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pegasis prime
BIG BAD W0LVES
1089
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Posted - 2013.09.29 11:48:00 -
[1] - Quote
Yo folks I thought Id post some adv turret fits for gunlogis as well as base tactics for the aspiring hav pilots. These fits are all going to be speed blaster and missile fits. I will not be commenting on rail fits as I dont want to see any more redline rail snipers.
Std Strafing missile fit.
Low slotts- 1 local powergrid expansion unit, 1 heavy payload controll system II
High slotts- 1heavy azetropic shield extender, 1 heavy converse shield booster, 1 kinetic energy recovary system and 2 ward shield amplifiers.
Large turret- ST cycled missile turret.
Small turrets - any 2 st turrets.
ADV Strafing missile fit.
Low slotts- 1 local powergrid expansion unit, 1 heavy payload controll system II
High slots- 1 heavy supplamental shield extender, 1 heavy converse shield booster, 1 fusion accelerator and 2 ward shield amplifiers.
Large turret- AT cycled missiles
Small turrets- any 2 st missiles
When using the above fitts its best to keep just behind the front line (aprox 30m from the main engagement zone) and strafing back in and out of cover. The speed mods will allow you to move quickly and relocate your fire power else whare on the battlefield. These fits are also great for spearheading infront of your infantry support through narrow choke points and spamming missiles whilst doing so.
These fits are also great at maintaining the outer objectives in some of the larger mapps as they can relocate verry quickly and lock down enimy reinforcements. Also these fits suit the shield pholosophy of hit run hide and regen and if used appropriatly to its strenghs will devistate vehicles and infantry allike.
STD speed blaster fitt
Low slotts- 2 local powergrid expansion units
High slotts - 1 heavy azetropic shield extender, 1 heavy converse shield booster , 2 ward shield amplifiers and 1 fusion accelerator.
Large turret- Scatterd 80gj blaster
Small turrets- any st missiles
ADV speed blaster fitt.
Low slotts- 2 local powergrid upgrades
High slotts- 1 heavy suplamental shield extender, 1 heavy converse shield booster, 2 ward shield amplifiers and 1 fusion accelerator
Large turret - 80gj Scattered neutron blaster
Small turrets any 2 st missiles.
When using these fits stay close to the front line and your squad target any red within 100 m . Use the speed mods to engage and disengage quickly. If you keep your squad within 40 m and have them target any av they see you will be able to support them and destroy almost anything that the enimy can deploy. Thus tank is not only good for defending close quarters inner city objectives but also like the missiles and good for maintaining the outer objectives on some of the larger mapps
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pegasis prime
BIG BAD W0LVES
1089
|
Posted - 2013.09.29 11:53:00 -
[2] - Quote
Reserved for falchion fits and tactics. |
Tebu Gan
CrimeWave Syndicate
115
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Posted - 2013.09.30 17:00:00 -
[3] - Quote
My missile fits are identical to yours aside from that one damage mod you use. Usually I use the 2 PG boosters so I can fit up the best Extender and also proto rider turrets (blueberries shine from time to time).
Why the damage mod on missiles? I could see it helping drop infantry a bit better, but I have a hellva time hitting said infantry with missiles, frags that is. I seem to do much better with accelerated, but that is due to direct hits, not splash.
Speed is where it is at. Nearly every fit I have uses the speed booster. I've found though that a scanner is awesome, namely it let's you know where everyone is at so you don't get boxed in. Good tradeoff for losing my speed, but I'm still in love with that speed.
Nice thing about the speed, you can boost over a hill and squish red dots below while getting some nice air. Quite the entrance I tell ya. |
pegasis prime
BIG BAD W0LVES
1090
|
Posted - 2013.09.30 17:18:00 -
[4] - Quote
I use the dammage mod because it also increases tge rate of fire on the missiles as well as increasing the dammage. So if used with the cycled varients you get a faster rate of fire and dammage just about the same as the accelerated of the same tier thusly increasing the dps by a signifigant ammout.
Also I used to run with 2 locacl pgs and you can still use the best extender and heavy converse booster with std turrets and a dammage mod with 1 pg upgrade.
shields depend on speed and resistanse as well as long range dammage so the missile.fits I use now afhear to that policy and work pretty well.
I get allot more kills than assists with the dammage mod.
Also try the fits I.mentiond and if you make them as viabke as I do then you would do well with falchions as the increased dammage really dose pack a punch. |
Tebu Gan
CrimeWave Syndicate
116
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Posted - 2013.09.30 18:10:00 -
[5] - Quote
pegasis prime wrote:I use the dammage mod because it also increases tge rate of fire on the missiles as well as increasing the dammage. So if used with the cycled varients you get a faster rate of fire and dammage just about the same as the accelerated of the same tier thusly increasing the dps by a signifigant ammout.
Also I used to run with 2 locacl pgs and you can still use the best extender and heavy converse booster with std turrets and a dammage mod with 1 pg upgrade.
shields depend on speed and resistanse as well as long range dammage so the missile.fits I use now afhear to that policy and work pretty well.
I get allot more kills than assists with the dammage mod.
Also try the fits I.mentiond and if you make them as viabke as I do then you would do well with falchions as the increased dammage really dose pack a punch.
Ahh yeah that is right, the extra rate of fire. I did try it once, but never extensively tested it. Yeah, assists, get lots of those with them missiles.
