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21. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Master Jaraiya wrote: T3chnomanc3r wrote: A DS3 with proper dead zone & ramping tweak controls exposed would allow mapping stick to your liking. Want most of the motion range = 100% axis while still maintaining a small zone of finite 0-...
- by T3chnomanc3r - at 2013.08.06 05:03:00
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22. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Without driver support to send the haptics to the mouse, it's just a mouse. If I remember correctly Logitech licensed Immersion's "TouchSense" which basically worked by feeding different audio clips to the mouse in response to events. Fragger...
- by T3chnomanc3r - at 2013.08.06 04:36:00
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23. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Based on the people I've talked to on PS3 games you have the social outcasts on the wrong team, fact. Go figure when any idiot with $300 can plug in PS3 and play. It would seem the console gamers are in fact the whiny cry babies calling for the r...
- by T3chnomanc3r - at 2013.08.06 04:27:00
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24. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
1st, some fool decided to abandon FORCE feedback controllers so were all getting (blase) haptic now anyway. 2nd, Google a bit, Logitech made iFeel haptic feedback mouse YEARS ago. http://www.ebay.com/itm/Logitech-iFeel-Optical-Mouse-Blue-930525...
- by T3chnomanc3r - at 2013.08.03 09:52:00
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25. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Sorry to disagree with corp mate BUT... Your complaint has less to do with KB/ and more to do with 2 simple facts: 1. swing stick takes time & generates extra commands going from peak to peak. 2. all control type are limited by ping & c...
- by T3chnomanc3r - at 2013.08.03 09:46:00
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26. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Meant to? You are CLUELESS vvv [quote=HeroicShot]This is a CONSOLE game. Console games are meant to be played with a controller. If your going to talk about things being kept the way they were meant to be, then they should take away KB/M sup...
- by T3chnomanc3r - at 2013.07.30 06:37:00
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27. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Are you that mentally disabled? You compare Call of Doodoo BS to use of M/KB which are staples some great PC FPS franchises on like Quake, Halflife, & Unreal that ripped us screaming from comfort of our sticks to embrace mice? Without aim assi...
- by T3chnomanc3r - at 2013.07.26 21:53:00
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28. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
That's brainwashed talk after years of consoles conditioning players into believing the M/KB are evil. There are ways to make it an ergonomic choice that you can play from the couch and mouse players don't need any assistance aiming so that's a ba...
- by T3chnomanc3r - at 2013.07.25 21:28:00
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29. Post your ping, show us the money shot! - in General Discussions [original thread]
OK, I stand corrected, that differs from what I gathered reading about CCP's approach using a centralize cluster in London. So divide the original issue from how well connected to London are you into moving target of how well to one of four region...
- by T3chnomanc3r - at 2013.07.25 21:18:00
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30. Lag compensation - in General Discussions [original thread]
I agree with your there, that is what SHOULD happen IF a window of time passes but clearly that's a big window or non-existent here. Packet loss and cltent1>-server->client2 totally out of sync can & does happen without disconnect when t...
- by T3chnomanc3r - at 2013.07.25 13:06:00
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31. Post your ping, show us the money shot! - in General Discussions [original thread]
Are you saying that FW & PC battles are not on Tranquility or just pointing out that instant battles are on regional servers? You took the time to post this server info, thank you. Could you get someone @CCP to respond to opinions that Dust 5...
- by T3chnomanc3r - at 2013.07.25 13:00:00
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32. Lag compensation - in General Discussions [original thread]
Sorry to hear ya go, truly! Sure I'm condescending but it's not drivel it's SCIENCE. I do so because what you repeatedly put forth does not reflect your claimed skills and I feel you ignore information when you post. As to the top thing, sorry if...
- by T3chnomanc3r - at 2013.07.25 12:50:00
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33. Lag compensation - in General Discussions [original thread]
LOL, you don't know if they're actually standing still because what you see in your client may not be the actual state. Doc Noah wrote: Dust's netcode is garbage, the person can be standing still and not register. Theres more than just 'lag' t...
- by T3chnomanc3r - at 2013.07.25 12:39:00
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34. Post your ping, show us the money shot! - in General Discussions [original thread]
New fun "mine is bigger" pissing contest! Since CCP seems unwilling to add true in-game ping indicators let's try an unscientific method for fun? Post results of your ping or traceroute for Tranquility @ the cluster in London. Blank out the 1st...
- by T3chnomanc3r - at 2013.07.25 12:37:00
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35. Lag compensation - in General Discussions [original thread]
It's likely not "their" equipment but rather a less than optimal route over the "best effort" Internet. As I've said, it's because CCP is allowing them to stay in game with an excessive average ping that ruins games. The lag comp is needed in smal...
- by T3chnomanc3r - at 2013.07.25 12:19:00
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36. Lag compensation - in General Discussions [original thread]
Understand that all clients play their own copy of the world using ghosts & prediction based on the last word state update from the server server. Never forget that what you see is NOT always what is happening and world state history is revisi...
- by T3chnomanc3r - at 2013.07.25 11:50:00
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37. Lag compensation - in General Discussions [original thread]
1. The client should show your as well as all other client's pings, major CPP mistake IMHO. 2. Lag comp in the form of rewind is clearly employed in Dust and IS giving the constant lagger an ADVANTAGE by letting them play in the past & changi...
- by T3chnomanc3r - at 2013.07.24 20:39:00
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38. Lag compensation - in General Discussions [original thread]
Also since you put forth a terrible idea obviously without having done the required reading of the quoted article. We have enough people exploiting weakness of lag comp without adding more vectors: Quote: The question arises, why is hit detec...
- by T3chnomanc3r - at 2013.07.23 08:11:00
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39. Any comment on no-squad options CCP? - in General Discussions [original thread]
Duck Drahko wrote: It's that simple. Squads are cool, and the more game modes there are which focus on squad play, the better. But not having a way of taking a break from it at all just isn't good, at least not until you find a way to reliabl...
- by T3chnomanc3r - at 2013.07.23 08:03:00
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40. Any comment on no-squad options CCP? - in General Discussions [original thread]
Why do we even have a discussion about solo players? You want a solo FPS go find one, it's counter productive to level up in this game to run solo because the point is team based work. Random blueberries almost NEVER work together probably because...
- by T3chnomanc3r - at 2013.07.22 18:04:00
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