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681. There's no way - in General Discussions [original thread]
Consider this. Dogfighting is for fighter craft Transporting soldiers is for Dropships, whether they have a weapon on their nose or not. Imagine two helicopters trying to shoot each other down, but the pilots are just holding pistols out the ...
- by Talos Vagheitan - at 2015.07.17 13:43:00
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682. Something needed for new players. - in Feedback/Requests [original thread]
Lady MDK wrote: Terry Webber wrote: I suggested this once but someone commented that it would a lot of work to record a voice actor for Codex entries. I would still like to have it though. Seems it was easy enough to do for Valkyrie. You ...
- by Talos Vagheitan - at 2015.07.17 13:14:00
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683. Make "Restock To" the default restock option - in Feedback/Requests [original thread]
Terry Webber wrote: I still use the current default restock option for individual components of my fittings so they don't become unusable because of just one module. For example, if I have 50 of the same suit that has two armor modules equipped...
- by Talos Vagheitan - at 2015.07.17 05:29:00
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684. Dropships should be removed. - in General Discussions [original thread]
rizan baig wrote: In all honesty, no, fighter jets aren't a good idea for Dust. It's just not that kind of game.... It's exactly the kind of game for jets, just none of the right maps for jets. Anyways, this is a troll thread. Let's all...
- by Talos Vagheitan - at 2015.07.17 05:06:00
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685. Make "Restock To" the default restock option - in Feedback/Requests [original thread]
I'm sure it's what most people use. Especially on fittings that may have Aur items fitted Would save those few precious seconds when you have to restock in the middle of battle.
- by Talos Vagheitan - at 2015.07.17 05:03:00
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686. Minor APEX tweak. - in Feedback/Requests [original thread]
When your move your sights across an APEX suit instead of reading PRO , it should simply read APEX They're not real Prototype suits anyway, and it's annoying to have to double check the dead bodies to see if it was really a prototype suit you...
- by Talos Vagheitan - at 2015.07.17 04:47:00
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687. Killed/Killed by - in Feedback/Requests [original thread]
Minor request. When killed by a player would be interesting to see Killled: X times Killed by: X times
- by Talos Vagheitan - at 2015.07.17 04:41:00
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688. CPM Candidates, why vote for them? - in General Discussions [original thread]
Fox Gaden wrote: Talos Vagheitan wrote: 501st Headstrong wrote: [quote=TheD1CK] We all want Dust ported. Till that day however, how we can enrich this beautiful gem on PS3 is all we can do. This is exactly right. First impression...
- by Talos Vagheitan - at 2015.07.16 19:35:00
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689. Why this game is still alive? - in General Discussions [original thread]
"Per lots of players predictions " Don't mistake a few loud voices for community consensus
- by Talos Vagheitan - at 2015.07.16 19:33:00
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690. What was the first game you ever owned/played? - in The Locker Room [original thread]
Wish I could remember. Something either on NES or an early 90's PC.
- by Talos Vagheitan - at 2015.07.16 18:26:00
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691. Spawn timer modification by suit size - in Feedback/Requests [original thread]
I've amended the numbers. No reason to punish anyone
- by Talos Vagheitan - at 2015.07.16 18:21:00
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692. [Idea] Dynamic Scan Profiles - in Feedback/Requests [original thread]
Updated
- by Talos Vagheitan - at 2015.07.16 17:22:00
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693. Spawn timer modification by suit size - in Feedback/Requests [original thread]
Apologies to heavies. This is just a brainstorm. What would everyone think of modifying your spawn timer slightly depending on what size suit you are wearing? Light frames: -5% spawn time Med frames: No change Heavy frames: +% spawn time. ...
- by Talos Vagheitan - at 2015.07.16 17:19:00
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694. CPM Candidates, why vote for them? - in General Discussions [original thread]
501st Headstrong wrote: [quote=TheD1CK] We all want Dust ported. Till that day however, how we can enrich this beautiful gem on PS3 is all we can do. This is exactly right. First impressions are very important. Look back at all the ini...
- by Talos Vagheitan - at 2015.07.16 16:00:00
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695. Encourage FW loyalty with War Hero SKINs - in Feedback/Requests [original thread]
Ripley Riley wrote: Talos Vagheitan wrote: Right now we have the Marine LP SKINS. I'd like to see Factional: - (Perhaps) Recruit SKIN - Marine SKINs (Current LP SKIN) - Officer SKINs - General SKINs All of them progressively harder to get,...
- by Talos Vagheitan - at 2015.07.16 15:34:00
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696. I don't need to see the word victory for 10 minutes after every ... - in General Discussions [original thread]
At least you're not staring at 'DEFEAT' for 10 mins...
- by Talos Vagheitan - at 2015.07.16 15:25:00
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697. Encourage FW loyalty with War Hero SKINs - in Feedback/Requests [original thread]
Luther Mandrix wrote: How about Battle Damaged Skins that look like they went through @#$% Awesome idea.
- by Talos Vagheitan - at 2015.07.16 15:03:00
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698. Encourage FW loyalty with War Hero SKINs - in Feedback/Requests [original thread]
Ripley Riley wrote: 501st Headstrong wrote: The War Hero skins are a great idea, but it gives me pause. Do all these skins impact performance? No, they should not have an ISK, LP cost, only usable at Ranks 9, and Rank 10. You have already b...
- by Talos Vagheitan - at 2015.07.16 14:56:00
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699. Encourage FW loyalty with War Hero SKINs - in Feedback/Requests [original thread]
Yes please! To live up to the title of 'War Hero SKIN', I'd hope they would be very difficult to obtain. - Rank 10 - 10 mill ISK + 500,000 LP True loyalists only
- by Talos Vagheitan - at 2015.07.16 14:02:00
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700. CPM Election and a bad feeling - in General Discussions [original thread]
Aeon Amadi wrote: Judge is all the evidence you'll ever need that the typical voter is uninformed and unenlightened. It's a sad fact but, Viktor hit it right on the marker. Even if this CPM turns out to be a wash (which it probably will be,...
- by Talos Vagheitan - at 2015.07.16 13:57:00
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