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101. [Demand] Temporary Shield Booster Buff - in Feedback/Requests [original thread]
My suggestion: Get a friend with an armor tank. My buddy who is a shield tanker usually takes point due to him being able to tank AV nades and swarms so much better while I'm behind him coving his flanks as well as running active scanners. It's a...
- by Texs Red - at 2013.08.05 14:21:00
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102. Environmental additions - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: In keeping with the OP's comment about gates, another urban map could be a central walled complex with a market in a depression (think megaton from fallout) in the middle of this complex surrounded by a desert. A gate wou...
- by Texs Red - at 2013.07.26 16:26:00
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103. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
Artificer Ghost wrote: Have the Gallente made anything but Hybrid weapons? O.o They make drones, however that factor isn't in dust as of right now so no they haven't.
- by Texs Red - at 2013.06.23 02:34:00
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104. Two things Plasma Launchers need to be good - in Feedback/Requests [original thread]
To be honest I really don't know where CCP is trying to go with the plasma cannon. It says it is a close quarters AV weapons but it's DPS is absolutely horrible that it fails to function as an AV weapon. period. I have several ideas: Close quar...
- by Texs Red - at 2013.06.23 02:24:00
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105. AV weapons should divert LAVs - in Feedback/Requests [original thread]
Forge guns do have that effect. Once when I was driving an LAV going straight at a forge gunner he shot me head on, which you would think would cause a decrease in speed but instead caused me to veer to the left, smash into a wall and explode from...
- by Texs Red - at 2013.06.20 15:44:00
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106. Pitch and Yaw indicators for dropships - in Feedback/Requests [original thread]
+1, This would be an invaluable tool for us dropship pilots. Side note: Does anybody know how much the critical damage bonus is in the back of the dropship? I was flying a dropship a few days ago that had about 5k eHP and got one shotted from a ...
- by Texs Red - at 2013.06.11 02:04:00
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107. MAV - in Feedback/Requests [original thread]
Question is: How much PG and CPU would it have? A dropship has about the same amount of base HP but lacks the PG/CPU to put any serious defenses on it.
- by Texs Red - at 2013.04.29 15:05:00
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108. More Tank Less Gank - in Feedback/Requests [original thread]
In tank to tank battle a good railgun tank will beat a blaster one every time. In EVE railguns deal less damage in exchange for distance (and are less effective at close range) where blasters have great DPS but crappy range, in Dust railguns have ...
- by Texs Red - at 2013.04.22 21:26:00
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109. [Feedback/Request]Forge Gun Signature Rating - in Feedback/Requests [original thread]
In my opinion the other reason why they are so dangerous is that you often have a very limited idea of where the shot came from. Perhaps if they showed up on the map when charging and their shots left a brief trail like the sniper shot that would ...
- by Texs Red - at 2013.04.02 02:40:00
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110. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
Newton's law says that every action has an equal and opposite reaction. So for a tank launching 80GJ rounds the reaction of the shot is spread out over several tons of tank plus wide treads sending some of the force into the ground, so how is a (m...
- by Texs Red - at 2013.03.29 21:27:00
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111. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I have no real problems with swarms as they are other than they can do impossible turns. When flying my dropship I will see swarms arcing towards me at say 60 degree angles then suddenly do pinpoint 140 degree turns when I exceed their turn radius...
- by Texs Red - at 2013.03.29 21:17:00
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112. Controller vs KBM - in Feedback/Requests [original thread]
Controllers are not on equal footing to KBM. I just finished a game where a player in a railgun take just swept the field because he was able to make precision hits across the map on infantry, 30 kills with zero deaths with a *railgun*. Even when ...
- by Texs Red - at 2013.03.29 01:09:00
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113. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposite reaction" so if you shoot a gun wit...
- by Texs Red - at 2013.03.27 21:59:00
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114. Gallente Heavy - Dropsuit - in Feedback/Requests [original thread]
Ulysses Knapse wrote: RINON114 wrote: Sounds like a good idea but aren't Gallente the armour tankers? I say the adv/disadv should be switched. They can only carry one heavy weapon and are slower, but have more HP. Both the Amarr and Gallen...
- by Texs Red - at 2013.03.27 21:50:00
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115. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
The stacking mods need to be fixed, not the MD. It already takes 3-4 shots (if they all hit) to kill someone, reducing it to 5 per means you can miss 1 shot before you have to reload and reload = death. Although I wouldn't mind the clip size reduc...
- by Texs Red - at 2013.03.21 00:33:00
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116. HAVs are Overpowered - in Feedback/Requests [original thread]
I like the idea but the benefits need to be in line with the with the risks. Larger teams would be needed though as the loss of so many infantry on the battlefield might not be worth having the tank. Single person HAVs would be MTACs while a tank ...
- by Texs Red - at 2013.03.21 00:25:00
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117. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
I have tried my hand at mass drivers, assault rifles, snipers, and HMGs. This is my personal experience: HMGs: They are a lot of fun and excel at CQC although with sharpshooter can get some pretty decent mid-range ability. I feel that the reason ...
- by Texs Red - at 2013.03.20 21:08:00
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118. [Feedback/Request] Active Fuel Injector & Dropships - in Feedback/Requests [original thread]
The only reason why I would see a need to change ABs was that they are looking into other aircraft which, if they had an AB, would be unbalanced (such as a gun ship maybe). However seeing as they have not released any such they the only thing they...
- by Texs Red - at 2013.03.17 15:48:00
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119. New Vehicle Classes - in Feedback/Requests [original thread]
All very interesting ideas! But I don't think an APC should have a heavy turret, otherwise you really just have a tank with -1 small turret (who cares about those anyway?) and +3 more people in it. I say have 1 driver with 3 small turrets +4 passe...
- by Texs Red - at 2013.03.14 21:05:00
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120. Binoculars - in Feedback/Requests [original thread]
If they add binoculars I would see it going two different ways: Way 1: Everyone has a set they can pull out and use with no consumption of suit space, no particular skills needed to use them. Way 2: Binoculars take up an equipment slot, there ma...
- by Texs Red - at 2013.03.14 00:10:00
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