation of the most powerful weaponry but leaving the second most powerful weaponry open and available still would just be resolving one problem and starting another. In my opinion, players should not be able to freely access the most powerful gear just by logging in and pressing a few buttons. It is unfair to new and old players alike that because someone simply has an upgraded warbarge that they are getting the most powerful weaponry in the game just for logging in. That counts for both Officer and Experimental weaponry.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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nicholas73
Glitched Connection
490
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Posted - 2015.10.17 20:40:00 -
[4] - Quote
I absolutely agree that officer weapons are too prolific now. You see them in nearly every game. Killing a person with such weapons use to mean something but not anymore when the said person has hundreds of such weapons now.
Experimental weapon labs should only be able to pump out experimental weapons. A new subsystem should be made for officer weapons that produces officer weapon parts daily. Combining the parts with the experimental weapons should produce the officer weapon with a certain time period (maybe make another subsystem for this?)
The warbarge subsystem is not the only place officer weapons come out of. The strongboxes as well, its alright if no one uses aurum to buy keys, I feel that is just a pay to win tactic.
Jack of all trades, master of none.
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Daemonn Adima
Y.A.M.A.H
402
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Posted - 2015.10.17 20:44:00 -
[5] - Quote
Losing the investment would be the biggest negative. I haven't invested a lot as I am fairly new, but that would feel like a low blow. I'm not sure what would be worth replacing the passive officer/exp. with, as in what would equate to a similar value. But if it is changed, how would the people who invested $ feel about getting it back in aur? |
The Eristic
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.17 20:51:00 -
[6] - Quote
Like many things in the history of Dust, it was a bad idea in the first place, but it's probably too late to do anything about it now.
Reality is the original Rorschach.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.10.17 21:07:00 -
[7] - Quote
Aeon Amadi wrote:This is something the CPM has been discussing since before Hotfix FoxFour, as indicated by CPM Breakin Stuff's " CPM Show 'n Tell" thread. One of the main issues that we seem to have an overall consensus on is that officer weaponry is far too prolific. Passive Generation of Officer Weaponry through the warbarge is perhaps too powerful and easy. Once properly set up a player only needs to log in to obtain the most powerful weaponry in the game. The reduction or removal of officer weapon output through the warbarge to result in a higher experimental weapon output is perhaps a quick solution but there is some concern that we'd only be replacing passive generation of one powerful type of weapon with another. If the issue is the passive generation of powerful weaponry, then the removal of one or the other (passive generation or powerful weaponry) may be necessary. However, on the other side of the coin, many players invested a great deal of time, effort, and in many cases real life funding in order to upgrade their warbarge to a point where these elite weapons could be obtained. If we change that aspect of the warbarge we essentially devalue those investments. There are concerns that we'd essentially be pulling a bait and switch by changing these aspects of the warbarge. If there is one thing the CPM feels very strongly about, it is the time and investment of players. This leaves us at a stalemate. We'd like to bring the discussion to the Dust 514 community and ask your opinions regarding this matter. How do you feel about the proliferation of officer weaponry? How do you feel about passive generation of those weapons? How do you feel about changes and how they'd affect the investments of players?
Experimental lab should only have experimental weapons.
Claiming those weapons should not cost anything.
The experimental lab costs exactly the same to upgrade as every other sub system and the only one which costs to continue to utilize it. In my opinion this cost was added to attempt to slow up the dispersion of officer weapons which never should have been part of the experimental lab in the first place.
The only question that should be being asked is how to compensate players for the time that has passed while that system was configured incorrectly. In my opinion none is needed as they paid components and mostly got officer weapons which should have only been in salvage and strong boxes anyway.
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Ripley Riley
Incorruptibles
12
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Posted - 2015.10.17 21:11:00 -
[8] - Quote
Aeon Amadi wrote:How do you feel about the proliferation of officer weaponry? Too much officer gear being used, in my opinion. There was a time when I saw an officer weapon in the killfeed and thought, "Aw yus. Here we go." And swapped to my officer fitting, prepared to duel this guy with the best weapons available in Dust 514. Now officer weaponry is essentially the new proto. That should not be the case.
Aeon Amadi wrote:How do you feel about passive generation of those weapons? No sir, I don't like it.
