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21. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
ladwar wrote: Tac Com wrote: But some notable scanners to look is the advanced and proto Quantum scanners as thier reveal time is extremely long which will help greatly for maneuvering and use in combat scenarios. And if I remember right the...
- by Tac Com - at 2013.05.08 05:09:00
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22. Level 5 Weapons Or Level 3 Armor Which To Get - in Rookie Training Grounds [original thread]
Personally, I would put a great focus on getting atleast ADV level modules and suits before getting into proto weapons. While having a powerful gun is great, being able to take a few hits will greatly reduce your death count and allow you to put y...
- by Tac Com - at 2013.05.08 04:49:00
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23. Active Scanner discussion thread - in Rookie Training Grounds [original thread]
The active scanners are wonderful tools. The squads I've been in have pulled off some wonderful flanking maneuvers by knowing where the enemy was and their facing. The lvl 1 scanner will do well for now as the only suits it won't detect are scout...
- by Tac Com - at 2013.05.08 04:44:00
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24. Profile dampening? - in Rookie Training Grounds [original thread]
ladwar wrote: Tac Com wrote: Your suit profile is a measure of how easy you are to detect on radar and how long you stay visable as a red dot on the enemy team's screen. This is also based on the scan precision of the enemy who's trying to d...
- by Tac Com - at 2013.05.05 12:04:00
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25. Whats a good Assault B-series build? - in Rookie Training Grounds [original thread]
Shield regulators are better then armour plates for a shield tanked suit. The reduction before your shields start charging again will allow you to regenerate a lot more health in between firefights and often that alone will help you survive more e...
- by Tac Com - at 2013.05.04 17:03:00
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26. Why do teammates destroy turrets on our side of map? - in Rookie Training Grounds [original thread]
Back Hacking is commonplace among more organized teams. They will usually have a scout skilled in dampening to grab such a turret that you don't expect to be hacked and cause a massive amount of damage. While they are neutral you have the oppertun...
- by Tac Com - at 2013.05.04 16:58:00
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27. Profile dampening? - in Rookie Training Grounds [original thread]
Your suit profile is a measure of how easy you are to detect on radar and how long you stay visable as a red dot on the enemy team's screen. This is also based on the scan precision of the enemy who's trying to detect you, the higher his precision...
- by Tac Com - at 2013.05.04 13:19:00
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28. Chat Confusion - in Rookie Training Grounds [original thread]
evol bub wrote: ..completely missed weaponry...sounds like what i was looking for. With the push to talk, is that even if you have "always on" enabled? when the skills reset do you restart completely or keep accrues sp/isk? i'm sure you keep ...
- by Tac Com - at 2013.05.03 00:27:00
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29. Chat Confusion - in Rookie Training Grounds [original thread]
Hey Evol Bub. Don't feel like your SP is wasted right now. This is a really good time to experiment because on May 6th there will be an SP and item reset. Assault Rifles are very good for short to mid ranges and are good for run and gun warfare, b...
- by Tac Com - at 2013.05.02 23:37:00
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30. Tips for fighting mass drivers - in Rookie Training Grounds [original thread]
I think you mainly answered the question yourself. Tanking the rounds is usually the best way to survive. If you factor in that most of the rounds will hit on splash and not direct damage, then MDs have one of, if not the lowest DPS in the game. T...
- by Tac Com - at 2013.05.01 16:44:00
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31. Utilizing Militia Nanohives - in Rookie Training Grounds [original thread]
As a later upgrade to the Nanohive, I recommend the K17/D Nanohive (R) which requires Nanocircuitry lvl 4. But this nanohive repairs armour as well as supplies ammo. And unlike the Compact Nanohive which does the same thing, the number of nanites ...
- by Tac Com - at 2013.04.30 15:53:00
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32. HAV shield question? Boost and Hardener - in Rookie Training Grounds [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=56649&find=unread There is a section covering vehicle modules. Hardeners and Boosters are covered.
- by Tac Com - at 2013.02.19 23:30:00
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33. HAV shield question? Boost and Hardener - in Rookie Training Grounds [original thread]
You are more supposted to use them in the heat of battle since thier active times are so short and thier cooldowns are lengthy. Boosters regenerate shields and Hardeners add damage resistance.
- by Tac Com - at 2013.02.19 23:06:00
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34. Do we gain passive SP while offline? - in Rookie Training Grounds [original thread]
ChribbaX wrote: Actually you get 1SP per 4 sec = 21,600/day or 1SP per 3 sec = 28,800/day with a passive booster /c It's already been posted by CCP. The rate is 24000 a day, 36000 with a booster.
- by Tac Com - at 2013.02.16 17:17:00
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35. Tank guide - in Rookie Training Grounds [original thread]
Eris Ernaga wrote: There are many factors coming in to your tank fit, the modules and their pg and cpu cost, your current skills which will up your natural damage, cpu, pg, shield and armor, and what modules you add for extra pg cpu. Maximized...
- by Tac Com - at 2013.02.15 15:59:00
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36. Heavy Assault Vehicles - Owners Manual (Guide to HAVs) - in Rookie Training Grounds [original thread]
G Torq wrote: Excellent post! Will take it into consideration next time I spec a HAV (don't have the ISK flow it just now) Dropped a link, and partial copy, on the G+ forum: https://plus.google.com/106639317314065291577/posts/Yv3PZnjhku1 ...
- by Tac Com - at 2013.02.15 15:35:00
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37. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Covert Clay wrote: Tac Com wrote: Covert Clay wrote: [quote=0 Try Harder] Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer cl...
- by Tac Com - at 2013.02.11 21:37:00
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38. what is a better build armor or shields?? - in Rookie Training Grounds [original thread]
Covert Clay wrote: Scheneighnay McBob wrote: Covert Clay wrote: What type of HAV should I use if I want to lone wolf and infantry smash but still walk out of a battle 80 percent of the time with my tank? Armor, mainly because blaster tu...
- by Tac Com - at 2013.02.11 21:03:00
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39. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Covert Clay wrote: 0 Try Harder wrote: I believe armor is better for anti-infantry because it is PG heavy. It is also able to repair its armor much faster than a shield tank can rep its shield. Armor tanks also have better damage reduction m...
- by Tac Com - at 2013.02.11 20:52:00
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40. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
DigiOps wrote: While a blaster for my main weapon would be the way I'd go, are railguns for my gunners viable options for long range AV? Short answer: No. Long answer: No because the range on small railguns isn't that much better then a sta...
- by Tac Com - at 2013.02.11 04:58:00
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