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TakeCover OrDie
Not Guilty EoN.
55
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Posted - 2013.07.13 18:37:00 -
[1] - Quote
Dear CCP and fellow tankers. After talking to a few tankers and after playing DUST514 over a year and many other fps shooters as tanks, we are creating a friendly petition for tanks. This is not a rage post and we don't want any crying or complaining or we won 't be taken seriously. Here's is a list of things we currently want, if you agree respond and your name will be put on the list if you want something on the list that you don't see please feel free to say so in a response and we might add it to the list.
First things on the list is- prototype tanks and pilot drop-suits.
The reason we want proto tanks back and pilot dropsuits back is so that in p/c we can actually be more effective instead of having to take a basic level one tank against proto anti-armor.
2nd thing on the list is to either reduce the effective range of forge guns and swarm launchers or at least increase the tanks blaster effective range. In so many matches especially in p/c due to the fact that dropships don't have a hight ceiling, anti-armor can destroy tanks in a matter of seconds. Sure on some maps theirs cover but on most maps theirs wide open fields and some buildings are high enough to see over cover. In some situations we can get some hits on anti-armor but smart forge guns simply pop in and out and sit at awkward angles where their simply is no cover.
3rd thing we want is to possibly add some better armor resistance. Me personally I am a shield tanker so it takes a little bit more avs to kill me but my friends the armor tankers just have people run up and throw 3 lai dai avs instantly killing them or they'll just throw down a nano hive and throw 6-10 in a matter of seconds.
4th thing Now me personally don't want tanks to be OP, but they should be able to decently handle themselves and anti-armor should have to put some effort. I personally have done it and i've had it happen to me but me single handedly can kill a madrugar with 3-4 swarm and a little bit more for gunnlogis with barely any effort. Tanks have a in-effective radar so i can either drive a logi lav and come up behind them and kill them before they know what hit them or do what my friend DOC DDD does and take a proto swarm on a caldari logi suit stack 5 complex damage mods and me personally have seen him drop 1.5 mill dollar tanks in 2 shots. It took 3-4 to drop my gunnlogi with resistance amps.
CCP, the biggest problem is, if you want tanks to be easily destroyed which many fps games do like bf3, at least make them cheap then. If the turret costs were produced and we could actually make profit off tanking, then their would be no problem. But if i have to spend 600-1.5 mill for one tank that can't even last through the match, we're just losing money, not gaining, and that shouldn't happen. In my AR suit that costs 12k or less, even if i die 20 times i still make a profit. This game is about making money not losing money but i know some people use 3-4 proto AR suits a match and lose money, you don't have to call that many you can switch to a less expensive suit. Tanks dont have that option, we lose one and we're done. Last build i used to be capable of running militia tanks that were 160k so if i died i would make profit. But now that's not possible because 1-2 swarms can destroy them and their more expensive now due to turret costs.
So that's the 5th thing, possibly reducing the price. When the drop ship pilots asked for a buff you instead decreased the price and it was alright. When can tanks get a decreased price?
Please respond to this petition and ask to have your name put on the list. Remember this is not a rage post if you have feedback or requests for this petition please feel free to comment. Thank you.
ATTENTION ANY ADDED INFORMATION WILL BE POSTED UNDER HERE FOLLOW BY THE LIST OF SUPPORTERS |
TakeCover OrDie
Not Guilty EoN.
55
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Posted - 2013.07.13 18:37:00 -
[2] - Quote
asdf |
TakeCover OrDie
Not Guilty EoN.
55
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Posted - 2013.07.13 18:38:00 -
[3] - Quote
sadf |
Rian CuThalion
D3LTA FORC3 Inver Brass
57
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Posted - 2013.07.13 18:45:00 -
[4] - Quote
I hope you realize this is for RP and lore. This should be posted in reques/feedback. Keep it in the proper forum! Read the sticky before you post! |
Denak Kalamari
BurgezzE.T.F
226
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Posted - 2013.07.13 19:45:00 -
[5] - Quote
CCP? DUST 514? Have you taken too many boosters since you're talking nonsense? |
Rian CuThalion
D3LTA FORC3 Inver Brass
58
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Posted - 2013.07.13 19:49:00 -
[6] - Quote
Denak Kalamari wrote:CCP? DUST 514? Have you taken too many boosters since you're talking nonsense?
I think this is what happens when you go through too many clones in a short amount of time. Not sure what this disorder is called yet. We shall have to name it something clever! |
Void Echo
Internal Error. League of Infamy
589
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Posted - 2013.07.13 22:01:00 -
[7] - Quote
dude, one thread of this was enough, keep it in the general discussion, that's where it belongs and where its most usefull |
steadyhand amarr
Royal Uhlans Amarr Empire
875
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Posted - 2013.07.13 23:01:00 -
[8] - Quote
meh report it and move along sure a mod will come along on monday and do the needed |
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GM Vegas
Game Masters C C P Alliance
587
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Posted - 2013.07.14 13:31:00 -
[9] - Quote
Moved to the appropriate section |
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RINON114
B.S.A.A. General Tso's Alliance
280
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Posted - 2013.07.14 13:42:00 -
[10] - Quote
Disagree entirely. I run a Soma with some basic skills in vehicle upgrades. I like the fact that I can be destroyed and I like the fact that others can be destroyed too. I met several tanks today that were hardly scratched by two lots of advanced AV firing at them. The reason is because they were very aware of their surroundings, which is what makes a good tanker.