Aeon Amadi wrote:How do you feel about changes and how they'd affect the investments of players? If the experiemental lab is to be changed then it should have the rate of drop for officer weaponry sharply dropped. Perhaps 1% of the items spawned can be officer gear. In return, increase the production rate slightly.
I am all for seeing experimental weapons being the new proto. They are, in fact, the next tier up from proto so that makes perfect sense to me.
"I get to fist tanks in butt" - Jadek Menaheim
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Piercing Serenity
Immortal Guides Learning Alliance
1
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Posted - 2015.10.17 21:14:00 -
[9] - Quote
1) How do you feel about the proliferation of Officer Weapons?
The proliferation is real, and the effects are negative. Officer weapons were introduced as "OP by design", and was limited by their extreme rarity. With their passive generation, we now have officer weapons dominating the highest tier of play, and spilling out into Pubs. This is not good.
2) How do you feel about passive generation of these weapons?
Passive generation of officer weapons is a poor design choice, and it seems that passive generation has had very low positive feedback when implemented in Dust. My suggestion would be to remove passive generation in the Warbarge and continue work on the salvage/crafting mechanic. Create salvage of different rarities that have the same chance to drop as officer weapons, and allow players to craft these weapons. By adding them to the EoM salvage, there should be an officer weapon sink
3) How do you feel about changes and how they'd affect the investments of players?
Its a ***** position to be in, but it is also of CCP's own doing. Every time something gets monetized, the mechanic can only be buffed. If anyone speaks of reductions - even very sensible ones - people cry out that their X is being devalued. This has been true about BPOs, Apex suits, and will be true about cutting off passive generation. I would just accept the tears and cut off the passive generation, making sure that I did it during a time where I had goodwill to spare. Furthermore, moving forward, I would only monetize aesthetic and/or assets that can be purchased in market for ISK. Otherwise you run the risk of this problem in the future
EDIT
3a) In order to stem the tears from cutting off the generation, I would offer an AUR credit to mercs based on their warbarge and sub-system levels. Off of the top of my head, it could be: (1000AUR x Warbarge Level) + ([Sigma 0-->n]) Sub-system(500AUR x n). If my math was correct, the above equation would pay back 1000AUR per warbarge level, plus an additional 500AUR per level of each sub-system. Of course, these numbers are just examples.
People would still complain, because they always do. But I'd bet money that they would accept the credit and move on after a while. And it would be a fair credit to give.
"For people who don't really do S**T, ya'll really doing the most"
Lv. 1 Forum Warrior
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Ydubbs81 RND
Ancient Exiles. Bleeding Sun Conglomerate
4
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Posted - 2015.10.17 21:17:00 -
[10] - Quote
In the same way that sp is now easily obtained...officer weapons should be as well. For the simple reason being the current state of the game. Doesn't look like much of a future so allow the players to ball out with officer weapons and suits.
A better reason would be it allows players to be able to sell their gear for ISK. Hopefully, they'll be able to fund their pub gear and allow for more competitive matches. Because pub payout sucks
"Bring out mass drivers & jump around goddamit"
Check RND out here
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KGB Sleep
1
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Posted - 2015.10.17 21:25:00 -
[11] - Quote
It's too late. Allowing AUR to purchase components was a mistake. The best they can do is to cap it where it is unless the nerf contains a refund, which would still be problematic bc ppl would want a Sony refund out of spite.
Because beer, that's why.
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Thaddeus Reynolds
Facepunch Security
520
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Posted - 2015.10.17 21:53:00 -
[12] - Quote
Aeon Amadi wrote: How do you feel about the proliferation of officer weaponry?
Proto was supposed to be for escalations, and Officer was supposed to be as a Hail Mary of sorts...now Proto is the norm, and people running officer are about as common as people running starter fits. It's a problem...and it should be addressed; however, something positive has come from this...we can now see which officer weapons are performing well, too well, or not well enough...take this opportunity to do a balance pass on them (None of this, they're rare they should be OP BS...they should be more powerful, but not any more powerful than PRO is to STD).
Aeon Amadi wrote: How do you feel about passive generation of those weapons?
I'm not a big fan of passive generation of Officer Weapons/Suits, due to the power level difference between them and the PRO tier equivalents. Like you bring up later, Experimental is also more powerful than PRO, but it is more powerful in a method that is just above what you would expect for the next tier after PRO...so it is not overwhelmingly powerful...as such even though I don't like passive generation of them, until such time as a crafting system could be implemented to build them...passive regeneration for EXP gear only is alright by me.
Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
They would obviously negatively affect people who invested into the Experimental Lab, with the knowledge (and if they read the patch notes expectation) that the mechanic would eventually be changed...the Experimental lab was a interim feature for crafting, and should be treated as such. I repeat...it was made pretty clear that the Experimental Lab would eventually be changed. I would obviously benefit people who invested in Officer Gear xD.
Thoughts on how the Experimental Lab could Function: Have it try to produce Experimental Weapons that you have the skills to use (weight the drop table heavily in their favor once trained). Reduce the cost to upgrade the subsytem itself and refund components already spent. or Reduce/Remove Component Cost of Claiming Items (or associate a Component Cost of some sort to all the other subsystems to gain the benefits...would be interesting for the Weapon Damage One.)
Experimental Weapons: Can we get 'Marine' Versions added to the LP Stores? Please? FW Players have been very good this year! (this would be similar to the Faction Gear in Eve being slightly better than tech 2 in some areas)
Please Note: With the Raw Number of Officer Weapons and Suits in-game right now, it will take some time after any changes before we see people stop running them all over the place
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:01:00 -
[13] - Quote
I agree, the best thing for a dying game would be to make it less fun.
Brilliant concept.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:03:00 -
[14] - Quote
Take away the warbarge and give the playerbase a realistic glimpse of logins.
Brilliant.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Vicious Minotaur
3
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Posted - 2015.10.17 22:09:00 -
[15] - Quote
Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
Would Warbarge refunds back to components be possible?
And then refunding all AUR-bought components back to AUR?
It would still affect the investments, but at least players could invest AUR elsewhere if Warbarge changes come to pass.
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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Thumb Green
Elephant Riders
2
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Posted - 2015.10.17 22:10:00 -
[16] - Quote
"How do you feel about the proliferation of officer weaponry?"
I hate it, peircing said it was spilling out into pubs, that's an understatement because pubs are already flooded with them; and it drives me up the wall that something that was meant to be so rare is being thrown around like candy at a parade.
How do you feel about passive generation of those weapons?
I think it was a pretty asinine decision but that's par for the course. Passive ISK PC farms were a big problem, then somebody get's the bright idea to make Officer farms a thing, were they huffing paint? Changing subject slightly, making the exp lab not cost components has been mentioned but while nice, it would make the mobile factory useless after a point .
How do you feel about changes and how they'd affect the investments of players?
Anything that shuts the floodgates on Officer gear is a good thing and while I did drop100$ and spent a lot of the aur upgrading the warbarge, I don't mind a bit if Officer is removed from the exp lab. You bring up a concern of replacing one problem with another since it would either only or mostly pop out experimental gear. So while I hate the idea I wouldn't appose adding proto to the list, hell even throw in adv which I would like; it really wouldn't make the stompers any worse as these people can already afford proto as if it were chewing gum but it would lend a hand to the lower tiered players that can't afford proto, some can barely afford to run adv. Thus allowing them to fight fire with fire a bit easier. Perhaps add a category for what you want produced such as "Light weapons", "Sidearms", "Heavy Weapons" throw in turrets while we're at it, since adding all the extra gear would drastically increase the odds of getting more stuff you may never use so narrowing it down a bit would b nice.
Hell, if they're feeling frisky maybe change the name to Experimental Manufacturing and throw in all the gear and have categories like "dropsuits" "dropsuit modules & equipment" etc...
Most of what I see around here is just a bag of dicks in need of some kicks.
Dust really needs its high sec.
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:16:00 -
[17] - Quote
Vicious Minotaur wrote:Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
Would Warbarge refunds back to components be possible? And then refunding all AUR-bought components back to AUR? It would still affect the investments, but at least players could invest AUR elsewhere if Warbarge changes come to pass.
They probably wouldn't want to refund the AUR and even if they did what would you want to spend that AUR on?
It would be the nail in the coffin for me. I saw it as a distancing of the Eve mantra that had held back Dust from it's inception.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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LOL KILLZ
LulKlz
416
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Posted - 2015.10.17 22:17:00 -
[18] - Quote
Im not gonna lie, I've spent AUR to upgrade the exp factory. I usually get from 4-6 exp/officer weapons on the daily. If for some reason those values change I'm cool with it , for game balance purposes but I'd at least like my components back for it.
