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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.07.25 06:20:00 -
[1] - Quote
The New Player Experience drastically needs an overhaul.
None of this should be too surprising, these things are commonly asked for, but I feel it's important to keep the conversation going.
Yes, it's late in Dust to fix the NPE, but we have to get it right at some point, and when this game eventually gets ported, the first impression will be very important. NPE better be damn good.
Update, tweak, improve existing balance issues etc. All that is great, but means nothing if players aren't around to see it.
Dust needs to improve its NPE 3 years ago. This should be bumped up as a priority. So many people try Dust, struggle with things that don't need to be so difficult or confusing and stop playing.
Dust needs
- A better tutorial system - Something like this - Auto-squad feature in the Academy - A better academy: Starter fits only, KD ratio not recorded. - A steady progression: Starter fit academy matches > a detailed and improved fitting tutorial > Public matches etc. - Corporation advertising: - Better ranking system - A better explanation on fittings, including a better UI, and things like a 'compare items' menu - 1 free non-tradeable respec
Please make this a priority CCP
CPM Platform
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Silver Strike44
731
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Posted - 2015.07.27 05:07:00 -
[2] - Quote
Absolutely. Outside of a port, this is the single most importamt thing for the game at this point, but I probably dont need to tell you that. Although all of these would would be great and are highly necessary, I would like to see corporation advertisement over these other things if I had to choose. I believe that the most important thing for new players is getting in with people who can help them in various ways. The tool would let the community better do what the community has been forced to do: keep itself alive. As a final note, the respec could be given a few million skill points in to avoid it being totally wasted.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.27 17:19:00 -
[3] - Quote
Let us not easily forget that the NPE of Dust has improved over the past few months. But I am still in agreement with the OP that is still needs work and it should be priority.
Dust 514 should follow Eve Online's example of a NPE. A highly interactive tutorial that shows up on the field outside the confines of the merc quarters which is similar to how visual indicators are used in Eve Online with anomalies and sites is a great starting point.
The new Progression window not only needs to expand but also become a little more intuitive and more aesthetically pleasing to the eye such as how Eve Online's Interbus Ship Identification System (I.S.I.S.) is right now.
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Adipem Nothi
Nos Nothi
12
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Posted - 2015.07.27 18:41:00 -
[4] - Quote
You're always on point, Talos. +1
If I were a newbro today, the one thing most likely to keep me coming back for more is a feeling of progress. What do you think about accelerating early career advancement? In my mind, getting our newbros battle-ready faster couldn't hurt, especially if it keeps them around long enough for Dust to set its oft addictive hooks. Below is an old idea along those lines; would love to hear your thoughts:
* Kill a merc with more SP than you, receive a small bonus to EOM SP earnings. * Kill a merc with substantially more SP than you, receive a substantial bonus to EOM SP earnings. * Kill a merc in higher meta gear than yours, receive a small Isk bonus EOM. * Kill a merc in substantially higher meta gear than yours, receive a substantial Isk bonus EOM.
Given enough time and activity, newbros would begin to close the experience and wealth gap which separates them from veterans. This could make for rapid, activity-focused and performance-driven career advancement.
Shoot scout with yes. - Ripley Riley (for CPM2)
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Llast 326
An Arkhos
8
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Posted - 2015.07.27 19:19:00 -
[5] - Quote
Adipem Nothi wrote:You're always on point, Talos. +1
If I were a newbro today, the one thing most likely to keep me coming back for more is a feeling of progress. What do you think about accelerating early career advancement? In my mind, getting our newbros battle-ready faster couldn't hurt, especially if it keeps them around long enough for Dust to set its oft addictive hooks. Below is an old idea along those lines; would love to hear your thoughts:
* Kill a merc with more SP than you, receive a small bonus to EOM SP earnings. * Kill a merc with substantially more SP than you, receive a substantial bonus to EOM SP earnings. * Kill a merc in higher meta gear than yours, receive a small Isk bonus EOM. * Kill a merc in substantially higher meta gear than yours, receive a substantial Isk bonus EOM.
