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401. [request] injector WP - in Feedback/Requests [original thread]
No reason to run good needles even if this was implemented. You'll still get more points out of triage after being picked up.
- by THUNDERGROOVE - at 2013.11.19 05:09:00
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402. [Feedback] Matchmaking fails - in Feedback/Requests [original thread]
The problem is, I don't think CCP knows how to balance matchmaking. It should not have anything to do with long-term stats such as: SP
WP
KD/r
W/L
Rather, recent performance: W/L from the past week?
Past week WP/d
Alo...
- by THUNDERGROOVE - at 2013.11.08 18:14:00
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403. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
cSRT4 wrote: Lorhak Gannarsein wrote: I run million-ISK tanks. What's to stop some asshat from dropping REs from a fresh alt to ruin my day? Again and again and again? Pilots have a lot to lose from this mechanic. Far more than anyone else...
- by THUNDERGROOVE - at 2013.10.30 02:36:00
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404. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
I honestly believe scanners need to be toned down when used on medium frames. The scan needs to have it's stats changed based on the users suits. I.E. Scanner has a range multiplier instead of base range where it takes the suits scan range and m...
- by THUNDERGROOVE - at 2013.10.24 20:25:00
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405. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
I'd like them to cycle between reps and ammo honestly.
- by THUNDERGROOVE - at 2013.10.24 20:21:00
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406. Removal of server selection - in Feedback/Requests [original thread]
Anyone who wants to play should have to use their regional servers. 'Nuff said. Oh and maybe an auto kick feature for players who lag across the map. If their internet sucks we shouldn't have to pay for it. Signed, an HMG, shotgun and ScR user.
- by THUNDERGROOVE - at 2013.10.24 20:19:00
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407. Enhanced Shield Extenders are underperforming - in Feedback/Requests [original thread]
Just about 180,000 SP until complex extenders, as a heavy as my main role, they are for my other suits. Currently extenders are basic or complex. The only reason to run an enhanced is if you have the fit the way you like it and have not enough CPU...
- by THUNDERGROOVE - at 2013.10.16 22:21:00
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408. Temporary solution to Blueberry passengers - in Feedback/Requests [original thread]
I'd rather not let them in in the first place. All it's doing is having one less guy out on the field doing nothing but spamming my missle turrets at the enemy MCC.
- by THUNDERGROOVE - at 2013.10.07 17:10:00
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409. [Request] Pellets fired stat for shotguns - in Feedback/Requests [original thread]
Melchiah ARANeAE wrote: KAGEHOSHI Horned Wolf wrote: Totally agree, makes many important calculations almost impossible to perform for this weapon. Exactly. And it's not easy to count how many come out. Though, from pausing a CEO Pyrex sh...
- by THUNDERGROOVE - at 2013.10.07 17:09:00
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410. [Request] War Points: Dynamic Assist Rewards - in Feedback/Requests [original thread]
Kill goes to whoever does the most damage while the assist is 50 points total divided up based on who did the most damage between everyone else. If only one person got an assist then it's a flat 25. That's how it should be IMO. For example. Bi...
- by THUNDERGROOVE - at 2013.09.29 03:21:00
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411. [Request] how to help Dropships ... a lot - in Feedback/Requests [original thread]
The forgers I can see I don't have a problem with it's the guys 250 meters away that don't even render for me..
- by THUNDERGROOVE - at 2013.09.29 02:48:00
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412. [REQUEST] Stop Turrets Firing When Unmanned, Remove Redline Turrets - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Steppin' Blade wrote: +1 - I hate turrets, anything that mitigates them is worth doing in my book. *a strange voice in Blade's head said* Use a swarm launcher Blade, use a swarm... Unmanned turrets are manned ...
- by THUNDERGROOVE - at 2013.09.29 02:45:00
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413. Player review system - in Feedback/Requests [original thread]
Fix the game instead? I mean, I wouldn't AFK on my vehicle alt, if all my vehicles wouldn't spontaneously explode on contact with an invisible wall. Or explode in 5 seconds from some guy on a tower with advanced swarms who I can't even see that c...
- by THUNDERGROOVE - at 2013.09.24 16:33:00
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414. [Reqest] Who drop the orbital - in Feedback/Requests [original thread]
No thanks.
- by THUNDERGROOVE - at 2013.09.17 20:51:00
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415. Heavy Snipers - in Feedback/Requests [original thread]
BIind Shot wrote: Heavy's shouldn't be able to wield light weapons PERIOD. It's so ******* annoying to see a heavy just crouching on a perch out in the open not even worried about getting snipped. It takes 3-5+ shots to kill them. Plenty of tim...
- by THUNDERGROOVE - at 2013.09.02 02:56:00
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416. Request - Implement dropsuits' grenade capacity - in Feedback/Requests [original thread]
I agree, they should make only heavies able to run packed
- by THUNDERGROOVE - at 2013.08.25 20:13:00
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417. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
Xaviah Reaper wrote: No bloody hand held gun should do 3k damage and fire in rapid succession at the speed of the assault forge guns and have such a huge firing range. either make the forge guns 300k isk each, or f***ing smash them with a nerf...
- by THUNDERGROOVE - at 2013.08.25 20:11:00
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418. [Suggestion] Red Line Solution - in Feedback/Requests [original thread]
RainbowDash17 wrote: I think this would be a solution to the red line problem, where snipers and tanks are extremely difficult to take out since they cannot be reached. Remove the red line, instead place a force field dome around the MCC and t...
- by THUNDERGROOVE - at 2013.08.25 20:02:00
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419. SP Cap - in Feedback/Requests [original thread]
I don't like the idea of a rollover cap that is from the beginning of Dust, but from when you create your character. Everyone, from time to time will not be able to cap out a week but could possible play enough to catch up one week. Maybe that's...
- by THUNDERGROOVE - at 2013.08.06 22:29:00
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420. Heavy Class - in Feedback/Requests [original thread]
If they are in range of the HMG they can strafe faster than you can turn. Unless it's another heavy or amarr assault/logi
- by THUNDERGROOVE - at 2013.08.04 20:48:00
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