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141. Shotgun or Bolt Pistol - in General Discussions [original thread]
Lol. 2 different types of weapons bro...the bolt is a tactical finisher/starter and the shotgun is a flanking CQC weapon.
- by Tectonic Fusion - at 2014.09.28 23:49:00
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142. Rattati - RE: Ion pistol buffs in the delta tweak - in General Discussions [original thread]
The Ion Pistol will be competent.
- by Tectonic Fusion - at 2014.09.28 22:56:00
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143. Hmmmmmm...... - in General Discussions [original thread]
Gal scout if you want a scout. But you probably already have it, if not, then get it. The cal scout is only really good if you have level 5 regulators and shield extenders. Level 3 in energizers are a must, as complex energizers take a bit too muc...
- by Tectonic Fusion - at 2014.09.28 22:55:00
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144. Good Amaaar Proto Assault fit ? - in General Discussions [original thread]
You gotta build the gal and cal suits right. Cal with an energizer, shields, 2 regulators and a reactive plate, gal with armor and 2 reps (IMO the gal needs a slight armor repair buff) with damage mods. The Amarr is all about armor buffering. Max ...
- by Tectonic Fusion - at 2014.09.28 22:44:00
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145. Let's review what the Plasma Cannon excels in - in General Discussions [original thread]
Bright Cloud wrote: Tectonic Fusion wrote: Counter LAV gunning/heavy in a LAV. Good for killing all heavys regardless. Amazing for finishing off tanks who thought that they got away. It's good for covering the weakness of things people comp...
- by Tectonic Fusion - at 2014.09.28 22:41:00
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146. Let's review what the Plasma Cannon excels in - in General Discussions [original thread]
Counter LAV gunning/heavy in a LAV. Good for killing all heavys regardless. Amazing for finishing off tanks who thought that they got away. It's good for covering the weakness of things people complain about. Try it sometime in a scout suit (beca...
- by Tectonic Fusion - at 2014.09.28 17:21:00
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147. Hey guise, rate my scrub fit! - in General Discussions [original thread]
It's good, but it's situational, so use it wisely.
- by Tectonic Fusion - at 2014.09.28 17:07:00
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148. NEW EQUIPMENT CONFIRMED - in General Discussions [original thread]
I knew it!!!
- by Tectonic Fusion - at 2014.09.28 17:06:00
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149. Is this game worth a comeback? - in General Discussions [original thread]
Operative 1125 Lokaas wrote: DeadlyAztec11 wrote: I Left Dust about a week before we learned it was doomed to development limbo. So the question is: does it behoove me to come back to this? Has this game gotten better since then or not? N...
- by Tectonic Fusion - at 2014.09.28 17:05:00
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150. Help solve this puzzle I've had in my head for a day - in General Discussions [original thread]
Arkena Wyrnspire wrote: Neither. This.
- by Tectonic Fusion - at 2014.09.28 16:52:00
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151. Y CLACK IZ OP - in General Discussions [original thread]
John Psi wrote: we need delay after decloak. check my sig. no nawt word yes. bad grammer gud point k
- by Tectonic Fusion - at 2014.09.28 16:42:00
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152. Y CLACK IZ OP - in General Discussions [original thread]
U cun liek clack up n sneAK up on sum1 then declack when dey not lukin so yes. Broken know dircton not facter i smart u dum,,,,,,
- by Tectonic Fusion - at 2014.09.28 16:26:00
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153. Is this game worth a comeback? - in General Discussions [original thread]
Also, the Burst (next hotfix of the hotfix) and the TAR atm are beast. EDIT: (Pyrex voice) but the reality is, you can only know if you play Dust for yourself.
- by Tectonic Fusion - at 2014.09.28 16:21:00
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154. Ccp, Please - in General Discussions [original thread]
Yeah these heavys are annoying when you have no gungame...
- by Tectonic Fusion - at 2014.09.28 04:31:00
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155. XT-1 missiles still Overpowered. - in General Discussions [original thread]
Zindorak wrote: Black SlaverX wrote: Zindorak wrote: That's why they are 100k My rifle is 75k, can I get 300 splash damage because i can't aim? Its really helpful though. That's like saying im using a rail rifle for the range Or a...
- by Tectonic Fusion - at 2014.09.28 03:46:00
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156. Ion Pistol Is Nope - in General Discussions [original thread]
Booby Tuesdays wrote: I guess the only question left is if you can shoot scout with yes, can you shoot scout with nope? Only untanked scouts.
- by Tectonic Fusion - at 2014.09.28 03:42:00
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157. Seriously This has to be answered - in General Discussions [original thread]
For gal assault, it's 2 complex damage mods (an extra shield extender at proto), 2 reps and 2 plates, rifle of choice and sidearm of choice. For Caldar: 1 enhanced energizer, as many good shield extenders as you can stack, 2 regulators (an extra r...
- by Tectonic Fusion - at 2014.09.28 00:18:00
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158. An issue with Scrambler Pistols that has been throwing a wrench in..... - in General Discussions [original thread]
CharacterNameWasTaken wrote: Fizzer XCIV wrote: The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle ...
- by Tectonic Fusion - at 2014.09.28 00:08:00
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159. Whats the hardest weapon to use? - in General Discussions [original thread]
Probably the Plasma Cannon, but it's insanely good now if you can lead in close quarters and predict movements. Nova Knives are hard if you engage more than 1 opponent at the same time, and the Breach Flaylock is the hardest ATM. It just sucks. Do...
- by Tectonic Fusion - at 2014.09.27 23:40:00
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160. XT-1 missiles still Overpowered. - in General Discussions [original thread]
It one hit KO's my cal scout if I don't run an enhanced reactive plate, but holy crap.
- by Tectonic Fusion - at 2014.09.27 23:37:00
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