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801. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Balistyc Farshot wrote: Last note. With heavies in vehicles, if they get a heavy swarm launcher, don't be surprised when you see a heavy jump out of a tank that is on fire to take you out with his AV. It just is going to happen and won't be sol...
- by Tesfa Alem - at 2015.01.23 18:18:00
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802. Heavy Swarm Launcher - in Feedback/Requests [original thread]
i only have my electronics and engineering to 4 and i can fit it no problem. I'll add those to the rough tally though, at about 400K apiece. Still 3.9 million. If you gave me a 5 million SP budget i could also build a pretty good ADV heavy at t...
- by Tesfa Alem - at 2015.01.23 17:23:00
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803. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Sole Fenychs wrote: Good luck surviving the blueberries with combat rifles and the nova knife tryhards while you are at it. Especially with zero investment in the armor categories and no points in basic rifles. So we are assuming that the ...
- by Tesfa Alem - at 2015.01.23 16:27:00
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804. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
At risk of sounding pretentious just to point out some things before somebody rants Nerdmode activate , ahem. Loadouts Tab Gallente Gunlogi is the Caldari Gunlogi. Fitting wise, the fuel injector is rarely used on gunlogis in favor of shie...
- by Tesfa Alem - at 2015.01.23 16:00:00
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805. Daily missions - Savant - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. I do not want to spend AUR so i can complete a mission 2. I do not want to spend AUR so i can complete the 10missions to get extra rewards 3. Why are these missions still in? Then don't spend the AUR. The people ...
- by Tesfa Alem - at 2015.01.23 14:16:00
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806. Heavy Swarm Launcher - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. It need less than 5mil SP to be effective 2. A vehicle needs upwards of 10mil just to survive let alone be any use it needs alot more and even then it can still be made a joke of by 'fire and forget and dont need to...
- by Tesfa Alem - at 2015.01.23 14:07:00
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807. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Tesfa Alem wrote: give noobs a mlt starter forge gun suit. or a mlt starter commando suit. new starter fit: "militia commando with faction assault rifle and militia plasma cannon" being planned as of three days ago ...
- by Tesfa Alem - at 2015.01.23 11:39:00
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808. Heavy Swarm Launcher - in Feedback/Requests [original thread]
CCP Rattati wrote: Whatever, you know full well that a militia swarm is shrugged off by most armor, you also know that it needs to be very carefully aimed to get all missiles to hit, it obstructs your field of vision and you are very exposed ...
- by Tesfa Alem - at 2015.01.23 08:24:00
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809. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Question, how will the sell clones via command points work? Is it i have selling X amount of clones for N anount of isk iwill cost Y amount of command points? A sort of Command Points for isk as with clones being the "currency" generated by the d...
- by Tesfa Alem - at 2015.01.23 07:21:00
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810. I do this, not because I can, but because I must... - in General Discussions [original thread]
Sure OP, but you have to live by your own standards you hypocrite. I find your corp name particulary offensive as it combines both race and the intent to kill onself, i derive that you are advocating the genocide of people of asiatic descent, whi...
- by Tesfa Alem - at 2015.01.23 06:45:00
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811. Amarr Vehicle Names /Appreciation - in Feedback/Requests [original thread]
He's putting in his naming ideas in the other threads. Personally, i would like to see each of the people who spent over a month of thier own free time working on digital tanks for free be rewarded at least by getting to name one vehicle, all wit...
- by Tesfa Alem - at 2015.01.23 06:29:00
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812. Amarr Vehicle Names /Appreciation - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Amarrian names should be more latin, so - Amarr LAV - Celeres (latin for swift) Dropship - Ventus (wind) ADS - Timor (fear) HAV - Ira (wrath) But this is why it cant be Timor
- by Tesfa Alem - at 2015.01.23 05:55:00
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813. Taxonomy of Dust 514 - in Feedback/Requests [original thread]
MINA Longstrike wrote: Minmatar logi dropship "Valkyrie"? :3 YES
- by Tesfa Alem - at 2015.01.23 04:55:00
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814. Amarr Vehicle Names /Appreciation - in Feedback/Requests [original thread]
501st Headstrong wrote: Amarrian Std - Crusader Adv- Exocrist Pro- SinRider DHAV- Oblivion UHAV-Purgatory I'll think of more How about SinEater instead of SinRider?
- by Tesfa Alem - at 2015.01.22 20:52:00
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815. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Soraya Xel wrote: CCP Rattati wrote: Aero Yassavi wrote: Soraya Xel wrote: CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization....
- by Tesfa Alem - at 2015.01.22 20:51:00
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816. Amarr Vehicle Names /Appreciation - in Feedback/Requests [original thread]
Exorcist, i like that.
- by Tesfa Alem - at 2015.01.22 20:38:00
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817. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
We can deal with the rails in the hopefully soon to be Turrets feedback. I would not like hull bonuses tied to rails precisely because it would encourage that type of hull to be abused a redline camper. CAL UHAVs wont need it if they are heading...
- by Tesfa Alem - at 2015.01.22 17:58:00
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818. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
The way ratio I envision damage distribution VS infantry UHAV 1.25 HAV 1 DHAV 0.75 VS Vehicles UHAV 0.75 HAV 1 DHAV 1.25 This can be done by tweaking the bonuses to hull damage ouput so that the UHAV and DHAV remains on the oppossite sides ...
- by Tesfa Alem - at 2015.01.22 17:00:00
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819. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Concerning SP dump it looks the requirements will be HAV operation I : Tank with turrets HAV operation III : Tank with turrets HAV operation V : Tank with turrets HAV proffieciency I : Same Tank without turrets HAV proffieciency III : Same Tank...
- by Tesfa Alem - at 2015.01.22 14:09:00
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820. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Please remove the Caldari DHAV damage bonus to rail guns. First, it's unfair to the Galente DHAVs having only a short range damage bonus application. Second, it promotes redline rail sniping DHAVs look like they're the ...
- by Tesfa Alem - at 2015.01.22 13:31:00
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