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201. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Adipem Nothi wrote: Takahiro Kashuken wrote: 1. Gibberish, using a noob weapon so noob, it is the easiest weapon to use in the game and require 0 skill or aim 2. Higher risk but again easiest weapon to use in the game which require 0 aim...
- by Takahiro Kashuken - at 2014.08.19 14:58:00
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202. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Adipem Nothi wrote: Takahiro Kashuken wrote: Her Nibs wrote: As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep t...
- by Takahiro Kashuken - at 2014.08.19 13:39:00
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203. Swarm Launchers Now Like PeaShooters - in Feedback/Requests [original thread]
Her Nibs wrote: As a dedicated AV Profinciency 5 I am discussed at the way CCP has handled the Nerf of the Swarm Launcher. It's no buff when you add it up. The least you could of done is keep the feeling of power when you release the swarms to ...
- by Takahiro Kashuken - at 2014.08.19 12:18:00
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204. Rattatti make proto swarm suit ask Judge to fly in drop against you.... - in Feedback/Requests [original thread]
Proto/adv DS dont exist Also i bet judge gets shot down 1st time
- by Takahiro Kashuken - at 2014.08.19 12:15:00
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205. Rattati you could add more content by... - in Feedback/Requests [original thread]
Dont get your hopes up
- by Takahiro Kashuken - at 2014.08.19 12:14:00
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206. Fixing SP Sinks. - in Feedback/Requests [original thread]
Check the vehicle skill tree if you want to see sinks We get barely get any bonuses at all and just unlock mods some which dont even go past basic or no mods whatsoever
- by Takahiro Kashuken - at 2014.08.19 12:08:00
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207. [CPM1 Blog] Creating a relevant link between Eve and Dust 514 - in Feedback/Requests [original thread]
CREATING A RELEVANT LINK BETWEEN EVE AND DUST 514 Dont worry cpm you dont have to do anything because ccp already solved this problem They decided to kill DUST live at fanfest so the link is actually needed anymore thus the problem has been sol...
- by Takahiro Kashuken - at 2014.08.16 17:04:00
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208. Ban the dust is dead low life's and don't allow them to post... - in Feedback/Requests [original thread]
DUST is dead, didnt you hear about it in may? They did a presentation and everything, it was live on twitch too
- by Takahiro Kashuken - at 2014.08.15 17:00:00
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209. Feedback - Very little incentive to skill into vehicle scanners. - in Feedback/Requests [original thread]
No one uses any of the better ones because the maddy doesnt have CPU to fit it generally and the Gunlogi uses its high slots for its tank Also we dont adv/proto vehicles with better slot layout and PG/CPU which would help alot But vehicles rig...
- by Takahiro Kashuken - at 2014.08.15 16:54:00
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210. CPM input request: Logistics & Support. - in Feedback/Requests [original thread]
CCP already plan to remove the Amarr Logi Sidearm slot Removal of the slot means it becomes just like any other logi suit and loses its combat role and ability to stick around the front lines I skilled into the Amarr Logi for the sidearm slot b...
- by Takahiro Kashuken - at 2014.08.15 10:40:00
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211. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
OP is an idiot We had this before with armor burn and armor vehicles became so much better than shield
- by Takahiro Kashuken - at 2014.04.21 11:46:00
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212. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Id be fine with that OP I play EVE and i cant suicide into another ship With my ADS landing is a ***** because enviromental damage is high and if anything takes me out its not AV its a MLT DS but the problem is even if we bounced off each other...
- by Takahiro Kashuken - at 2014.04.21 11:45:00
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213. Part 2: Armor & Shield - in Feedback/Requests [original thread]
Godin Thekiller wrote: These, minus that last bit I like. Which bit?
- by Takahiro Kashuken - at 2014.04.19 13:51:00
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214. Part 1: Engineering & Capacitors - in Feedback/Requests [original thread]
Godin Thekiller wrote: CAps wouldn't work for dust at all. Why? We would have to monitor too many things at once. But cap would easily work I cant help if stupid players cant keep an eye on a bar or whatever CCP chose cap to be, stupid pla...
- by Takahiro Kashuken - at 2014.04.19 13:48:00
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215. Part 5: Overview - in Feedback/Requests [original thread]
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Part 4: Vehicles Part 5: Overview So what do we get when we put everything together? We get a system which is a core part of New Eden added ...
- by Takahiro Kashuken - at 2014.04.19 13:45:00
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216. Part 4: Vehicles - in Feedback/Requests [original thread]
We also need skills for our vehicles, even in EVE the noob ship you start out in actually has bonuses attached to it, the only vehicle in DUST that has a skill bonus is the ADS even though it is attached to the skill book it still affects the vehi...
- by Takahiro Kashuken - at 2014.04.19 13:31:00
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217. Part 4: Vehicles - in Feedback/Requests [original thread]
Part 1: Engineering & Capacitors Part 2: Armor & Shield Part 3: Modules & Skills Lore wise this is what the 4 races are described as according to CCP from the ISIS database. Amarr - Excel at engagements using Energy Turrets, b...
- by Takahiro Kashuken - at 2014.04.19 13:31:00
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218. Part 3: Modules & Skills - in Feedback/Requests [original thread]
Part 1: Engineering & Capacitors Part 2: Armor & Shield Look at EVE, look at it, a sea of skills and modules await you except we are playing DUST and we have less than ever in the vehicle tree and marketplace even though we are supp...
- by Takahiro Kashuken - at 2014.04.19 13:11:00
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219. Part 2: Armor & Shield - in Feedback/Requests [original thread]
What has happened over time is that vehicles have lost useful skills and modules that infantry still have today as well as having to deal with the loss of vehicles and a reduced slot layout while the prospect of getting Prototype vehicle hulls and...
- by Takahiro Kashuken - at 2014.04.19 12:51:00
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220. Part 2: Armor & Shield - in Feedback/Requests [original thread]
This is nearly the full set of skills for Armor (3 Capital skills not included) and applies to all the ships and unlocks a long list of modules such as Resistance Armor Plates, Nanofibres, Overdrives, Cargohold Expansion Units, Reinforced Bulkhead...
- by Takahiro Kashuken - at 2014.04.19 12:51:00
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