Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2361. [FEEDBACK] Matchmaking is at an all time LOW - in Feedback/Requests [original thread]
I'll agree that matchmaking should do more to balance teams. As for the rest, -Late joining can't be helped unless you want to stop replacing players who quit games -As far as I know menu freezing has been fixed, and although Scotty can be a mi...
- by Talos Vagheitan - at 2013.11.10 20:02:00
|
2362. Request: add quadrants to the overview map - in Feedback/Requests [original thread]
A grid coordinate overlay would be very handy for communication. Especially for telling someone where to place an orbital. Although it would look more like: X-132.2 Y-542.3 Either way +1
- by Talos Vagheitan - at 2013.11.10 17:14:00
|
2363. [Request] Dropshhip Feature - in Feedback/Requests [original thread]
I don't want to sound rude, but none of that is necessary. Dropships are quite easy to hover stationary once you get the hang of it. As for a target button, get on your mic and talk to your gunners. Spinning the camera around trying to lock on to ...
- by Talos Vagheitan - at 2013.11.10 16:49:00
|
2364. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
I always hated the scramble to destroy all the neutral turrets right off the bat. I feel that destroying a neutral turret should offer zero WP, only reward destruction of enemy controlled turrets.
- by Talos Vagheitan - at 2013.11.10 16:45:00
|
2365. CCP you NEED to balance this game out in MOST areas and S T O P procrastinating ... - in Feedback/Requests [original thread]
I don't understand what getting killed by a shotgun at close range is worth forum-raging about... What do you think the shotgun is for?
- by Talos Vagheitan - at 2013.11.10 07:15:00
|
2366. Remove message of "Some margin of error" - in Feedback/Requests [original thread]
Minako Nakajima wrote: Bad game design as usual... Thanks for the helpful input.
- by Talos Vagheitan - at 2013.11.10 07:11:00
|
2367. [Request] Dropshhip Feature - in Feedback/Requests [original thread]
Sorry guys, but practice makes perfect. You'll get the hang of it eventually.
- by Talos Vagheitan - at 2013.11.10 06:50:00
|
2368. [Request] Awards/Stats - in Feedback/Requests [original thread]
Cool idea. I'd be happy with just a medal system though, rather than handing out officer weapons like candy. I would prefer the medals to also be quite hard to obtain.
- by Talos Vagheitan - at 2013.11.10 03:03:00
|
2369. 13ear - in General Discussions [original thread]
Cat Merc wrote: Never understood ragequitting. If you quit everytime you meet a challenge, you will never improve. It took an entire team of thales to make me quit :\ Thale's need to die at ALL costs
- by Talos Vagheitan - at 2013.11.10 02:56:00
|
2370. [Requests] The issues about (stationary) turrets. - in Feedback/Requests [original thread]
Right now I think the turrets are highly underrated in terms of strategic value. An operator spec'ed into turret operation, combined with a repairman with a Rep Tool designed for vehicles, would be a pretty deadly combo. Especially for limiting e...
- by Talos Vagheitan - at 2013.11.10 02:33:00
|
2371. [Request] Awesome opening cinematic - in Feedback/Requests [original thread]
This is the hook, a players first impression of the game. It needs to be awesome. CCP, here's a cool cinematic I just thought of that you can feel free to animate.... OPENING The screen is black except for what looks like dust particles ...
- by Talos Vagheitan - at 2013.11.10 02:27:00
|
2372. request- bieng able to crouch directly from sprint - in Feedback/Requests [original thread]
Agree, and for that matter, how about performing any action directly from sprint. Reload, shoot, deploy equipment etc. +1
- by Talos Vagheitan - at 2013.11.10 01:18:00
|
2373. Buy Isk - in Feedback/Requests [original thread]
Dust will never be pay-to-win
- by Talos Vagheitan - at 2013.11.09 22:28:00
|
2374. [Request] Make the PS Move a viable alternative to DS3 and KB/M - in Feedback/Requests [original thread]
(Bumping an ancient thread) But +1 One game that did an excellent job of incorporating the MOVE controller was SOCOM 4. It worked great, and largely thanks to the dynamic deadzone. I know CCP has much bigger fish to fry, but this would be cool ...
- by Talos Vagheitan - at 2013.11.09 21:23:00
|
2375. [feedback] grenades3w - in Feedback/Requests [original thread]
CLONE117 wrote: not a great idea as to many problems would come from it. and most of the nade spam to begin with just involves core locus and adv nades so i dont see this as solving the "problem" Exactly what are these "many problems" you're...
- by Talos Vagheitan - at 2013.11.09 21:15:00
|
2376. [Detailed Proposal] Revised Planetary Conquest System - in Feedback/Requests [original thread]
Actually looks really good +1
- by Talos Vagheitan - at 2013.11.09 21:13:00
|
2377. Teleportation Gernade - in Feedback/Requests [original thread]
How about just a smoke bomb for scouts?
- by Talos Vagheitan - at 2013.11.09 21:11:00
|
2378. [Request] More control over chat channels - in Feedback/Requests [original thread]
Legit. +1
- by Talos Vagheitan - at 2013.11.09 21:09:00
|
2379. [Request] Supply depot, need to repair - in Feedback/Requests [original thread]
Atleast increase the cooldown time to change suits at the depot I say. And probably remove invulnerability when you change suits.
- by Talos Vagheitan - at 2013.11.09 20:29:00
|
2380. Matchmaking Method - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: It's a pretty good method actually. Though, instead of having a point system based on total SP for the character, I think it'd be better if it was based on WP/death. That way people with SP spread over many roles aren't ...
- by Talos Vagheitan - at 2013.11.09 20:26:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |