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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
207
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Posted - 2013.09.02 22:28:00 -
[1] - Quote
Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. |
Forlorn Destrier
Bullet Cluster
1519
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Posted - 2013.09.02 22:38:00 -
[2] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved.
So a gradient?
I don't know the numbers in terms of explosion radius, but for example:
Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc
Is this what you mean? |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
208
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Posted - 2013.09.02 22:42:00 -
[3] - Quote
Forlorn Destrier wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. So a gradient? I don't know the numbers in terms of explosion radius, but for example: Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc Is this what you mean? Yeah. I read somewhere that the further you are from the direct hit of the grenade (or whatever the mass driver shoots) that hits the ground, it does a little less damage. Since people are complaining about the damage and it being "OP," why not make it so they Mass Drivers can keep on denying an area, without causing too much "OPness." BTW teamwork is OP. |
Forlorn Destrier
Bullet Cluster
1519
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Posted - 2013.09.02 22:45:00 -
[4] - Quote
Tectonic Fusion wrote:Forlorn Destrier wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. So a gradient? I don't know the numbers in terms of explosion radius, but for example: Within 1 meter of explosion = full splash damage Within 2 meters of explosion = half splash damage Within 3 meters of explosion = quarter splash damage etc Is this what you mean? Yeah. I read somewhere that the further you are from the direct hit of the grenade (or whatever the mass driver shoots) that hits the ground, it does a little less damage. Since people are complaining about the damage and it being "OP," why not make it so they Mass Drivers can keep on denying an area, without causing too much "OPness." BTW teamwork is OP.
I like this idea. +1 sir. |
Solomon Malcolm
BurgezzE.T.F
43
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Posted - 2013.09.02 22:47:00 -
[5] - Quote
I just use the Tac rifle. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
208
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Posted - 2013.09.02 22:48:00 -
[6] - Quote
Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic. |
Forlorn Destrier
Bullet Cluster
1519
|
Posted - 2013.09.02 22:49:00 -
[7] - Quote
Solomon Malcolm wrote:I just use the Tac rifle.
I've been branching out lately. I've got fits for MD, TAC AR, full auto AR, Sniper, SR, full AV (light). Next I want to get into either shotgun or plasma cannon. |
Spycrab Potato
Hold-Your-Fire
335
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Posted - 2013.09.02 22:49:00 -
[8] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . |
Forlorn Destrier
Bullet Cluster
1519
|
Posted - 2013.09.02 22:50:00 -
[9] - Quote
Tectonic Fusion wrote:Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic.
I'm ok with the damage on the grenades, but I would like to see soemthing akin to a flashbang that disorients the character (loss of sound in immediate area, bright light, added sway, etc). It shouldn't completely knock them out of a fight, but at least make it harder to operate. Blast radius might need to be fairly small on this though. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 22:50:00 -
[10] - Quote
Spycrab Potato wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. I have been using my mass driver for months and I think this could work. Although, using the mass driver as long as I have I have learned the ways of the Freedom. And that has given me deadly precision . That's why it wouldn't be a problem for you. |
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Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 22:52:00 -
[11] - Quote
The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 22:54:00 -
[12] - Quote
Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay
Forlorn Destrier wrote:Tectonic Fusion wrote:Also for grenades, reduce the damage so it's not a one hit KO, but make it have a disorienting effect on the opponent so it's more realistic. I'm ok with the damage on the grenades, but I would like to see soemthing akin to a flashbang that disorients the character (loss of sound in immediate area, bright light, added sway, etc). It shouldn't completely knock them out of a fight, but at least make it harder to operate. Blast radius might need to be fairly small on this though. Yeah. I agree on this, but normal grenades should have this effect but not specialize it. Like slightly, and the actual flashbangs generate no damage but enough blast to disorient groups of opponents. This could also lead to a more ninja-like playstyle for scouts. Only if scouts had 2 equipment slots... |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:00:00 -
[13] - Quote
Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay
Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!!
The damage profile isnt the way to 'fix it'!!
Sorry if I sound like im being too dismissive im just fed of people crying about it!! |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:00:00 -
[14] - Quote
Spycrab Potato wrote:deadly precision You actually aim ! ... you must be doing it wrong. lol |
Mossellia Delt
Militaires Sans Jeux
101
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Posted - 2013.09.02 23:01:00 -
[15] - Quote
Then the problem arises on Assault Massdrivers where they can get up over 9 meters in splash damage. How do you gradiant something like that.
Massdrivers shouldnt be touched till the Gal AR gets a major range reduction. They are suppost to be short range Assault rifles yet they have a greater range then medium - long range scrambler rifles. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:02:00 -
[16] - Quote
Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! Nerfing it to oblivion would be cutting it's splash damage and direct damage in half while lowering it's clip size and reload speed. Think about it. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1175
|
Posted - 2013.09.02 23:02:00 -
[17] - Quote
The MD already has this, but the difference between a full 0m damage and at it's edge, isn't very much.
Try it out, find a wall and keep inching towards it while taking a shot, take note of how much damage it does to you on the outer edge of it's radius, then go right up against the wall after letting your shields rep, and shoot the MD point blank.
It might be a 40HP difference, so it's not much but the feature is technically already there. |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:04:00 -
[18] - Quote
DJINN leukoplast wrote:The MD already has this, but the difference between a full 0m damage and at it's edge, isn't very much.
Try it out, find a wall and keep inching towards it while taking a shot, take note of how much damage it does to you on the outer edge of it's radius, then go right up against the wall after letting your shields rep, and shoot the MD point blank.
