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2421. Vehicle changes - Anyone notice missiles - in General Discussions [original thread]
Arkena Wyrnspire wrote: The skill tree changes seem a bit dubious to me. It seems like a bunch more SP sinks for little effect. Yes, very. We need info on the turrets now.
- by Tebu Gan - at 2013.10.02 23:02:00
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2422. Vehicle changes - Anyone notice missiles - in General Discussions [original thread]
Iron Wolf Saber wrote: I also noticed that smalls are 1, larges are 5. so... mediums at 3? Oh, weird. lvl 1 in small turrets to move on, lvl 5 in large turrets to move on. I liked it the way it was, increasing damage on all turrets. Maybe m...
- by Tebu Gan - at 2013.10.02 23:01:00
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2423. Vehicle changes - Anyone notice missiles - in General Discussions [original thread]
Turret Operation skill: Unlocks acess to large blaster and railgun at lvl 1. Missile launcher turrets at lvl 5. So, missiles are going to be the bomb huh.
- by Tebu Gan - at 2013.10.02 22:50:00
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2424. The only issue in Tank vs AV Balance is the Tanker Mentality - in General Discussions [original thread]
ReGnYuM wrote: Honestly, have Tankers ever come to the conclusion that AV might be a Hard Counter specifically designed to destroy them. I focus on infantry vs infantry, and when I see a tank you know what I do? I Do a complete 180 and make su...
- by Tebu Gan - at 2013.10.02 20:29:00
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2425. If (when) there's a respec, why it should be a full respec instead of a part... - in General Discussions [original thread]
Bethhy wrote: Bethhy wrote: Respec's are stupid... I Won't say that I will not re-perfect skills for the current times if they are offered... but that really changes the game drastically... Respec's will only hurt new players more... and b...
- by Tebu Gan - at 2013.10.02 19:32:00
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2426. Respecs in regards to Basic Content - in General Discussions [original thread]
Rogue Saint wrote: Jack McReady wrote: as mentioned ~500 players per month giving up dust due to the issues disagree with you, that is all I need to back up my claims... you just dont get that respec would speed up development till core stuf...
- by Tebu Gan - at 2013.10.02 18:13:00
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2427. Respecs - tankers only! - in General Discussions [original thread]
Put respec in the title and everyone comes out of the woodwork! lol I was thinking just the skills affected, like I said I havent looked thoroughly thu the changes yet, just noticed we are getting some big changes to the tree, namely the Turrets....
- by Tebu Gan - at 2013.10.02 14:10:00
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2428. Respecs - tankers only! - in General Discussions [original thread]
So with they changes to turrets and basically most of our skill tree, I wonder if they are going to let us redistribute our skill points in vehicles. Haven't throughly looked the numbers over, but I see the turrets tree is changing to match infant...
- by Tebu Gan - at 2013.10.02 14:00:00
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2429. So no tank changes incomming - in General Discussions [original thread]
Very disappointed. I do wonder why they can't make small changes to our PG, Shield regan, Speed, ect, in the meantime. Is that too hard to implement without making huge changes to the code? The change to Nitro was awesome, why can't you guys do m...
- by Tebu Gan - at 2013.10.01 14:23:00
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2430. No Turret removal :'( - in General Discussions [original thread]
Wow, just wow. I don't even know what to say. Been waiting on this for 3 months now. So now it's December, MAYBE. *sigh* This game keeps dwindling down further and further. Most everyone I have played with don't bother signing on. GtaV online t...
- by Tebu Gan - at 2013.10.01 14:11:00
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2431. Question about Vehicle Armor Adaptaion/Hardeners - in Rookie Training Grounds [original thread]
Ti Joad wrote: I understand that armor hardeners have a stacking penalty, but is that penalty suppose to apply to the innate skill bonus as well? I have Armor Adaptation lvl2 so, [-4% = 2 * (-2% / lvl) ] but when I stack on the MLT/Basic En...
- by Tebu Gan - at 2013.10.01 13:58:00
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2432. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
pegasis prime wrote: Oh and if you are going to go into falchions and missiles do not I I repeat do not let any armour tank within 100m of you if you seeone get smart and hide then flank from about 100 too 200m away before you open fire. Up clo...
- by Tebu Gan - at 2013.09.30 22:34:00
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2433. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
Yeah, waitin on that reserved spot....
- by Tebu Gan - at 2013.09.30 22:07:00
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2434. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
pegasis prime wrote: Oh also dammage mods on frags......did someone say 1 shot kill splash dammage Yup just changed my fit on my ADV frags. 2 damage mods, light extender and heavy clarity heal. If my bud get back online, I'm going to get so...
- by Tebu Gan - at 2013.09.30 22:01:00
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2435. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
pegasis prime wrote: Tebu Gan wrote: pegasis prime wrote: Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate. Oo, very nice. Never ever thought ...
- by Tebu Gan - at 2013.09.30 21:53:00
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2436. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
pegasis prime wrote: Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate. Oo, very nice. Never ever thought about that. Could probably make a glass can...
- by Tebu Gan - at 2013.09.30 21:00:00
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2437. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
pegasis prime wrote: I use the dammage mod because it also increases tge rate of fire on the missiles as well as increasing the dammage. So if used with the cycled varients you get a faster rate of fire and dammage just about the same as the ac...
- by Tebu Gan - at 2013.09.30 18:10:00
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2438. STD andADV gunlogi fitts and tactics. - in Rookie Training Grounds [original thread]
My missile fits are identical to yours aside from that one damage mod you use. Usually I use the 2 PG boosters so I can fit up the best Extender and also proto rider turrets (blueberries shine from time to time). Why the damage mod on missiles? I...
- by Tebu Gan - at 2013.09.30 17:00:00
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2439. LAV Should All Have - in General Discussions [original thread]
ChromeBreaker wrote: Tebu Gan wrote: Thor Odinson42 wrote: I was discussing this last night in squad. I think LLAVs should have equipment slots just like dropsuits. I also think they should remove the turret damage reduction on them. ...
- by Tebu Gan - at 2013.09.30 13:57:00
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2440. LAV Should All Have - in General Discussions [original thread]
calisk galern wrote: if I had vehicle skills I'd pimp my lav, unfortunately I don't for see that till like 35-40 million sp Spec far enough to get a scanner! Lav are not just meant for transportation. And next patch you get points for lighti...
- by Tebu Gan - at 2013.09.30 13:55:00
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