I don't think the rest of the community wants back the god mode tanks you had in Chromosone. |
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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
291
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Posted - 2013.07.14 14:08:00 -
[11] - Quote
RINON114 wrote:Disagree entirely. I run a Soma with some basic skills in vehicle upgrades. I like the fact that I can be destroyed and I like the fact that others can be destroyed too. I met several tanks today that were hardly scratched by two lots of advanced AV firing at them. The reason is because they were very aware of their surroundings, which is what makes a good tanker.
I don't think the rest of the community wants back the god mode tanks you had in Chromosone.
Read this
Peace, Godin |
RINON114
B.S.A.A. General Tso's Alliance
280
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Posted - 2013.07.14 14:19:00 -
[12] - Quote
Godin Thekiller wrote:RINON114 wrote:Disagree entirely. I run a Soma with some basic skills in vehicle upgrades. I like the fact that I can be destroyed and I like the fact that others can be destroyed too. I met several tanks today that were hardly scratched by two lots of advanced AV firing at them. The reason is because they were very aware of their surroundings, which is what makes a good tanker.
I don't think the rest of the community wants back the god mode tanks you had in Chromosone. Read thisPeace, Godin You're just too cool for me. Swearing is beyond my clearly childish perceptions and thus I concede to you, almighty.
Oh no wait! That would make me into precisely what your (incredibly funny) joke was telling me I am.
Honestly, you might try and argue against the position and not the person, it might work in your favour. You might also consider that I am open to suggestions on this matter, as any reasonable person would be in a discussion. I happen to think a price drop for tanks is exactly what is needed.
Whether you agree or not with this is up to you, but tanks were FAR too strong in Chromosone. |
Shijima Kuraimaru
WarRavens League of Infamy
258
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Posted - 2013.07.14 20:36:00 -
[13] - Quote
I find it funny how you're calling for a heavy man portable rail cannon (Forge Gun) to have less range than a heavy vehicle mounted blaster turret. Currently Forge gunners, and other rail HAVs, are the only response to redline rail snipers outside of wasting an OB on a single target.
I'm disappointed that you also appear to want infantry based AV made nearly useless against HAVs. I do agree that AV grenades are over the top in damage output. But Assault suited SWARM wielders that stack enough damage mods to two shot your HAV, assuming you have decent fitting skills, are really squishy and will die quickly to everything on the field.
I do agree that LLAVs are too tough. Any LAV, regardless of type, out tanking an HAV should never happen. |
ECHO PACK
GamersForChrist Orion Empire
68
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Posted - 2013.07.14 20:45:00 -
[14] - Quote
the militia swam launcher needs to have its damage reduced or be removed. half of the opposing team shouldn't be able to instantly call out free suits to take a 1 million isk tank out then go back to being infantry |
Shijima Kuraimaru
WarRavens League of Infamy
258
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Posted - 2013.07.14 21:25:00 -
[15] - Quote
ECHO PACK wrote:the militia swam launcher needs to have its damage reduced or be removed. half of the opposing team shouldn't be able to instantly call out free suits to take a 1 million isk tank out then go back to being infantry
You seem to be forgetting that for every AV on the field, a team's ability to deal with infantry threats and to take and hold objectives is reduced. |
ECHO PACK
GamersForChrist Orion Empire
68
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Posted - 2013.07.14 23:56:00 -
[16] - Quote
Shijima Kuraimaru wrote:ECHO PACK wrote:the militia swam launcher needs to have its damage reduced or be removed. half of the opposing team shouldn't be able to instantly call out free suits to take a 1 million isk tank out then go back to being infantry You seem to be forgetting that for every AV on the field, a team's ability to deal with infantry threats and to take and hold objectives is reduced. You seem to be forgetting that if they chance suits by a supply depot they can easily switch back and they do 9/10 i also supprt this tread |
Shijima Kuraimaru
WarRavens League of Infamy
259
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Posted - 2013.07.15 00:55:00 -
[17] - Quote
ECHO PACK wrote:Shijima Kuraimaru wrote:ECHO PACK wrote:the militia swam launcher needs to have its damage reduced or be removed. half of the opposing team shouldn't be able to instantly call out free suits to take a 1 million isk tank out then go back to being infantry You seem to be forgetting that for every AV on the field, a team's ability to deal with infantry threats and to take and hold objectives is reduced. You seem to be forgetting that if they chance suits by a supply depot they can easily switch back and they do 9/10 i also supprt this tread
No, I'm not forgetting that. Just stating something that should be obvious during the time that mercs switch to AV to go hunting armor. |
TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 02:17:00 -
[18] - Quote
Signed, iv got a couple mil sp in madrugars and a full tank alt, it's ridiculous the situation :-( |
Arc-08
Horizons' Edge Orion Empire
17
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Posted - 2013.07.15 02:38:00 -
[19] - Quote
Honestly i don't see anything wrong with tanks. Even half decent tankers, and militia tanks can ALL still go 20-0 if they are smart about locating the AV and taking them out first. then moving on to the rest. |
TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 03:20:00 -
[20] - Quote
BUMP |
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TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 03:47:00 -
[21] - Quote
BUMP |
843 nerfnut96
BurgezzE.T.F
27
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Posted - 2013.07.15 04:19:00 -
[22] - Quote
Ok, so i have recently gotten back into tanking and vehicles on my alt. Over all i am rather satisfied with the vehicle side of things, except for one thing.... The vehicle engineering skill, it is rather useless the only thing it does is reduce the amount of CPU used by PG upgrades, meanwhile the electronics skill increases max CPU by 5% (which if you have at level 5 it shouldn't matter how much CPU the PG upgrade mods use), and as i recall in the last build the engineering skill bosted PG by 5% as well. Now what i am asking is that you return to that passive because i find that it is impossible to fit an effective tank without sacrificing either HP or reps, i understand that you may have been trying to reduce "god mode" tanks but if you ask me you almost made tanks unusable.
