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681. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Tebu please look at the current forge guns tab. Please compare the double hardener, dual rep fit against the Ishukone Assault Forge Gun triple modded vs. Armor. I believe it is the second-to last table on that spreadsheet....
- by Tebu Gan - at 2015.03.28 20:57:00
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682. Tanks - Double rep solution - in Feedback/Requests [original thread]
Breakin Stuff wrote: Believe it or not, I have no problem with the rep rate. It's the fire rates on the weapons or the heat restrictions that are making this a problem IMHO. The railgun hits more than hard enough and fast enough. But it can o...
- by Tebu Gan - at 2015.03.28 17:36:00
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683. Tanks - Double rep solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: Alena Ventrallis wrote: We could just make reps active again. Although this could work as well. I agree. Active reps would be far superior, but Tenbu's idea here is certainly a lower hanging fruit and would help to ad...
- by Tebu Gan - at 2015.03.28 00:33:00
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684. Tanks - Double rep solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: So the tl;dr version is basically.... make armor rep more per cycle, but have longer cycles, so the armor is more susceptible to burst damage. HP Regenerated per minute remains the same. This is basically how active armor ...
- by Tebu Gan - at 2015.03.27 23:57:00
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685. SHAV's will be useless even with a fix - in Feedback/Requests [original thread]
With max optimization skills in everything I use ( small rails for one), I find this to be quite true. Unless the Shav matches a multiman tank exactly in PG/CPU, assuming basic rails and max optimization, I find this to be rather true. Why not jus...
- by Tebu Gan - at 2015.03.27 23:49:00
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686. Tanks - Double rep solution - in Feedback/Requests [original thread]
So, having had ample time to try the new changes, I have a bit of feedback to provide. I think that it is well know that maddies are king. There is no denying this reality, they are at the top of the food chain, be it with a rail, blaster, and I'v...
- by Tebu Gan - at 2015.03.27 23:29:00
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687. Tanks - Double rep solution - in Feedback/Requests [original thread]
Summin it up I think thatGÇÖs kinda what IGÇÖm trying to point to here (see above paragraph). With current reps per second, there is basically no window for burst DPS. Health is constantly being replenished meaning even the slightest of break in...
- by Tebu Gan - at 2015.03.27 23:29:00
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688. Unable to Fire Main Turret After Activating Module - in General Discussions [original thread]
True Adamance wrote: I had that bug yesterday but without the module activation..... My agonised screams were maddening as I lose a perfectly well fit Gunnlogi to a **** fit Sica who was by all accounts dead to rights. Almost broke the control...
- by Tebu Gan - at 2015.03.12 20:10:00
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689. So I did something counter intuitive - in Rookie Training Grounds [original thread]
Soul Cairn wrote: https://forums.dust514.com/default.aspx?g=posts&t=194718&find=unread Yeah saw this the other day, very helpful.
- by Tebu Gan - at 2015.03.12 20:06:00
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690. Large rail turret - in Feedback/Requests [original thread]
True Adamance wrote: What? Why not? It's the only conventional tank turret and its lost its splash? You absolutely sure about this because that's a right bugger. I thought they removed that splash a LONG time ago. I went 19/0 last night lan...
- by Tebu Gan - at 2015.03.12 19:05:00
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691. Vehicle Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow. I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful. Second, I ha...
- by Tebu Gan - at 2015.03.12 19:04:00
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692. Myofibral Stimulants. - in General Discussions [original thread]
Joel II X wrote: You know what that means... ABUSE IT UNTIL IT IS FIXED! Please don't fix it, it adds SOO much to this game. Adapt or die fools!
- by Tebu Gan - at 2015.03.12 18:53:00
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693. Why are the new - in General Discussions [original thread]
pegasis prime wrote: Why are the new Vehicle shield regulators a high slot mod if they are supposed to be an alternative to hybrid tanking caldari tanks. Is it a bug ? Oh weird, I was expecting them to be a low slot mod myself. Still nothing...
- by Tebu Gan - at 2015.03.12 18:51:00
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694. Disappointed patch is out early - in General Discussions [original thread]
Michael Epic wrote: $20 at walmart will get you a PSN card which will get you 43,000 aurum which you can use to respecc your character Already did that! Was tired of being a logi. Oh well, got 3 boosters stacked. Gonna be a few days grind...
- by Tebu Gan - at 2015.03.12 18:46:00
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695. Disappointed patch is out early - in General Discussions [original thread]
Nocturnal Soul wrote: Nice use of 6 yr old logic I thought it was pretty good myself. Maybe 5 year old though. 6 year old logic is far above me.
- by Tebu Gan - at 2015.03.12 17:34:00
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696. New Tanks - in General Discussions [original thread]
Nocturnal Soul wrote: UHav is basically the old hav's and Dhav are destroyer class hav's, glass cannons made to destroy other tanks. To my understanding Nope, don't have those yet. Just two tank types atm, one with small guns (and CPU/PG t...
- by Tebu Gan - at 2015.03.12 17:33:00
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697. Disappointed patch is out early - in General Discussions [original thread]
Had over a million saved to spec tanks, assumed I would have another week. So I dropped it all into kin cats. (clearly myos would have been a better option) Big mistake apparently. Gonna be a while before I can actually be a competitive player ag...
- by Tebu Gan - at 2015.03.12 17:27:00
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698. Large turret balance - in Feedback/Requests [original thread]
Godin Thekiller wrote: True Adamance wrote: Tebu Gan wrote: Anoko Destrolock wrote: Nerfing railgun alpha would be very beneficial to the tanking and dropship communities. Why? Railguns have very high alpha damage and 1 shot doing su...
- by Tebu Gan - at 2015.03.11 22:36:00
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699. Large turret balance - in Feedback/Requests [original thread]
Anoko Destrolock wrote: Nerfing railgun alpha would be very beneficial to the tanking and dropship communities. Why? Railguns have very high alpha damage and 1 shot doing such massive damage puts the railgun ahead immediately in a fight. Wit...
- by Tebu Gan - at 2015.03.11 21:15:00
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700. So I got my lifetime stats today. - in General Discussions [original thread]
What kind of information is in these lifetime stats? (so I know what to expect when I get mine)
- by Tebu Gan - at 2015.03.11 21:11:00
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