Given enough time and activity, newbros would begin to close the experience and wealth gap which separates them from veterans. This could make for rapid, activity-focused and performance-driven career advancement. Along these linesGǪ We've seen that Daily Missions can be persistent. Could newbros benefit from stacked missions with high payouts of both ISK (for skill books) and SP? This way they will see progress on these persistent missions, which has a positive effect on experience, but they could be discontinued once they have achieved each goal. Missions could include X kills X WP X Objectives X Installations
All of these totalling enough bonus SP and ISK to help close the new player gap, and still encouraging learning the facets of the game.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.07.28 03:31:00 -
[6] - Quote
Llast 326 wrote:Adipem Nothi wrote:You're always on point, Talos. +1
If I were a newbro today, the one thing most likely to keep me coming back for more is a feeling of progress. What do you think about accelerating early career advancement? In my mind, getting our newbros battle-ready faster couldn't hurt, especially if it keeps them around long enough for Dust to set its oft addictive hooks. Below is an old idea along those lines; would love to hear your thoughts:
* Kill a merc with more SP than you, receive a small bonus to EOM SP earnings. * Kill a merc with substantially more SP than you, receive a substantial bonus to EOM SP earnings. * Kill a merc in higher meta gear than yours, receive a small Isk bonus EOM. * Kill a merc in substantially higher meta gear than yours, receive a substantial Isk bonus EOM.
Given enough time and activity, newbros would begin to close the experience and wealth gap which separates them from veterans. This could make for rapid, activity-focused and performance-driven career advancement. Along these linesGǪ We've seen that Daily Missions can be persistent. Could newbros benefit from stacked missions with high payouts of both ISK (for skill books) and SP? This way they will see progress on these persistent missions, which has a positive effect on experience, but they could be discontinued once they have achieved each goal. Missions could include X kills X WP X Objectives X Installations All of these totalling enough bonus SP and ISK to help close the new player gap, and still encouraging learning the facets of the game.
I like the concept of persistent missions. Instead of daily or weekly missions, new players should start off with at least a handful of persistent missions that will continue until the new player completes all of them. Once they completed these persistent missions, they would get a free non-tradeable respec item. They would then graduate automatically from the academy and move on to the pub/FW matches.
My recommendations:
Hack 75 installations Kill 100 enemies Hack 25 objectives Get 50 kill assists Travel 100,000 meters Join and Complete 25 matches
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Llast 326
An Arkhos
8
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Posted - 2015.07.28 04:30:00 -
[7] - Quote
Maken Tosch wrote:Llast 326 wrote:Adipem Nothi wrote:You're always on point, Talos. +1
If I were a newbro today, the one thing most likely to keep me coming back for more is a feeling of progress. What do you think about accelerating early career advancement? In my mind, getting our newbros battle-ready faster couldn't hurt, especially if it keeps them around long enough for Dust to set its oft addictive hooks. Below is an old idea along those lines; would love to hear your thoughts:
* Kill a merc with more SP than you, receive a small bonus to EOM SP earnings. * Kill a merc with substantially more SP than you, receive a substantial bonus to EOM SP earnings. * Kill a merc in higher meta gear than yours, receive a small Isk bonus EOM. * Kill a merc in substantially higher meta gear than yours, receive a substantial Isk bonus EOM.
