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801. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Or just give me some PVE and I would be happy!
- by Tebu Gan - at 2015.01.29 00:55:00
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802. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ok ok. Let's see if we can find a compromise. The key thing I'm trying to hammer in is 1. Small Turrets will always be better at killing infantry than Large Turrets 2. Large Turrets will always be better at killing vehicle...
- by Tebu Gan - at 2015.01.29 00:23:00
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803. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Btw Rattati, I very much love this community and how you interact with the community. You my friend, are what saved Dust! I spend a lot of time with the destiny forums, but never actually do anything other than read postings. As the only thing tha...
- by Tebu Gan - at 2015.01.28 23:57:00
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804. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Pokey Dravon wrote: Tebu Gan wrote: Why do you not split the turrets, large that is, into 2 types? One with AV functionality and one with AI functionality. This has always perplexed me. Why is this not a viable stra...
- by Tebu Gan - at 2015.01.28 23:38:00
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805. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: This thread is becoming fairly derailed. The purpose is to balance the Blaster, Missile and Rail, as they are, within the the known constraints. Designing plasmacannon turrets belongs in another thread, and is perfectly fine...
- by Tebu Gan - at 2015.01.28 21:07:00
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806. Rebalancing Large Turrets - in General Discussions [original thread]
True Adamance wrote: Leovarian L Lavitz wrote: Racro 01 Arifistan wrote: do you even drive? overheating your cannon's punishes you with long cooldwon periods as is. missiles have slow reloads befor skills. only thing that large turrets...
- by Tebu Gan - at 2014.12.20 17:10:00
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807. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear Players, We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. Actually, you are finishing the job, not just bringing variety to tanking. Been well over a year since they stripped...
- by Tebu Gan - at 2014.12.19 21:46:00
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808. Respecs. Yes. Respecs. - in General Discussions [original thread]
Haha, BPO respecs would be rather humorous.
- by Tebu Gan - at 2014.11.21 20:09:00
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809. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
CCP Rattati wrote: Misquoting a dev is a bannable offense Rather high and mighty there aren't you.
- by Tebu Gan - at 2014.11.21 20:04:00
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810. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Draden Brohiem wrote: I find it hard to tank cost efficiently. The price difference between AT's and XT's is crazy?! I grind in ambush for weeks just to build 20 proto tanks to save lol! They're not really proto, just the mods, but they feel ep...
- by Tebu Gan - at 2014.11.20 22:06:00
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811. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Finn Colman wrote: I feel that this is only one part of what would be needed to fix it, actually being able to see the target is an issue mostly because the ship itself entirely obstructs the pilot's view of the target unless they switch to th...
- by Tebu Gan - at 2014.11.19 23:25:00
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812. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: To be fair the Minmatar Sentinel only increases each missiles damage by something like 31.2 @ proto level for a whopping total for 124.8 extra swarm damage per volley so there is not a huge difference between regular swarms...
- by Tebu Gan - at 2014.11.19 23:21:00
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813. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: Tebu Gan wrote: True Adamance wrote: I think Judge's fallacy "The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times ...
- by Tebu Gan - at 2014.11.19 23:10:00
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814. Remove Aim Assist from PC. - in Feedback/Requests [original thread]
DootDoot wrote: Why is there a game setting that actively helps you aim and connect bullets on target available in an end game competitive game mode? How does this even make sense? This game plays better and balances 100 times better without ...
- by Tebu Gan - at 2014.11.19 23:00:00
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815. equipment spam and my solution. - in Feedback/Requests [original thread]
Ku Shala wrote: this will just leave pubs without uplinks and hives more equipment less usage is the solution example: 20 uplinks can be carried that allow 3 spawns only, same restrictions we currently have Or just put a restriction on...
- by Tebu Gan - at 2014.11.19 22:57:00
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816. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
True Adamance wrote: I think Judge's fallacy "The arguer claims that they can always recognize when something is present. This is likely a fallacy because the arguer is not aware of all of the times that he/she did not recognize it." I so o...
- by Tebu Gan - at 2014.11.19 22:52:00
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817. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Finn Colman wrote: This is why I go play War Thunder instead of getting in my ADS most of the time that I want to fly. Unfortunately I lack ideas for how to fix this problem. The first statement is more relevant than it may first appear, as I u...
- by Tebu Gan - at 2014.11.19 18:27:00
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818. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Atiim wrote: *Remote Explosives are hard counters to Sentinel & Logistics combos *Combat Rifles are hard counters to Armored Frames *Scrambler Rifles are hard counters to Shielded Frames' *Sniper Rifles are hard counters against players in...
- by Tebu Gan - at 2014.11.19 18:21:00
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819. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
Kody Cole wrote: since the rail rifle has bin changed i think we need a new suit bonus. alot of ppl say the RR is completely broken but i say different. it is still good for what it is supposed to do....long range. the problem i think ppl are ...
- by Tebu Gan - at 2014.11.18 20:23:00
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820. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
Bethhy wrote: Tebu Gan wrote: hfderrtgvcd wrote: So in essence, you're complaining because you couldn't kill your hard counter by flying straight at him. Would you mind describing some other "hard counters" as I was under the impressi...
- by Tebu Gan - at 2014.11.18 20:16:00
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