\0/
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:22:00 -
[19] - Quote
LOL KILLZ wrote:Im not gonna lie, I've spent AUR to upgrade the exp factory. I usually get from 4-6 exp/officer weapons on the daily. If for some reason those values change I'm cool with it , for game balance purposes but I'd at least like my components back for it.
What would you use them for?
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.10.17 22:29:00 -
[20] - Quote
My opinion, Officer weapons are supposed to be rare, and mean something to you when you use them, as well as those you use them on.
Experimental should stay. While Experimental is more powerful than your average ISK gear, the increase in effectiveness is minimal compared to Officer.
Passive Generation is a bad idea in general, and should be changed.
"Sex is OK!" -CCP Rouge our benevolent overlord
"Why does everyone fellatiate Darth? Why?!" -Aeon Amadi
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Vicious Minotaur
3
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Posted - 2015.10.17 22:29:00 -
[21] - Quote
Thor Odinson42 wrote:Vicious Minotaur wrote:Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
Would Warbarge refunds back to components be possible? And then refunding all AUR-bought components back to AUR? It would still affect the investments, but at least players could invest AUR elsewhere if Warbarge changes come to pass. They probably wouldn't want to refund the AUR and even if they did what would you want to spend that AUR on? It would be the nail in the coffin for me. I saw it as a distancing of the Eve mantra that had held back Dust from it's inception.
I don't know. And frankly, I don't particularly care one way or another. Maybe they buy skins or keys. Maybe they yell at Sony for some refund.
I'm more of the opinion they keep things mostly the same (save for gear balance [edit: statwise]), until they PORT THE GAME ALREADY or something! Then, they can tear things up, transfer SP/items/progress somehow to the "new" DUST, and nobody will have any legit room to cry.
I'm the Minotaur
You! Yes, you! You are an illiterate little twit.
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bane sieg
Eternal Beings RUST415
358
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Posted - 2015.10.17 22:46:00 -
[22] - Quote
I say yes, stop letting your average player get ahold of officer gear so those who already have huge stockpiles can control the market and officer stomp freely. This is a great idea.
Signed, your lord and savior,
The illustrious mr. bane sieg
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:53:00 -
[23] - Quote
bane sieg wrote:I say yes, stop letting your average player get ahold of officer gear so those who already have huge stockpiles can control the market and officer stomp freely. This is a great idea.
Don't start using logic.
If officer is as rare as it was before you'll just never see it and if you do it will ONLY be in a public match. They are only used in PC because they aren't rare.
Even if this idea had any merit, taking one of the only things that keeps people logging in at this stage would be very.... well very CCP like.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 22:57:00 -
[24] - Quote
Vicious Minotaur wrote:Thor Odinson42 wrote:Vicious Minotaur wrote:Aeon Amadi wrote: How do you feel about changes and how they'd affect the investments of players?
Would Warbarge refunds back to components be possible? And then refunding all AUR-bought components back to AUR? It would still affect the investments, but at least players could invest AUR elsewhere if Warbarge changes come to pass. They probably wouldn't want to refund the AUR and even if they did what would you want to spend that AUR on? It would be the nail in the coffin for me. I saw it as a distancing of the Eve mantra that had held back Dust from it's inception. I don't know. And frankly, I don't particularly care one way or another. Maybe they buy skins or keys. Maybe they yell at Sony for some refund. I'm more of the opinion they keep things mostly the same (save for gear balance [edit: statwise]), until they PORT THE GAME ALREADY or something! Then, they can tear things up, transfer SP/items/progress somehow to the "new" DUST, and nobody will have any legit room to cry.
I'd hope that a ported Dust would see that the non-respec/misery mindset that comes from Eve dies in a fire.
It's strange that you see this "casual players must have a place" stuff yet the casuals seem to want the misery mechanics the most.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.17 23:08:00 -
[25] - Quote
The warbarge fills the void from ****** payouts in matches. Take the ISK payout from the warbarge and change it to a payout multiplier so it's not a passive thing. Just don't make it something stupid like .00001 percent per level like I suspect it would be.
The warbarge could use some changes for sure and it could be done in a way that I'd fully support. But taking away officer gear is just stupid.