Given enough time and activity, newbros would begin to close the experience and wealth gap which separates them from veterans. This could make for rapid, activity-focused and performance-driven career advancement. Along these linesGǪ We've seen that Daily Missions can be persistent. Could newbros benefit from stacked missions with high payouts of both ISK (for skill books) and SP? This way they will see progress on these persistent missions, which has a positive effect on experience, but they could be discontinued once they have achieved each goal. Missions could include X kills X WP X Objectives X Installations All of these totalling enough bonus SP and ISK to help close the new player gap, and still encouraging learning the facets of the game. I like the concept of persistent missions. Instead of daily or weekly missions, new players should start off with at least a handful of persistent missions that will continue until the new player completes all of them. Once they completed these persistent missions, they would get a free non-tradeable respec item. They would then graduate automatically from the academy and move on to the pub/FW matches. My recommendations: Hack 75 installations Kill 100 enemies Hack 25 objectives Get 50 kill assists Travel 100,000 meters Join and Complete 25 matches Pretty much what I had in mind, though I had thoughts of continuity after the Academy with scaling rewards as players gain a handle on concepts.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Cross Atu
OSG Planetary Operations Covert Intervention
5
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Posted - 2015.07.28 05:40:00 -
[8] - Quote
Llast 326 wrote:Maken Tosch wrote:Llast 326 wrote:Adipem Nothi wrote:You're always on point, Talos. +1
If I were a newbro today, the one thing most likely to keep me coming back for more is a feeling of progress. What do you think about accelerating early career advancement? In my mind, getting our newbros battle-ready faster couldn't hurt, especially if it keeps them around long enough for Dust to set its oft addictive hooks. Below is an old idea along those lines; would love to hear your thoughts:
* Kill a merc with more SP than you, receive a small bonus to EOM SP earnings. * Kill a merc with substantially more SP than you, receive a substantial bonus to EOM SP earnings. * Kill a merc in higher meta gear than yours, receive a small Isk bonus EOM. * Kill a merc in substantially higher meta gear than yours, receive a substantial Isk bonus EOM.
Given enough time and activity, newbros would begin to close the experience and wealth gap which separates them from veterans. This could make for rapid, activity-focused and performance-driven career advancement. Along these linesGǪ We've seen that Daily Missions can be persistent. Could newbros benefit from stacked missions with high payouts of both ISK (for skill books) and SP? This way they will see progress on these persistent missions, which has a positive effect on experience, but they could be discontinued once they have achieved each goal. Missions could include X kills X WP X Objectives X Installations All of these totalling enough bonus SP and ISK to help close the new player gap, and still encouraging learning the facets of the game. I like the concept of persistent missions. Instead of daily or weekly missions, new players should start off with at least a handful of persistent missions that will continue until the new player completes all of them. Once they completed these persistent missions, they would get a free non-tradeable respec item. They would then graduate automatically from the academy and move on to the pub/FW matches. My recommendations: Hack 75 installations Kill 100 enemies Hack 25 objectives Get 50 kill assists Travel 100,000 meters Join and Complete 25 matches Pretty much what I had in mind, though I had thoughts of continuity after the Academy with scaling rewards as players gain a handle on concepts. If Dust had a lifetime set of awards they could help toward new player advancement with one time earnings of SP, ISK, LR exp, LP or Skillbooks. Tailor the reward to the action that unlocks it to keep things intuitive and it becomes a teaching tool as well as a bit of a mini-game. Glad to see this staying on the radar.
A one time respec upon graduating the academy would certainly be useful and I doubt it would pose a tech problem either (but as ever that's not certain until a Dev says so of course).
If we could establish an ISD style program it would do wonders to have universal help chats, or clearly marked training squads for the newbros.
Corp advertising is something that's been looked into but there are some unexpected sever side tech issues that forced it to the back burner AFAIK, I believe it has something to do with features that were being rebuilt EVE side, price of a shared universe I suppose.
Heartily agree with the OP regarding fittings info and UI. The new progression system is a boon compared to Dust without it but added functionality such as a compare feature would take that further.
Simple PvE would also help, allowing newbros the chance to test their fits and tactics in a less chaotic environment and giving trainers a more controlled context in which to teach.
Auto-squad seems useful, it could even be worthwhile game wide so long as players retained the option to turn it off.
+1 to the OP, NPE is fundamental to game health and deserves priority status.
CPM 1, reelection platform here.
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