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41. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
Another problem too, is lack to EWAR. Which I could see a sniper having great value in. Imagine this: A minmatar sniper with his precision rifle spots an enemy heavy moving across a field. He pulls out his Target Painter equipment and tags the ...
- by Texs Red - at 2014.02.23 22:41:00
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42. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
maka rax wrote: Bump, this needs to happen...Dust 1.9 should, in my opinion, absolutely be focused on THIS. ONLY. We need better deployable equipment to shape the terrain, give the players the ability to shape the maps and leave out CCP force ...
- by Texs Red - at 2014.02.23 22:19:00
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43. Remove invincibility after switching suits at supply depots - in Feedback/Requests [original thread]
I completely agree with you. It especially stinks when I come in with a shotgun, get the person almost dead, and then get killed when they come at me with a new suit plus temporary invincibility. I saw if you want to switch suits at a supply depo...
- by Texs Red - at 2014.02.23 22:07:00
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44. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
+1 Good sir. You have divined the true problem between vehicle/infantry balance.
- by Texs Red - at 2014.02.23 22:00:00
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45. Request: Remove the ability for anyone equipped with a sniper rifle.... - in Feedback/Requests [original thread]
Aerius Corius 2) My job is three-fold: A) Kill people (force reduction) - no different from frontline, less risk but far more difficult to accomplish with lower target saturation and much more difficult target hits. Significant SP and arguably ...
- by Texs Red - at 2014.02.23 21:50:00
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46. New orbital mechanic - in Feedback/Requests [original thread]
I will admit, with the current map sizes it serves a limited purpose. If the maps were actually expanded out to say 2-3 km and the maximum deviation of an orbital was about a 500m meter zone (compared to a 10m zone for a precise laser OB) then thi...
- by Texs Red - at 2014.02.22 21:54:00
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47. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
Maken Tosch wrote: This could actually benefit scouts in many ways to be honest. Keep in mind that scouts have better passive scan precision that the rest of the classes and the lowest profiles in the game. A deployable equipment item that gra...
- by Texs Red - at 2014.02.22 17:30:00
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48. New orbital mechanic - in Feedback/Requests [original thread]
So with the current orbital mechanics you have to sit on a district for 3 minutes before you can fire an orbital. Well honestly it is kind of immersion breaking, why must I wait 3 minutes before firing? My guns can go so much faster! Solution: In...
- by Texs Red - at 2014.02.22 16:34:00
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49. [Idea] Possible Tracking Disruption Implementation - in Feedback/Requests [original thread]
For infantry I had the idea of shot displacement vs actual tracking disruption. The Amarr could set up a displacement field that causes slight gravitational pushes, causing shots to randomly alter trajectory that pass through it. It would sort of ...
- by Texs Red - at 2014.02.22 16:21:00
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50. Vehicle cloaking device - in Feedback/Requests [original thread]
We need full vehicle parity before we need cloaked vehicles.
- by Texs Red - at 2014.02.22 16:08:00
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51. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
Arx Ardashir wrote: Could either set it up in a remote area that you'd scan with an active scanner (like popular sniper nests) or lay it at your own feet to help detect any dampened Med suits or unskilled scouts. Since they're a deployable (a...
- by Texs Red - at 2014.02.22 13:47:00
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52. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
Godin Thekiller wrote: .... what misssion was your friend doing, and what level? never done that one before. You sure he wasn't getting dampened? anyways, Gallente would just have a deployable noise maker. set it down, and it makes a high freq...
- by Texs Red - at 2014.02.22 11:57:00
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53. [Idea] Gallente equipment - Profile Amp - in Feedback/Requests [original thread]
A buddy of mine was playing EVE and got a mission where a Gallente spy had deployed nanites that were destroying a coating on ships that reduced signature radius. Well I think this would make a great Dust equipment! It would have a low visual cu...
- by Texs Red - at 2014.02.21 23:10:00
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54. Stuff for shield tanked low slots - in Feedback/Requests [original thread]
So you are somehow dissatisfied with the range enhancer that is already in the low slot?
- by Texs Red - at 2014.02.19 21:47:00
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55. [Request] Make the Rail Rifle the tactical allround weapon - in Feedback/Requests [original thread]
A detailed look at dust in general will tell you that, while not entirely true, CCP took the warfare ideas for each race and threw them out the window. Ex: Nova knives - Facilitates Gallente style play (CQC with modest ROF and high damage) that ...
- by Texs Red - at 2014.02.16 20:54:00
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56. [FEEDBACK] Scout dropsuits and 1.8 - in Feedback/Requests [original thread]
Lex DOCIEL wrote: AMARR -ñ archetype : Amarrians are known for being tough in every way. -ñ role : recon. That means being able to cover long distances and see far away. But be able to fight and stand as well. -ñ engagement distances : mid ran...
- by Texs Red - at 2014.02.16 16:04:00
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57. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Galvan Nized wrote: This could make faction items too powerful, basically a necessity to play in any competitive match...we should avoid that. Plus just changing multipliers means people will just jump faction to faction. Beat the Amarr back ...
- by Texs Red - at 2014.02.14 23:37:00
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58. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Aero Yassavi wrote: There is no mechanic you can put in place to ensure equal density of skilled players, nor should they be. And who is saying Minmatar and Gallente would still be easy mode? They'd start getting put up against players who kno...
- by Texs Red - at 2014.02.14 21:29:00
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59. How to get closer to balance in FW with an easy tweak - in Feedback/Requests [original thread]
Problem: While newberries may be more spread out between the factions that doesn't mean that skilled players will be. Vets looking for easy wins will still go to Minmatar and Gallente FW instead of Amarr/Caldari, the result will just be longer wai...
- by Texs Red - at 2014.02.14 21:05:00
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60. Move Profile Dampeners to Highslots. - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: If you had read what was already posted, I answer your concerns with my suggestion. In my first bit I also stated that there were multiple suggestions, so I addressed the OP, I also also severely disagree with your sug...
- by Texs Red - at 2014.02.14 14:35:00
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