It might be a 40HP difference, so it's not much but the feature is technically already there. You don't say... I'm talking about lowering it even more to fit the need of the whiners while keeping it as an area denial weapon. |
Needless Sacermendor
Red Fox Brigade
402
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Posted - 2013.09.02 23:07:00 -
[19] - Quote
Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! |
Monkey MAC
killer taxi company General Tso's Alliance
63
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Posted - 2013.09.02 23:07:00 -
[20] - Quote
Tectonic Fusion wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! Nerfing it to oblivion would be cutting it's splash damage and direct damage in half while lowering it's clip size and reload speed. Think about it.
You still haven't answered, consider if we use the formula above me somewhere whats the damage gonna be like 3m out?? The md wont deny an area if people can rush the gun just by sprinting and avoiding direct damage?? |
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Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
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Posted - 2013.09.02 23:10:00 -
[21] - Quote
Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Exactly why this should be lowered.
Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!!
I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon. |
Needless Sacermendor
Red Fox Brigade
402
|
Posted - 2013.09.02 23:12:00 -
[22] - Quote
A blast in a 2D plane would lose damage exponentially ... like the area of a circle increasing in diameter does.
A realistic blast which explodes in a 3D spherical model would lose damage extremely exponentially.
On that 9m diameter version you should be doing no more than 25% damage past half distance. That's still 4.5m you can be aiming off target to get a quarter of your damage |
Abby Invo
DUST University Ivy League
38
|
Posted - 2013.09.02 23:14:00 -
[23] - Quote
Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. How about **** you? Mass driver is fine. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:16:00 -
[24] - Quote
Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload!
Dont quote the assault variant splash radius to try and make the weapon sound op!!
Might have misread but hey ho!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:16:00 -
[25] - Quote
Abby Invo wrote:Tectonic Fusion wrote:Keep the blast radius (obviously) but make the further splash damage like when the opponent just barely got into the splash less damage. But keep the main splash damage the same like when it's not a direct hit but just barely misses. Problem solved. How about **** you? Mass driver is fine. To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die.
Monkey MAC wrote:Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload! Dont quote the assault variant splash radius to try and make the weapon sound op!! Might have misread but hey ho!! Yes, to me they seem a bit underpowered, but they are a beast at kill stealing I can tell you that. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:19:00 -
[26] - Quote
Tect wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon.
Fine, while I personally want this to happen it wont stop QQing its an aoe weapon, people always complain aod weapons when there is nothing else to complain about!! |
Tectonic Fusion
the unholy legion of darkstar DARKSTAR ARMY
209
|
Posted - 2013.09.02 23:21:00 -
[27] - Quote
Monkey MAC wrote:Tect wrote:Monkey MAC wrote:Tectonic Fusion wrote:Monkey MAC wrote:The md actually already has this to a degree, ccp have said so, cross atu will probably be happy to link you it. And what your not gonna give us an higher base splash damage? It doesnt need fixing people need to learn how to fight it!! I know. But way too many people are complaining and that made me make this post. Okay Well would you be willing to give it a higher alpha splash if the falloff were greater?? Ill tell you now its loaded question, if you say no then you are saying you want it nerfed to oblivion, if you say yes then the qq will be more because people who actually main with mds all the time will shred!! The damage profile isnt the way to 'fix it'!! Sorry if I sound like im being too dismissive im just fed of people crying about it!! I'm not crying about it. I'm thinking of a buff/nerf that acts as a deterrent to stop the people making giant rage posts about the spam. And yes if they cut the splash damage like at the edge of the splash maybe a little less, then a splash damage buff would be indeed acceptable making it a formidable area denial weapon. Fine, while I personally want this to happen it wont stop QQing its an aoe weapon, people always complain aod weapons when there is nothing else to complain about!! If it's not forge guns they complain about the MD. |
Abby Invo
DUST University Ivy League
38
|
Posted - 2013.09.02 23:22:00 -
[28] - Quote
Tectonic Fusion wrote: To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not.
Multiple of any weapon on one target or area is vicious. Two ARs on a single assault will shred it instantaneously. Let's not get bent out of shape because people are working together to focus fire. |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:24:00 -
[29] - Quote
Tectonic Fusion wrote: To an extent I agree with some of the rage people. 1 vs 1 the MD sucks. But if 12 people just spam MDs all day, all the splash damage adds up to a **** load of damage. And I'm pretty sure that's what people are complaining about. This slight nerf would help then at least turn around and shotgun them in the face before they die. Or not.
Monkey MAC wrote:Needless Sacermendor wrote:Mossellia Delt wrote:over 9 meters in splash damage Let's not forget that's 9 meters radius ... giving 18 meters of area affected ... you can be off in aim by 9 meters in EITHER direction and as Djinn says ... do maybe 40 hp less damage than an aimed shot ! Hold 40 less damage on 75 shot isnt enough what the hell is wrong with you?? This would mean an assault md requires 10 shots for a 350 ehp suit?? That requires 8 seconds not including a 3 sec reload! Dont quote the assault variant splash radius to try and make the weapon sound op!! Might have misread but hey ho!! Yes, to me they seem a bit underpowered, but they are a beast at kill stealing I can tell you that.[/quote]
Yeah but people run ars till the cows come home, so I want to nerf their ability to send thousands of rounds at me, people who use the same weapon will always group together intentional or not!! |
Monkey MAC
killer taxi company General Tso's Alliance
63
|
Posted - 2013.09.02 23:26:00 -
[30] - Quote
Read the forums they sure as hell complain about the forge!!
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