It would make game play much more enjoyable for vehicle operators if you would consider this request. |
TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 04:48:00 -
[23] - Quote
Signed again/bump |
Void Echo
Internal Error. League of Infamy
704
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Posted - 2013.07.15 04:58:00 -
[24] - Quote
wtf???? this thread is constantly being moved |
Landari Zeta
Exit Wound Heavy Industries
20
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Posted - 2013.07.15 05:02:00 -
[25] - Quote
Hey, I too love my HAV's and yes, I hate AVG's a lot. Not a little, a lot. That being said, please read below.
(I really need to make a copy/paste for this. I'm tired of constantly typing it.)
Okay, lets start with a history lesson.
The tank was designed during World War I as a means of breaking a stalemate and it carried itself into its golden age in WWII where tanks were a highly credible threat to infantry and vehicles. In the many years since then, there have been rapid advancements in the development of powerful anti-tank weaponry. In the modern age tanks are being put under more scrutiny as critics question the real effectiveness of tanks on the modern battlefield.
Sure, they have been met with success on the current battlefields of Iraq and Afghanistan, but shooting up dirt homes and blowing up infantry without an Air Force to back them up is hardly a real test of effectiveness. If anything IED's have proven shockingly effective against the tanks themselves.
Now, imagine any modern tank in a war against another powerful country. It would be absolute hell for a tank crew. Jets, Helicopters, UAVs, Land Mines, Anti-Tank Rockets that can be carried by several squads in a conflict zone, the list goes on. The attack helicopter itself might make tanks go extinct.
Now lets apply this to DUST 514. You have 4 technologically advanced nations slugging it out, each with their own strengths and weaknesses. Each would have many ways to murder a tank and its crew without much thought although only a few of those methods are actually currently in game.
So, what do we actually have in-game? Homing Missiles? Check. High Velocity Anti-Armor Weapons? Check. (Any Powerful Cannon or Railgun) Lightly Armored Tank Killers? Check. Other HAV's? Check.
This isn't even counting the Aircraft they are going to add further down the road. The HAV has a very rough road ahead of it and its up to you to decide its usefulness on the DUST 514 battlefield.
A Tank, or HAV in this case, should have two primary objectives: killing vehicles and structures. Without the ability to level any of the terrain or buildings, the HAV has significantly fewer uses other than killing other vehicles which undoubtedly would mostly be other HAV's. It hardly passes as an Anti-Infantry platform because of all the indestructible cardboard walls people hide behind before they toss AV Grenades while giggling at you.
And my last point is the current splash damage. There is none. Railguns are Large Missiles technically do, but they are nothing more than a light tickle to someone in a Scout Dropsuit. If they add Minmatar HAVs and the gun has no splash damage, its a hopeless case.
So basically what all this means is that an HAV is a near useless weapon unless you are in an open field playing peek-a-boo behind a rock. I know who you are.
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TechMechMeds
Swamp Marines
70
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Posted - 2013.07.15 06:05:00 -
[26] - Quote
Bump |
Tal-Rakken
DUST University Ivy League
23
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Posted - 2013.07.15 06:15:00 -
[27] - Quote
/signed
I like the general direction of the op although i am far from even being a mediocre hav pilot. frankly we'd probably see a lot less av if the mlt lav spam was "dealt with" |
TecNaWolf Profit
Ahrendee Mercenaries EoN.
0
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Posted - 2013.07.15 22:15:00 -
[28] - Quote
i think tanks should have countermeasures like in bf3 it made it harder to destroy the tank but not too hard |
TecNaWolf Profit
Ahrendee Mercenaries EoN.
0
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Posted - 2013.07.15 22:24:00 -
[29] - Quote
it would also be nice to have the ability to hot key modules to an unassigned button or key instead of folling around with the wonky scroll wheel |
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