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101. legion is a thief petition for ps4 version - in Feedback/Requests [original thread]
I have spent large amounts of time and energy into dust, and legion has killed this the premise on which I began playing dust was that it was free, unique, and dynamic now to have this taken away and have my account more or less ported over from...
- by Talon Paetznick II - at 2014.07.28 20:17:00
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102. scouts don't need a nerf, tanking does - in Feedback/Requests [original thread]
brick tanking has been a huge issue since 1.8 the shield module changes make speed tanking viable but the galente armor tank needs addressing, nerfing cpu and pg ENCOURAGES brick tanking as armor mods are by far the easiest to fit simply set a mov...
- by Talon Paetznick II - at 2014.07.26 04:25:00
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103. rattati on your titles thread - in Feedback/Requests [original thread]
one more thing is this thread https://forums.dust514.com/default.aspx?g=posts&t=168436&find=unread I would seriously like to see more weapon mods if you would like to comment simply reply on THAT thread
- by Talon Paetznick II - at 2014.07.25 17:33:00
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104. rattati on your titles thread - in Feedback/Requests [original thread]
third idea your title appears by your name or in your player info. possibly at the end of factional matches, as a column in the leader-board showing rank in a column like WP, K/D, name, and corp idea four passive bonuses to suits and weapo...
- by Talon Paetznick II - at 2014.07.25 17:27:00
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105. rattati on your titles thread - in Feedback/Requests [original thread]
I liked the titles idea in this thread https://forums.dust514.com/default.aspx?g=posts&t=167734 so I would like to expand upon it perhaps blueprints associated with factional rank become available for purchase in the LP store after a cert...
- by Talon Paetznick II - at 2014.07.25 17:20:00
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106. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Deathonswift wrote: Talon Paetznick II wrote: like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light...
- by Talon Paetznick II - at 2014.07.21 02:07:00
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107. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Bradric Banewolf wrote: Velociraptor antirrhopus wrote: calvin... there have been carbon copies of your thread ever since the cloak came out... and it's always been laughed at because the only thing that made the cloak OP was its dampening...
- by Talon Paetznick II - at 2014.07.19 14:05:00
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108. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Deathonswift wrote: Talon Paetznick II wrote: like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light...
- by Talon Paetznick II - at 2014.07.18 05:17:00
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109. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Bradric Banewolf wrote: Mr. Calvin b is right, and we all know it. Like the flaylock pistol before it, the cloak is being abused?! There is no fixing this item, however?! Unless we are able to scan cloaks, they need to be removed. Cool trick, b...
- by Talon Paetznick II - at 2014.07.18 05:02:00
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110. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Deathonswift wrote: Talon Paetznick II wrote: like I said fitting bonus and soft caps make assault the only practical user of said mods like how scouts have cloaks assault suits gain insane weapon costimizability and have a jacked up light...
- by Talon Paetznick II - at 2014.07.18 04:51:00
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111. Nova Knives are getting 50% efficiency to vehicles - in General Discussions [original thread]
CommanderBolt wrote: A Futuristic blade variant that is an Anti Vehicle melee weapon..... Sounds like a bloody good and unique Idea! As a variant of the NK`s, hell yes! I would spec into that. so... we slash their tires and the car explodes ...
- by Talon Paetznick II - at 2014.07.18 04:25:00
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112. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Deathonswift wrote: Now, while we're at it, let's ditermine what slot these will go into. Personally, these are technically mods, so I propose allocating them to the high slot, or equipment. In the equipment slots, players are going to have cho...
- by Talon Paetznick II - at 2014.07.18 04:20:00
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113. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Fizzer94 wrote: Ignoring Numbers, I'll share all of my weapon upgrade ideas. Heat Sink - Reduces Heat Buildup Heat Vent - Increase Cooldown and Feedback recovery speeds Muscle Memory Stimulant - Increases Reload Speed Weapon Cycler - Increases...
- by Talon Paetznick II - at 2014.07.17 14:46:00
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114. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
Fizzer94 wrote: Deathonswift wrote: This is the part where someone is supposed to say, *Ahem*, "F**K**G GENIUS!!!!" So I thought I'd go ahead and ask where the hell this suggestion has been for the last TWO frecking years!?!? Its been th...
- by Talon Paetznick II - at 2014.07.17 14:44:00
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115. new wepon mods proposal, heat sink and more @ Rattati - in Feedback/Requests [original thread]
heat sink (high slot): reduce heat buildup by use of heat dissipating coolants 10 / 15 / 20 optics (high or low slot you tell me): increase weapon zoom with aid of microtelascopics 20 / 30 / 40 clip size(high slot): increase magazine capacity ...
- by Talon Paetznick II - at 2014.07.17 04:03:00
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116. The reason everyone dual tanks - in General Discussions [original thread]
Cat Merc wrote: Mikey Ducati wrote: Eh, who are yall to decree what has no place here? Thats customization at work. And Sgt Kirk do you even play or do you just visit forums to spread your old man "get off my lawn" rants. All you dudes do...
- by Talon Paetznick II - at 2014.07.17 03:23:00
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117. I am a proud scrubsuit using S.O.B - in General Discussions [original thread]
Foley Jones wrote: RedPencil wrote: You remind me a guys who stand behind the rock out site the city, wear 'Templar' Sentinel A-l and use Rail Rifle shot down blueberry. I end up sneak behind and toss him with RE. Hopefully It wasn't you coz...
- by Talon Paetznick II - at 2014.07.13 01:04:00
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118. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Jonny D Buelle wrote: This has been discussed over and over. I think I'll just copy and paste my usual response: I don't think JLAVs should be removed at all. This is a sandbox (with very little sand) game thats in...
- by Talon Paetznick II - at 2014.07.11 15:52:00
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119. rattiti wanted: weapon mods need expanding, damage mods aren't e... - in Feedback/Requests [original thread]
the solution is easy put a soft cap on all stats so that OP doesn't happen with ROF for the CR or clip size for the HMG this way you can still fit modules while avoiding OP
- by Talon Paetznick II - at 2014.07.11 15:41:00
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120. this game needs to be fixed - in General Discussions [original thread]
Monkey MAC wrote: Eko Sol wrote: Monkey MAC wrote: [quote=Eko Sol]In Dust's case I have a serious issue with the debate for P2W. 1st, the best uplink in the game is AUR if you don't go into the LP store. Even if you only get 5 spawns jus...
- by Talon Paetznick II - at 2014.07.11 13:08:00
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