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1. I finally got my mic working. - in Rookie Training Grounds [original thread]
Thugnificent The Creator wrote: im still trying to figure out how to get my mic working and no one seems to use a mic Have you turned it on in the systems menu? Turn off push to talk while your at it. @ Mollerz: Universal Voice Transmitter...
- by Sytonis Auran - at 2013.01.25 22:56:00
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2. Cost for Skill Books? Is there a decoder around here somewhere? - in Rookie Training Grounds [original thread]
425k ISK is 2 matches, 3 at most. So after a max of 3 matches you can get either of the Heavy/Scout/Assault/Logistics to level 1.
- by Sytonis Auran - at 2013.01.21 23:21:00
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3. The DUST 514 Win button. (Core skills) - in Rookie Training Grounds [original thread]
Breakin Stuff wrote: Daxos Cavaletto wrote: Thats not that much help at all to a noob. The skills you listed is a **** ton of sp and doesn't help noobsl. they need a more like "You are assult AR here is your first million sp to spend" or ...
- by Sytonis Auran - at 2013.01.17 23:06:00
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4. HAV starting fittings - in Rookie Training Grounds [original thread]
ChromeBreaker wrote: As i see it, theres a numbers game going on. Everyone can field swarm launchers some can field forge guns swarm launchers do well v armor forges do well v shields numerically better to be in shields While armour tan...
- by Sytonis Auran - at 2013.01.12 00:32:00
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5. HAV starting fittings - in Rookie Training Grounds [original thread]
Whispercrow wrote: Why are rockets 'useless' now? Is it because of the limited flight time and thus range, or are they nerfed in some other terrible fashion now? Reduced splash damage and range. The real problem is the random missile spread....
- by Sytonis Auran - at 2013.01.11 04:38:00
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6. HAV starting fittings - in Rookie Training Grounds [original thread]
bluenzo1 wrote: slap26 wrote: missles are worthless now go hybrid turrets, bust out a blaster for AI and a rail for AV. And if your in a game against me best not to pull it out Rail for anti-vehicle, why not use blasters? Alpha damage...
- by Sytonis Auran - at 2013.01.10 22:44:00
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7. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
With regards to the stamina skills, I take them for the stamina gain and not to unlock mods. If core skills are mainly *1 skills, then the speed skills on that basis shouldn't be there as they are *3. Cross, I would call this basic core, just bec...
- by Sytonis Auran - at 2013.01.10 22:37:00
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8. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Good idea Cross. Feedback: I would remove Endurance as its not as cost effective SP wise as Vigor, which is also a *3 skill. Slightly pedantic, but dropsuit command isn't a fitting skill. I feel grenedier should be added to offense too. If this...
- by Sytonis Auran - at 2013.01.10 00:48:00
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9. HAV starting fittings - in Rookie Training Grounds [original thread]
Sica fitting: Sica Large rail or blaster 2 small turrets left unchanged (cost reasons) Large shield extender 1 Large shield booster 1 Shield hardner (30% module preferable) 1 Militia power diagnostic unit BPO 1 Militia power grid expansion uni...
- by Sytonis Auran - at 2013.01.08 01:27:00
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10. HAV starting fittings - in Rookie Training Grounds [original thread]
NAV HIV wrote: What faction or Race is your clone? Caldari, Gallente ...? Everyone seems to prefer the Gunlogi since its a shield tank. Dont bother buying a Soma or a Sica (Total waste of isk),. I guess its only good for learning the map or the...
- by Sytonis Auran - at 2013.01.02 00:15:00
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11. HAV starting fittings - in Rookie Training Grounds [original thread]
First pick shield or armour. I would advise against armour first, it needs more skills you wouldn't otherwise already have from running as infantry. Its also much less forgiving in terms of how slow turning and the speed is. It is cheaper ISK-wise...
- by Sytonis Auran - at 2013.01.02 00:12:00
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12. Ran my militia HAV in a public Skirmish and survived. - in Rookie Training Grounds [original thread]
Go Away Putz wrote: Free Healing wrote: I wouldn't waste any money on Large Missile Turrets. Their damage is find but they're travel speed and splash are pretty bad atm. Keep the faith. Money is not a real issue. Just keep plugging away a...
- by Sytonis Auran - at 2012.12.30 01:46:00
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13. Noob Question about Maps and Missions - in Rookie Training Grounds [original thread]
There will be different modes, bigger maps, larger player counts etc There will also be PvE against rogue drones, which presumably will be a form of horde mode.
- by Sytonis Auran - at 2012.12.30 01:41:00
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14. Just got back on after months+weeks of not playing, looking for a little support... - in Rookie Training Grounds [original thread]
Reduce dead zone to zero for Move too, helps reduce dead zone issues for DS3.
- by Sytonis Auran - at 2012.12.28 23:26:00
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15. Help with the remote explosives... - in Rookie Training Grounds [original thread]
Select the remote explosives using R2 and throw them down using R1. You can put them down in multiple locations depending on ammo reloads and how many can be active at once. Range seems to be unlimited so you can detonate them by selecting them wi...
- by Sytonis Auran - at 2012.12.28 23:24:00
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16. Noob likes game, but stinks at it ;x - in Rookie Training Grounds [original thread]
Take the time to look over all skills and equipment. Read the descriptions. While getting the hang of the maps and controls keep these in mind. Before you heavily invest in a particular path, try out the militia versions. They are cheap, work fine...
- by Sytonis Auran - at 2012.12.25 21:52:00
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17. Flux Grenades, A question - in Rookie Training Grounds [original thread]
Nazz'Dragg wrote: The description says they disrupt electrical equipment. Do they really do this, more to the point, do they disrupt remote explosive. I've had problems with remote explosives in the past. So if flux grenades are a good counter ...
- by Sytonis Auran - at 2012.12.13 23:43:00
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18. has anyone tried this tank build? - in Rookie Training Grounds [original thread]
Musta Tornius wrote: CRU lavs aren't too bad, especially if you are running with a corp squad. CRU HAVs people will just spawn in and not get out cause they will leech off WP. It is an interesting way of using drop uplinks for sure. Pretty m...
- by Sytonis Auran - at 2012.12.13 23:40:00
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19. Armor Vs Shields - in Rookie Training Grounds [original thread]
Its also worth pointing out that shield tanking can be assisted by PG and CPU modules, if you have insufficient fitting skills or are just squeezing more on lower meta suits. Armour does not have this luxury. It does allow you to fit damage mods, ...
- by Sytonis Auran - at 2012.12.09 22:09:00
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20. Regular Scout vs Gallente Scout - in Rookie Training Grounds [original thread]
I like: Dragonfly Scout Suit Complex shield extender Militia/basic armour repairer Basic shield regulator Toxic SMG x2 AV grenade Downgrading to an extended shield extender frees a lot of PG/CPU. Costs just over 10,000 isk.
- by Sytonis Auran - at 2012.11.20 00:06:00
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