Been running a std logi suit here lately, actually tend to come in the top 3 most all of the time! Really want to test me some falcions. I'm ready to put points into it, just need the 3.5 mil to buy the book, and 1.2 mil to buy a tank. If someone from my corp would sign on that can transfer money from our corp bank, I would be golden. But I'm pretty sure I am the only active member since GTA5 came out lol.
Ran a blaster with a damage mod, kinda like them but I have to drop a heavy heal for a light one, and really rely on speed. Nice dropping people in 3 shots:) |
pegasis prime
BIG BAD W0LVES
1090
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Posted - 2013.09.30 20:20:00 -
[6] - Quote
Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate. |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 21:00:00 -
[7] - Quote
pegasis prime wrote:Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate.
Oo, very nice. Never ever thought about that. Could probably make a glass cannon fit using cycled, and 2 damage mods. HMMMM! Now I got to do it just to check the fire rate with 2. |
pegasis prime
BIG BAD W0LVES
1094
|
Posted - 2013.09.30 21:13:00 -
[8] - Quote
Tebu Gan wrote:pegasis prime wrote:Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate. Oo, very nice. Never ever thought about that. Could probably make a glass cannon fit using cycled, and 2 damage mods. HMMMM! Now I got to do it just to check the fire rate with 2.
Once you go to the dark side of high dammage fast moving missile soammers youll never go back.
If you want a real glass fast moving glass cannon try this fit
Low slots 2 heavy payload controll systems (the 10% ones)
Highs 1 heavy converse shield booster 1 azetropic shield extender 2 ward amplifiers and a fusion accelerator.
For the turrets the best cycled missiles you can fitt . Itl spam missiles everywhare and get you allot of attention. (Verry devastating at ranges between 100 too 200 m. And will poumd armour like a battering ram. |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 21:53:00 -
[9] - Quote
pegasis prime wrote:Tebu Gan wrote:pegasis prime wrote:Normally the large cycled turrets are meh.... but when combind with the best dammage mod they really shine and then you noticether fire rate. Oo, very nice. Never ever thought about that. Could probably make a glass cannon fit using cycled, and 2 damage mods. HMMMM! Now I got to do it just to check the fire rate with 2. Once you go to the dark side of high dammage fast moving missile soammers youll never go back. If you want a real glass fast moving glass cannon try this fit Low slots 2 heavy payload controll systems (the 10% ones) Highs 1 heavy converse shield booster 1 azetropic shield extender 2 ward amplifiers and a fusion accelerator. For the turrets the best cycled missiles you can fitt . Itl spam missiles everywhare and get you allot of attention. (Verry devastating at ranges between 100 too 200 m. And will poumd armour like a battering ram.
Just made the fit, the only thing different I did was a light heal and a heavy extender. That's usually how I do it, good thing I came to check for a response.
So think I should go with a heavy heal and light extender? Going to use this build for my frags too. Going to use it as a range, limited engagement, with cover always at my back. Or get bored and get a tank blown up.
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pegasis prime
BIG BAD W0LVES
1094
|
Posted - 2013.09.30 21:57:00 -
[10] - Quote
If you want to be abke to hit run and regen quickly go for the heavy booster. If yiu like to appear stay for a bit then run to regen for allot longer then go for the heavy extender what ever suits your style. Me personally I like to appear dish out dammage a few kills and the attention of their av before scarpering quickly. The benifits of the heavy booster is you can rgain/regen a larger ammount of your hp allot quicker. |
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pegasis prime
BIG BAD W0LVES
1094
|
Posted - 2013.09.30 21:58:00 -
[11] - Quote
Oh also dammage mods on frags......did someone say 1 shot kill splash dammage |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 22:01:00 -
[12] - Quote
pegasis prime wrote:Oh also dammage mods on frags......did someone say 1 shot kill splash dammage
Yup just changed my fit on my ADV frags. 2 damage mods, light extender and heavy clarity heal. If my bud get back online, I'm going to get some isk and unlock my falcion already.
How much power would you get from your falcion if you drop 3 pg boosters on it. Just curious as to how badly the last pg mod takes a hit. |
pegasis prime
BIG BAD W0LVES
1094
|
Posted - 2013.09.30 22:06:00 -
[13] - Quote
Off head I think its about 2500-2600 with 3 local og upgrades I norm only go for 2 and an extra dammage mod. Same fits as on gunlogi but with dammage mods. I have my falchions maxed out and have fits with 3 dammage mods and frags that can 1 shott turrets lol. They really are good for longish range but their movement penalty will really hamper your escape so good nitros are a must. |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 22:07:00 -
[14] - Quote
Yeah, waitin on that reserved spot.... |
pegasis prime
BIG BAD W0LVES
1094
|
Posted - 2013.09.30 22:09:00 -
[15] - Quote
Oh and if you are going to go into falchions and missiles do not I I repeat do not let any armour tank within 100m of you if you seeone get smart and hide then flank from about 100 too 200m away before you open fire. Up close your falchion is just a soon to be dead opaperweight. |
Tebu Gan
CrimeWave Syndicate
116
|
Posted - 2013.09.30 22:34:00 -
[16] - Quote
pegasis prime wrote:Oh and if you are going to go into falchions and missiles do not I I repeat do not let any armour tank within 100m of you if you seeone get smart and hide then flank from about 100 too 200m away before you open fire. Up close your falchion is just a soon to be dead opaperweight.
Word
You know. You forgot to mention the best part of the nitro. Running people over!
Just did a duel damage mod fit, with advanced missiles. Awesome! Thou there was no AV. None. I certainly get fewer assists, and more kills. I like. |
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