Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
841. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
speaking of rail turrets have you punched in the old school ranges or no? I would not like to a see a return to +600m rail tanks sniping at all.
- by Tesfa Alem - at 2015.01.20 13:31:00
|
842. CPM Disscussions - in General Discussions [original thread]
Oh and bamm, care to ask about this? Iron Wolf Saber wrote: Tesfa Alem wrote: Iron Wolf Saber wrote: I had written something long but felt it would have been wasted effort and on deaf ears. I am just a simple player I just want to h...
- by Tesfa Alem - at 2015.01.20 13:12:00
|
843. CPM Disscussions - in General Discussions [original thread]
Spkr4theDead wrote: cris bleu wrote: I care too. Would love to hear Judge' s views again. He's one of the most decent people I've met in-game and I was sad when he disappeared. What, the guy who single-handedly had railgun range, damage, s...
- by Tesfa Alem - at 2015.01.20 13:04:00
|
844. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
Breakin Stuff wrote: CCP Rattati wrote: Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guara...
- by Tesfa Alem - at 2015.01.20 11:24:00
|
845. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
@ Breaking yeah, mix and match is somehing that will have to be dealt with seperatley depnding on the tank fits. The more i think about it, the less i think it is the responsiblity of you to come up those proposals. Its something that tankers with...
- by Tesfa Alem - at 2015.01.20 11:14:00
|
846. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: Loyalty ranks is not so good, stops new players from getting involved and is more tied to AUR than paytime. Well, new players shouldn't "really" be jumping into PC. This guarantees that you are using...
- by Tesfa Alem - at 2015.01.20 10:49:00
|
847. Sticky:[Feedback] Planetary Conquest - Minimum Attack Threshold - in Feedback/Requests [original thread]
The hard thing about tracking alts is that a lot of players have alts with a high amount of SP. Option D is my favorite, missions though random have a few that are generally easy to complete. no reaons why you cant log in to play at least a few ...
- by Tesfa Alem - at 2015.01.20 10:25:00
|
848. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
if i may ask, - What will be the main impact of each change? - What is the end goal? To shorten timers? keep more districts available? Keeping more districts available to attack is a good thing, but i would go with the timer adjustments that fa...
- by Tesfa Alem - at 2015.01.20 10:00:00
|
849. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Breakin Stuff wrote: Highest base railgun DPS: 652 Highest base Missile DPS: 750 Highest base blaster DPS: 850 all unskilled, no damage mods of course. in close the blaster will rip your balls off. Rails will still hit the hardest by a wi...
- by Tesfa Alem - at 2015.01.20 00:53:00
|
850. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
True Adamance wrote: Tesfa Alem wrote: You know since you've been away this thread has been a much better place. comprimise, people working together, sharing data. Just please, please, just leave it alone. Go back to GD or something. Ther...
- by Tesfa Alem - at 2015.01.19 20:36:00
|
851. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: Pokey Dravon wrote: Spkr4theDead wrote: If you don't tank, I don't want to see you talking about vehicles. Or you'll do what? Flame me to death? *cowers in fear* L...
- by Tesfa Alem - at 2015.01.19 20:02:00
|
852. not really a suprise - in General Discussions [original thread]
DUST Fiend wrote: So IWS, youll have no issues showing me cold hard data that those pilots arent the best of the best, and everyone who hops into an ADS pulls those numbers consistently. I eagerly await your data that youve compiled proving th...
- by Tesfa Alem - at 2015.01.19 19:57:00
|
853. not really a suprise - in General Discussions [original thread]
Sort of preaching to choir, and still you're managing butthurt about not making it on the CPM at the same time. I don't need to look at the stats to see how little time they spend with the game, but it is funny seeing soraya valiantly defend swar...
- by Tesfa Alem - at 2015.01.19 17:13:00
|
854. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Regis Blackbird wrote: Tesfa Alem wrote: If 6 man squads are too OP for pubs, how will 8 man squads be balanced for FW? Should they be balanced in FW? If we have four options: Solo, Squad, Platoon and Battleforce, and the likelihood of w...
- by Tesfa Alem - at 2015.01.19 16:16:00
|
855. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: Because, (again covered), the playerbase is too small to split up by meta or tier level. If you start tirering people by WP or SP, its going to stretch the playerbase to the point that there will be alot of matches with ...
- by Tesfa Alem - at 2015.01.19 12:02:00
|
856. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur Nothus wrote: @ Tesfa Alem I cannot prove (nor is it my function to prove) whether or not a relationship exists between pubstomps and stompsquads. That doesn't mean that stompsquads aren't stomping matches; nor does it mean that proof...
- by Tesfa Alem - at 2015.01.19 06:59:00
|
857. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
LAVALLOIS Nash wrote: Im starting to think that you arent even reading anything ANYONE has written and you are just ranting and ranting that "well I cant play the game with people ive been playing with for years" For the sake of having a dec...
- by Tesfa Alem - at 2015.01.19 06:40:00
|
858. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: If you think I am thrilled by this, then you are mistaken. However, this is the way the wind is blowing. Instead of obstructing the process, I plan on brokering the most equitable outcome I can for all interested parties. ...
- by Tesfa Alem - at 2015.01.18 11:54:00
|
859. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
Vitantur: Why prove what is logged? And this answer right here sums it all up. Well, if your are going to claim something you have to prove it. If your repley to a question about where you proof is " its logged in a computer somewhere so i don'...
- by Tesfa Alem - at 2015.01.18 09:29:00
|
860. [Suggestion] Reduce Squad Size - in Feedback/Requests [original thread]
SirManBoy wrote: Kain Spero wrote: As far as I know at this point the CPM is no longer split on the issue of 4 man squads in pubs provided it enables 8 and 16 man squads in FW and PC. I feel that this is an acceptable, albeit imperfect pr...
- by Tesfa Alem - at 2015.01.18 09:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |