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3321. Why can't I get into a skirmish? - in General Discussions [original thread]
pyramidhead 420 wrote: 1,9 should fix these issues 2.3*
- by Tectonic Fusion - at 2013.09.03 17:06:00
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3322. Shotty Stupidity - in General Discussions [original thread]
I bet you didn't have that problem last update.
- by Tectonic Fusion - at 2013.09.03 17:04:00
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3323. Found out a solution for the MD - in General Discussions [original thread]
Woah. I got 48 notifications while I slept,
- by Tectonic Fusion - at 2013.09.03 16:45:00
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3324. Would Amarr Assault be OP if... - in General Discussions [original thread]
Fine it should be 3-4 for Assault and 4-5 for Logistics (prototype of course).
- by Tectonic Fusion - at 2013.09.03 03:33:00
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3325. If you had to pick new weapons, new dropsuits, jets AND speeders, or new vehicles - in General Discussions [original thread]
Rail Rifle and the Combat Rifle.
- by Tectonic Fusion - at 2013.09.03 03:27:00
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3326. dust 514 graphics on 4k flat look gargbage af lol compare other games - in General Discussions [original thread]
What's it saying?
- by Tectonic Fusion - at 2013.09.03 03:25:00
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3327. Would Amarr Assault be OP if... - in General Discussions [original thread]
Mossellia Delt wrote: why cant amaar be armour tankers instead of ****** hybrid tankers like they are in EVE Because Gallente is for that in Dust?
- by Tectonic Fusion - at 2013.09.03 03:24:00
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3328. Found out a solution for the MD - in General Discussions [original thread]
Mossellia Delt wrote: Quote: +1 this exactly. And Mossellia just assumed everyone was Assault. But even then it's less than 12 shots unless fully tanked proto. I run a scout and it takes one seconds of AR fire to kill me, how about we ne...
- by Tectonic Fusion - at 2013.09.03 03:17:00
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3329. Would Amarr Assault be OP if... - in General Discussions [original thread]
Spycrab Potato wrote: Minmatar are the only ones that should have equal slots. Their dual tankers. Amarr are armor tankers. Then put complex damage mods and something else.
- by Tectonic Fusion - at 2013.09.03 03:11:00
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3330. Found out a solution for the MD - in General Discussions [original thread]
Garrett Blacknova wrote: Abby Invo wrote: Tectonic Fusion wrote: To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I...
- by Tectonic Fusion - at 2013.09.03 00:11:00
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3331. Would Amarr Assault be OP if... - in General Discussions [original thread]
Green Living wrote: I would take 3-4 for Prototype. Then have Amarr Logistics 4-4.
- by Tectonic Fusion - at 2013.09.02 23:42:00
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3332. Found out a solution for the MD - in General Discussions [original thread]
Mossellia Delt wrote: Needless Sacermendor wrote: It's also the imbalance between explosives bonus to armour compared to other weapons bonus to shield ... coupled with armour bonused weapons being mostly AoE ... and on top of that Armour bei...
- by Tectonic Fusion - at 2013.09.02 23:39:00
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3333. Would Amarr Assault be OP if... - in General Discussions [original thread]
they had 2-2 for Basic 3-3 for Advanced and 4-4 for Prototype
- by Tectonic Fusion - at 2013.09.02 23:36:00
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3334. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Read the forums they sure as hell complain about the forge!! Your an idiot. Of course they complain. But when they don't complain about them, they complain about the Mass Drivers. Elaborated enough?
- by Tectonic Fusion - at 2013.09.02 23:30:00
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3335. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Tect wrote: Monkey MAC wrote: Tectonic Fusion wrote: Monkey MAC wrote: The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give u...
- by Tectonic Fusion - at 2013.09.02 23:21:00
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3336. Found out a solution for the MD - in General Discussions [original thread]
Abby Invo wrote: Tectonic Fusion wrote: Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a di...
- by Tectonic Fusion - at 2013.09.02 23:16:00
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3337. Found out a solution for the MD - in General Discussions [original thread]
Needless Sacermendor wrote: Mossellia Delt wrote: over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... ...
- by Tectonic Fusion - at 2013.09.02 23:10:00
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3338. Found out a solution for the MD - in General Discussions [original thread]
DJINN leukoplast wrote: The MD already has this, but the difference between a full 0m damage and at it's edge, isn't very much. Try it out, find a wall and keep inching towards it while taking a shot, take note of how much damage it does to y...
- by Tectonic Fusion - at 2013.09.02 23:04:00
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3339. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: Tectonic Fusion wrote: Monkey MAC wrote: The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It d...
- by Tectonic Fusion - at 2013.09.02 23:02:00
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3340. Found out a solution for the MD - in General Discussions [original thread]
Monkey MAC wrote: The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to f...
- by Tectonic Fusion - at 2013.09.02 22:54:00
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