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81. CCP, want to get rich and make everyone happy? - in Feedback/Requests [original thread]
- by Texs Red - at 2014.02.08 17:30:00
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82. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Galvan Nized wrote: Let's wait until they post the updated bonuses based on feedback, one thing I think we all agreed on was that the Amarr Scout bonus was lacking. What bonuses would you like to see? The 25% Coold...
- by Texs Red - at 2014.02.08 03:28:00
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83. should we remove handheld scanners? - in Feedback/Requests [original thread]
To be honest I will be sad when scanners won't be able to do 360 scans, right now people place too much confidence in them and my shotty scout teaches them the meaning of true situational awareness
- by Texs Red - at 2014.02.07 20:55:00
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84. Reduce Scout's Scan Precision to 40 (FOR THE STATE!!!) - in Feedback/Requests [original thread]
Thing is though that the Caldari scout can actually make better use of range amps then the Gallente scout can. The Gallente scout could achieve the longest possible passive scan range but would have to use up all low slots and only has 2 highs at ...
- by Texs Red - at 2014.01.30 18:47:00
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85. Turret Skill, ? - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I believe it applies the bonus from the highest skilled person in the vehicle. Dropships pilots do this all the time. You can have a Python pilot with lvl5 Caldari ADS and all three missile turrets will fire at full speed....
- by Texs Red - at 2014.01.30 14:18:00
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86. my maxxed shotgun dies to a RR at pointblank range. - in Feedback/Requests [original thread]
I will come out and say I find it easier to hipfire the RR in CQC than the AR. It just takes people down quicker and seems to land more hits in CQC than the AR plus it has long range abilities when I use my sights. I returned to my AR the other d...
- by Texs Red - at 2014.01.28 14:44:00
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87. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Necromantic magics were performed upon this thread. You are a terrible person...
- by Texs Red - at 2014.01.26 14:32:00
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88. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Texs Red wrote: I know this has been suggested before but I don't see any of you mentioning it, as I recall CCP liked the idea too. Burn damage. Keep the current damage, then on a direct hit the weapon dealing that dam...
- by Texs Red - at 2014.01.19 22:26:00
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89. [FEEDBACK] Plasma Cannon - An AV perspective from a PLC advocate. - in Feedback/Requests [original thread]
I know this has been suggested before but I don't see any of you mentioning it, as I recall CCP liked the idea too. Burn damage. Keep the current damage, then on a direct hit the weapon dealing that damage again over 5 seconds. Then while aiming...
- by Texs Red - at 2014.01.19 16:19:00
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90. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Evolution-7 wrote: Texs Red wrote: [quote=Doshneil Antaro] 3) Dropship: should be a highly agile, high alpha strike vehicle with paper thin defenses. It is a hit an run vehicle meant to take out entrenched HAVs. Redline rail tanks are a hu...
- by Texs Red - at 2014.01.12 22:51:00
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91. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Doshneil Antaro wrote: Noob tank much? You do realize that the blasters are designed for the sole purpose of taking out infantry only. Rails are designed to Bust vehicles. This means there is no balance between them in 1vs1 fights as intended. ...
- by Texs Red - at 2014.01.12 21:08:00
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92. Assault Dropship 1st Person Camera - in Feedback/Requests [original thread]
Rails are worthless against infantry but they are quite effective vs other vehicles. I have yet to try a damage mod on a incubus (lack of SP), but I expect it to be quick effective. Fly above a tank and wait for it's hardeners to run out then act...
- by Texs Red - at 2013.12.15 19:45:00
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93. [BUG] No standing increase - in Feedback/Requests [original thread]
I just won two FW matches and, although the end of match screen says my standing increase by +75, my standing is still 150 to the next level.
- by Texs Red - at 2013.12.12 03:34:00
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94. [Request] Vehicle explosions in FW - in Feedback/Requests [original thread]
Please make vehicle explosions in FW not contribute to total damage dealt to be kicked. I just got kicked from a match today because my unmanned dropshop got destroyed and killed a squad mate next to it, he didn't even reprisal me. So my vehicle ...
- by Texs Red - at 2013.12.11 05:17:00
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95. [Feedback/Request] LP % bonuses should be skill based not AURUM Pay to Win - in Feedback/Requests [original thread]
I am with Cat Merc on this one. The way factional boosts stand right now they do not promote good future economics (just like BPOs). Boosters, in the end, should never give me a advantage over someone else and should only get me there faster. Th...
- by Texs Red - at 2013.12.08 18:50:00
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96. [Request] Fix exploit of glitching uplinks into capture points - in Feedback/Requests [original thread]
Instead of tossing the flux in there try holding it till it goes off and standing next to the cannon (as close as possible to the uplink). That worked for me on several occasions.
- by Texs Red - at 2013.12.08 14:40:00
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97. [Request] Can someone explain me what is pay to win? - in Feedback/Requests [original thread]
Boosters and aurum items are more of a gray area between true P2W and pure free to play. Unless you wish to see adverts then CCP has to pay for the game somehow, and that somehow is aurum. With the new factional warfare changes it looks like an o...
- by Texs Red - at 2013.12.08 14:37:00
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98. Request, dropship controls. - in Feedback/Requests [original thread]
Sounds like you were trying to do things too quickly. Don't do aggressive angles or quick landings, these will cause you to lose control or hit things so hard the ship will blow up (as you found out, several times). If you are going agonizingly sl...
- by Texs Red - at 2013.12.07 14:54:00
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99. [Request] 'Sky Hook' Dropship Extraction Device - in Feedback/Requests [original thread]
I really like this idea, +1 from me! I don't think there should be a long on time but maybe a reel time (time from pick up to entering dropship). Perhaps another idea is for the module to create a temporary shield to protect the squad during ho...
- by Texs Red - at 2013.11.18 22:37:00
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100. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
What if we change how the matches are set up? How about instead of the match making being more like public contracts, where you have a random group of people stuck together with the largest cohesive group being a single squad, you instead make the...
- by Texs Red - at 2013.10.19 16:10:00
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