Pages: 1 2 3 4 5 6 7 8 9 10 20 |
421. Remove Dampining bonus on cloaks - in General Discussions [original thread]
The cloak may be made up of several different systems and is merely dubbed "the cloak" to summarize these components. A battleship is composed of a crew, ship, weapons, ammunition, and etc. It wouldn't be difficult to say that the cloak is compose...
- by Temias Mercurial - at 2014.03.31 19:31:00
|
422. Do weapon installations need more health? Also,supply depot talk - in General Discussions [original thread]
I don't see why a free asset should be so powerful, especially a weapon that doesn't have the same limitations as tank turrets. As an ADS pilot, rail installations really need to be nerfed to the same range and damage (hopefully lesser), as it's t...
- by Temias Mercurial - at 2014.03.31 16:54:00
|
423. Hardeners: introducing new vehicle modules for the sake of balance - in Feedback/Requests [original thread]
As we already have light and heavy shield extenders, shield boosters, armour plating, and armour reps, I'd like to propose the introduction of two new modules: Light and Heavy Hardeners. The new hardeners would be restricted accordingly: >He...
- by Temias Mercurial - at 2014.03.30 03:38:00
|
424. [Ideas/suggestions] My thoughts on drop ships and thier uses. - in Feedback/Requests [original thread]
The assault dropship's roll isn't that of other dropships to deploy troops, it's been converted to an assault ship...
- by Temias Mercurial - at 2014.03.29 21:05:00
|
425. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
Psychotic Shooter wrote: +1 This is why Ok so i think all rails should do 1/2 damage but give the range back Rails are ment to be a long range weapon not a short range weapon, And Dunce Masterson dont tell us to stop QQ'ing When all you dropsh...
- by Temias Mercurial - at 2014.03.29 19:45:00
|
426. [Feedback] Ion pistol - in General Discussions [original thread]
I like to do a partial charge (about 1/3 of the way) and fire at least 2 normal shots, stop shooting for a split second, then repeat. It's a strange weapon, but there are several forms of using it. I'm not too good with it yet, but I'm just experi...
- by Temias Mercurial - at 2014.03.29 18:27:00
|
427. **** my life. - in General Discussions [original thread]
If you're attempting to use the Minmatar Heavy as the Gallente and Amarr heavies, then it simply won't work. Flank with speed and stamina. Also, use strafing to your advantage, as other heavies are slower. Do not engage heavies when they know of y...
- by Temias Mercurial - at 2014.03.29 07:20:00
|
428. CCP lied - in Technical Support/Bugs [original thread]
Dunce Masterson wrote: on the 1.8 patch notes they stated that they were going to do the following to the laser rifle * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. -...
- by Temias Mercurial - at 2014.03.28 16:59:00
|
429. Matari heavy. - in General Discussions [original thread]
The key to the Min heavy is using speed and stamina to your advantage, flank, and getting the drop on people. It's more than possible to go toe to toe with other heavies, as long as you get the first, unsuspected strike. If they see you, start run...
- by Temias Mercurial - at 2014.03.28 05:12:00
|
430. Scouts are way too powerful now - in General Discussions [original thread]
I don't really have a problem seeing scouts, and it's especially fun to hunt other scouts. i hate brick tanking... it's too slow for me in my gallente scout. Speed tanking is now viable again, and I put 4 complex kin cats on, and it's lethal with ...
- by Temias Mercurial - at 2014.03.28 03:48:00
|
431. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Umm... CPP. The CPU/PG values of the new heavy frames are all the same upon tier. That needs to be fixed...
- by Temias Mercurial - at 2014.03.28 02:18:00
|
432. Nerf Railgun Damage - in General Discussions [original thread]
Harpyja wrote: Baal Omniscient wrote: Temias Mercurial wrote: Dauth Jenkins wrote: DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, cerai...
- by Temias Mercurial - at 2014.03.27 21:33:00
|
433. Cloak Bug With Nova Knives(Video) - in General Discussions [original thread]
I've tested this... you can do it with both light and sidearm weapon. Cloak, start hacking, switch to your weapon normally (no need for selecting it from the wheel).
- by Temias Mercurial - at 2014.03.27 17:24:00
|
434. Nerf Railgun Damage - in General Discussions [original thread]
Dauth Jenkins wrote: DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AK...
- by Temias Mercurial - at 2014.03.27 17:16:00
|
435. Nerf Railgun Damage - in General Discussions [original thread]
DUST Fiend wrote: The range was never really the issue, particularly if they had introduced damage falloff FOREVER ago. The range was annoying, ceraintly, the problem was the DAMAGE they could put out at those ranges. AKA, DAMAGE was the proble...
- by Temias Mercurial - at 2014.03.27 16:38:00
|
436. The problem with the magsec's bonus... - in General Discussions [original thread]
The DPS of the AR and Msmg are nearly the same. If the Msmg didn't have kick, it would be OP. It would be a light weapon with lesser fitting requirements. However, it does seem that at lv5 the difference in kick is minuscule. That could be adjuste...
- by Temias Mercurial - at 2014.03.26 21:09:00
|
437. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
Naviticus wrote: Temias Mercurial wrote: The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been using...
- by Temias Mercurial - at 2014.03.26 20:35:00
|
438. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
Gelan Corbaine wrote: Temias Mercurial wrote: The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been ...
- by Temias Mercurial - at 2014.03.26 17:26:00
|
439. Please oh pleaseee fix the forge gun first outta all things! - in General Discussions [original thread]
The problem with forge guns is...? If they were any more powerful they'd utterly destroy my dropships... again. The problem is tanks. Everything else is fine. Swarms are beyond broken. I've been using forge guns as long as I've been using vehicles...
- by Temias Mercurial - at 2014.03.26 15:48:00
|
440. Some dude recorded this - in Technical Support/Bugs [original thread]
This is a revival glitch where your character is stuck into the ground. The grenade he threw injured him, even thought he wasn't near it, in actuality, he was sitting right next to it. When he was able to walk around it was merely and illusion, an...
- by Temias Mercurial - at 2014.03.26 02:20:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |