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2101. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Flix Keptick wrote: I agree, 80% of the tanks I encounter right now are militia. While easy to kill the certainly are anoying Makes it very hard on infantry. I've blown up my fair share, but when you have 4 tanks on the other side, all milit...
- by Tebu Gan - at 2013.12.13 16:53:00
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2102. Best thing ever - in General Discussions [original thread]
I get crushed by my tank, a blueberry jumps in. Then he waits for me to spawn back in and jumps out for me to get in. So I call in a different tank, and let him keep that one:) Thanks blueberry, yr a good guy, for once!
- by Tebu Gan - at 2013.12.13 16:44:00
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2103. does anyone even use vehicle shield extenders, amd armor plates? - in General Discussions [original thread]
Nope, better to add in an extra hardener. Not much worry on cooldowns that way.
- by Tebu Gan - at 2013.12.13 16:41:00
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2104. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Takahiro Kashuken wrote: I use militia BPO gear to get the drop and kill proto suits is that OP? No, but in the given situation, you are also not immune to small arms fire. The differences are indisputable.
- by Tebu Gan - at 2013.12.13 16:38:00
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2105. When both teams have tanks... - in General Discussions [original thread]
Iron Wolf Saber wrote: Leovarian L Lavitz wrote: Seems that tanks are super effective at keeping tanks away from infantry... and infantry are super effective at keeping infantry away from tanks. This may just become common practice and...
- by Tebu Gan - at 2013.12.13 13:49:00
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2106. So who HASN'T been banned yet from FW? - in General Discussions [original thread]
I TK'ed a scout yesterday. I had knives out and really wanted to stab something. I really didn't think one little Non charged slash would kill him. Yet it did, so in shame I left the match. Buff scouts
- by Tebu Gan - at 2013.12.13 13:47:00
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2107. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
Jack McReady wrote: finally another honest tank driver that gets the point. I am really tired to argue with all the biased tunnelvision tank pilots. for 100k isk I can run a tank that is very hard to take down by infantry and practically immun...
- by Tebu Gan - at 2013.12.13 13:42:00
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2108. The Tank Problem - Ongoing Feedback 2 - in General Discussions [original thread]
I think a lot of the problems lay with milita tanks, soma's and sica's. In every single match, you almost always see a tank. Most every tank kill I make is a milita HAV. Most every loss of my tank is to a milita tank. These things are highly effe...
- by Tebu Gan - at 2013.12.13 13:29:00
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2109. Caldari side is HOPELESS! - in General Discussions [original thread]
Sgt Kirk wrote: Fighting from a distance is the only thing the Caldari are good at. That's why they are so good at being redlined. HAH!
- by Tebu Gan - at 2013.12.12 22:10:00
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2110. [Petition] Nitros Exploit - in General Discussions [original thread]
Ivy Zalinto wrote: Ok so until a fix is dropped, I say personally that people known to be using the bugged nitros system either be penalized somehow (banning, temp ban something to prevent its use) or the module be locked from use temporarily. ...
- by Tebu Gan - at 2013.12.12 20:45:00
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2111. Remain Calm and nerf speed. - in General Discussions [original thread]
Jason Pearson wrote: o/ Tanks are right now, Tanks. When I say Tanks I mean the things that take damage, it's wonderful, AV isn't "much" of a problem when we're in an active state, but the way I see it is it's far to easy to run away once our ...
- by Tebu Gan - at 2013.12.12 20:19:00
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2112. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
Obscurum Mortem wrote: Hit a gunnlogi with three av nades and 1.5 burst of a adv swarm with three complex dam mode and it took 8-10% of shields away looooolx it was not using mods (that I could tell) :( Had to have had the hardener up. No mo...
- by Tebu Gan - at 2013.12.12 20:13:00
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2113. [Request] Increase Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Mobius Wyvern wrote: OH MY GOD A DIRTY VEHICLE SCUM WANTS AV BUFFED?! Yes, actually, I do. For a guided missile weapon, the Swarm Launcher has pathetically slow missiles. To clarify, its prior ability to do thousands of damage without the use...
- by Tebu Gan - at 2013.12.12 20:09:00
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2114. Tanks - Gunnlogi - Ongoing feedback 1 - in General Discussions [original thread]
R F Gyro wrote: Interesting read, thanks. Sounds like I should spend the SP I'd saved for proto Combat Rifle on tanks instead. Tebu Gan wrote: They didn't die. This worries me a bit. As a new player you have a choice: you can run infant...
- by Tebu Gan - at 2013.12.12 17:02:00
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2115. Tanks - Gunnlogi - Ongoing feedback 1 - in General Discussions [original thread]
What I like about my Gunnlogi: Speed It's actually surprising how much the extra speed helps a tank survive. Had we had this speed with the last build, tankers would have QQ'ed a bit less. It's very easy to dodge forge gun shots. It's much ...
- by Tebu Gan - at 2013.12.12 14:27:00
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2116. Tanks - Gunnlogi - in General Discussions [original thread]
Bethhy wrote: Missiles -30% damage on shields resistance hardener -60% swarms on shield tanks are doing 10% damage... Welcome to missiles that where never meant to kill shields. Swarms SHOULD be doing more damage then they are to shields, I ...
- by Tebu Gan - at 2013.12.11 20:26:00
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2117. Tanks - Gunnlogi - in General Discussions [original thread]
HyperionsThunder wrote: With the new vehicle setup, I've been seeing a lot of two-man tank teams. One will be in front firing, will get hit a few times, back out, and the second pulls up and starts firing. To OP: You asked why do AV keep shoot...
- by Tebu Gan - at 2013.12.11 17:32:00
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2118. Tanks - Gunnlogi - in General Discussions [original thread]
Stinker Butt wrote: Takahiro Kashuken wrote: AV is stupid thats why I haven't played yet, so I'm not going to argue much except for what I'm reading here. So if I understand right, the AV player is supposed to start attacking the tank g...
- by Tebu Gan - at 2013.12.11 15:04:00
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2119. Tanks - Gunnlogi - in General Discussions [original thread]
Lot of rage against tanks! Not but a few days ago, people laughed at my gunnlogi. For 6 months I drove that imbalanced piece of ****, and now look. Gods I can't begin to tell you how many tanks I've blown up. Explosions, everywhere. The speed is...
- by Tebu Gan - at 2013.12.11 13:47:00
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2120. [bug/unwanted behavior] shield regen not stopped by swarms and op militia nitrous - in Feedback/Requests [original thread]
Flix Keptick wrote: Tebu Gan wrote: Flix Keptick wrote: Swarms do not stop the shield regen on shield vehicles that have activated a hardener (damage threshold too high for regen?). This makes shield vehicles invulnerable to swarms. Mili...
- by Tebu Gan - at 2013.12.11 02:00:00
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