I'd rather see Militia thru Proto go away and have a single tier where skills boost effectiveness. In the current environment officer weapons would be the only thing better than a standard weapon and it would make it seem less powerful. For most veteran players I know, proto is the only thing they use so this wouldn't be a change at all for them. Just like respecs this type of change would benefit new and casual players the most.
If such a change took place APEX suits would be a problem that would need a solution though.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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BARAGAMOS
Kinsho Swords Caldari State
349
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Posted - 2015.10.17 23:35:00 -
[26] - Quote
Its too late to do anything about them now. There are already many players with 1000s of these stocked up. Making them more rare now is too late unless you simply remove them all and start over. Which sounds like a great plan. Otherwise you create an instant wealth increase for those of us who have stock piled them if we chose to sell them or a power gap if we choose to use them. |
Leither Yiltron
0uter.Heaven
1
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Posted - 2015.10.17 23:44:00 -
[27] - Quote
Making the game better by revoking a bad design decision is never a bait-and-switch. In a perfect world these sorts of things wouldn't happen, but in practice everyone is fallible. To be honest, the over-generation has been going on so long as to prevent a significant stockpiling problem anyways.
"There's a problem thing and people have stockpiles of it, so obviously we just need to let everyone keep getting more," is literally the stupidest argument possible. Next thing you know we'll be advocating against nuclear disarmament and anti-proliferation efforts.
Have a pony
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HOWDIDHEKILLME
Dying to Reload
1
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Posted - 2015.10.17 23:52:00 -
[28] - Quote
BARAGAMOS wrote:Its too late to do anything about them now. There are already many players with 1000s of these stocked up. Making them more rare now is too late unless you simply remove them all and start over. Which sounds like a great plan. Otherwise you create an instant wealth increase for those of us who have stock piled them if we chose to sell them or a power gap if we choose to use them.
I agree...
New player gets officer gear sells it, gets stomped by uber rich Corp member who buys them 100 at a time. Goes to forum to complain about officer stomping.
Allowing them to be traded made them commonly used to a small percent of the player base. Changing it now would not affect its use for a very long time.
Wiping them from inventory's would also be unfair. Taking them from labs would be a bait and switch ( I would expect a cash refund aurum would be like spitting in a players face ). People selling them is as much a problem as the proliferation of their use. |
Aeon Amadi
13
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Posted - 2015.10.18 00:20:00 -
[29] - Quote
Leither Yiltron wrote:Making the game better by revoking a bad design decision is never a bait-and-switch. In a perfect world these sorts of things wouldn't happen, but in practice everyone is fallible. To be honest, the over-generation has been going on so long as to prevent a significant stockpiling problem anyways.
"There's a problem thing and people have stockpiles of it, so obviously we just need to let everyone keep getting more," is literally the stupidest argument possible. Next thing you know we'll be advocating against nuclear disarmament and anti-proliferation efforts.
-Shrug-
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Thor Odinson42
Ancient Exiles. Bleeding Sun Conglomerate
7
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Posted - 2015.10.18 00:57:00 -
[30] - Quote
Leither Yiltron wrote:Making the game better by revoking a bad design decision is never a bait-and-switch. In a perfect world these sorts of things wouldn't happen, but in practice everyone is fallible. To be honest, the over-generation has been going on so long as to prevent a significant stockpiling problem anyways.
"There's a problem thing and people have stockpiles of it, so obviously we just need to let everyone keep getting more," is literally the stupidest argument possible. Next thing you know we'll be advocating against nuclear disarmament and anti-proliferation efforts.
But it's not a problem thing. The warbarge and the trading that comes from it is one of the games best features. You guys that don't play the game sound so freaking ridiculous talking about things as though you know what you are talking about.
The guys breaking out officer in pubs right now are not nearly as common as people make them out to be. You were wrong about respecs and you are wrong about this. Even if it were common it means there's some dude who enjoys trading more than fighting is making ISK off of the stompers.
I've proposed before that ISK be removed as a currency and make components our primary currency. Make one tier of suits and weapons and make the market 100% player driven outside of AUR gear. Then the warbarge is less passive as payouts would be your primary source of components. These are the types of things I'd like to see if the game were ported, but for now in the reality of the situation just leave it be.
The proto//officer whiners will find something else to whine about and blame their ineffectiveness on.
"Lonewolfing is hard because everyone is lonewolfing."
-Captain Obvious
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