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101. How do you throw remote explosives like frisbees? - in General Discussions [original thread]
LT SHANKS wrote: To throw a frisbee, one needs to: Sprint, jump, release left analog stick (it's imperative that you not hold the stick in any direction), R1 whilst in the air Watch that sucker fly. I have not tried that...
- by Tectonic Fusion - at 2015.02.01 07:56:00
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102. How do you throw remote explosives like frisbees? - in General Discussions [original thread]
Yeeeuuuupppp wrote: Run forward, jump, aim diagonally, throw, push arm, QUAAAAADDDD Disclaimer: Results may vary I already tried that. Didn't throw like a frisbee. I throw frisbees irl. I should know.
- by Tectonic Fusion - at 2015.02.01 04:07:00
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103. How do you throw remote explosives like frisbees? - in General Discussions [original thread]
Nocturnal Soul wrote: Run, hop, R1,backpedal That only makes it go as far as a normal bowling ball. Not frisbee worthy. Next.
- by Tectonic Fusion - at 2015.02.01 04:01:00
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104. How do you throw remote explosives like frisbees? - in General Discussions [original thread]
The best I can do with sprinting, jumping, then throwing is throw it like a bowling ball. An extremely heavy bowling ball that is. Tell me the secret.
- by Tectonic Fusion - at 2015.02.01 03:50:00
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105. Is it time to buff shield extenders? - in General Discussions [original thread]
Joel II X wrote: Tectonic Fusion wrote: Joel II X wrote: The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP ...
- by Tectonic Fusion - at 2015.01.30 23:59:00
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106. Scrabler rifles - in General Discussions [original thread]
The Scrambler Rifle is good. The combat rifle is better (overall). The Assault Rifle is more reliable. The Rail Rifle is potato.
- by Tectonic Fusion - at 2015.01.30 23:56:00
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107. Is it time to buff shield extenders? - in General Discussions [original thread]
Joel II X wrote: The unfair damage to shield bit is lol-worthy. There are more anti-armor weapons out there then there are anti-shields, plus, the anti-armor ones are the two that are considered OP by those that hold grudges for when they first...
- by Tectonic Fusion - at 2015.01.30 23:33:00
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108. Have you ever seen - in General Discussions [original thread]
I've done this lol, except with a FG, however it's pretty hard to aim when the ship is elevating.
- by Tectonic Fusion - at 2015.01.29 04:01:00
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109. Amarr Apex Commando - in General Discussions [original thread]
Savage Mangler wrote: TooMany Names AlreadyTaken wrote: Savage Mangler wrote: Scrambler or Asscrambler? Scrambler. Can't you read? And the high slot is a damage modifier. Oh I can read, I simply assumed the devs would put the preferab...
- by Tectonic Fusion - at 2015.01.26 04:16:00
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110. Favorite songs? - in General Discussions [original thread]
ATM I can't get these songs out of my head: https://www.youtube.com/watch?v=v7WVm_Qk7Ok https://www.youtube.com/watch?v=TbZY6a7dnNw
- by Tectonic Fusion - at 2015.01.26 02:25:00
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111. Remember when Rattati said he was gonna move PG upgrades... - in General Discussions [original thread]
Woah, a lot pf people replied while I was at school. Anyways, why not just make it so code breakers, green bottles, and PG/CPU upgrades are interchangeable regarding high and low slots?
- by Tectonic Fusion - at 2015.01.22 00:33:00
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112. Remember when Rattati said he was gonna move PG upgrades... - in General Discussions [original thread]
One Eyed King wrote: robin williams' ghost wrote: Who uses pg upgrades anyways? Waste of a slot if you ask me. People who like Minjas and want to use KinCats with Knives. Correct.
- by Tectonic Fusion - at 2015.01.21 07:51:00
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113. Veteran Pack %50 off! - in General Discussions [original thread]
It says: $24.99 USD for me.
- by Tectonic Fusion - at 2015.01.21 07:50:00
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114. assaults are good. - in General Discussions [original thread]
Reign Omega wrote: Assault, logi, heavy, commando, scout. In that order there's your balance. Wat. Assault, Heavy, Logi, Scout, Commando.
- by Tectonic Fusion - at 2015.01.21 07:49:00
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115. Remember when Rattati said he was gonna move PG upgrades... - in General Discussions [original thread]
to another slot as well as other modules that it wouldn't harm? Just a thought.
- by Tectonic Fusion - at 2015.01.21 00:48:00
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116. Why isn't the AR better than the ACR at CQC? - in General Discussions [original thread]
Fizzer XCIV wrote: DeadlyAztec11 wrote: Fizzer XCIV wrote: High RoF Armor Damage. Similar raw DPS. The main advantage of ARs are their massive magazine sizes now. I can usually kill three people with an ACR mag and four when I use it o...
- by Tectonic Fusion - at 2015.01.17 19:39:00
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117. Combat rifle DPS question - in General Discussions [original thread]
Timtron Victory wrote: Is it possible to deal 1019 Dmg in about 3 seconds with the R 90? In Dust? Then no. The combat rifle has a burst function that disables it from achieving 1200 RPM consistently. It shoots for 1200 RPM within the three ro...
- by Tectonic Fusion - at 2015.01.17 06:22:00
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118. Assault SMG - in General Discussions [original thread]
It is unbalanced compared to the other variants, keep in mind people.
- by Tectonic Fusion - at 2015.01.17 06:13:00
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119. Plasma Cannon has moved into my Top 3 Weapons. Whats yours? - in General Discussions [original thread]
1. TAR 2. CR 3. NK
- by Tectonic Fusion - at 2015.01.12 05:17:00
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120. That moment when...... - in General Discussions [original thread]
Ever since my cal scout was pretty useless in CQC, I stopped using the plasma cannon. Having around 340 EHP with a plasma cannon just...potato. But If I get my gal scout to level 4 I might start using again.
- by Tectonic Fusion - at 2015.01.10 19:31:00
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