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1401. AR's need a nerf. - in General Discussions [original thread]
ArMaGeDoN The Cat wrote: AR's are fine, just work too well at long range. HMG's should tear everything to shreds in close range - They do that AR's should kill everything in medium range - They do that Snipers should kill everything at long ran...
- by Sylwester Dziewiecki - at 2012.12.08 15:20:00
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1402. Shotgun is OP! - in General Discussions [original thread]
Schazla wrote: People kill me with militia shotguns, and i have level IV assault armor. I'm sure they doing so in THEY term of battle, not yours. So it's nothing special about that. If you could meet guy with militia shotgun at YOUR weapon opt...
- by Sylwester Dziewiecki - at 2012.12.08 14:10:00
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1403. The problem with Heavies. - in General Discussions [original thread]
Tectonious Falcon wrote: SoTa PoP wrote: Tectonious Falcon wrote: This is just a quick suggestion that I haven't really thought but I'll post it anyway: What if proto heavy suits had a 1 hp per second repair rate in their armour automati...
- by Sylwester Dziewiecki - at 2012.12.08 14:05:00
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1404. Gribakir South feedback - in Gribakir South Ward (Deactivated) [original thread]
The dark cloud wrote: on other games when you would pull this off as a payd DLC it would be declared as scam. However this game is for free and that are just simply new game modes. Seriously if you say "new maps" then it has other terrain and a...
- by Sylwester Dziewiecki - at 2012.12.07 21:29:00
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1405. [BUG] nano hive - Ashland map - in Technical Support/Bugs [original thread]
Jack Boost wrote: In the middle of map is favorite balcony ;) Someone put nano hive on ground at level of C right under handrail. I got ammo 10m above it staying on handrail. ;) ______________ C --X----\___/---------HHH--------\___/----#-- ...
- by Sylwester Dziewiecki - at 2012.12.07 21:23:00
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1406. Bug: Basic Armor Plates takes no PG - in Technical Support/Bugs [original thread]
Attributes tell it's req. 10 cpu and 1 pg.
- by Sylwester Dziewiecki - at 2012.12.07 12:33:00
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1407. Sticky:Gribakir South Ward - Map Feedback - in Gribakir South Ward (Deactivated) [original thread]
I think that D3-E3 is missing supply depot
- by Sylwester Dziewiecki - at 2012.12.07 07:14:00
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1408. Seems ROFL is not so confident. - in General Discussions [original thread]
Dust Goon wrote: They may talk the talk and walk the walk in Dust, but in EVE they don't like to engage at all. I've just been hanging around Gallente FW space for the last few hours as the Goons i fly with (Space Violence) have deployed down ...
- by Sylwester Dziewiecki - at 2012.12.07 06:35:00
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1409. Requests: chat idicators - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Would be very useful. thanks for support
- by Sylwester Dziewiecki - at 2012.12.06 08:18:00
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1410. Requests: chat idicators - in Feedback/Requests [original thread]
- Who have activate voice chat on room with me(when I don't have it active). That could be a 50% transparent icon that lights up when someone says something. Right now you have to "jump" between chat rooms to be sure who have mic on, with that ic...
- by Sylwester Dziewiecki - at 2012.12.06 07:49:00
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1411. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Eh I still think dropping the range to where they have to get in close to use AV, you have to use AV grenades to get in close right? Why not have forge guns have a 50 meter range... or something really really short like ...
- by Sylwester Dziewiecki - at 2012.12.06 07:11:00
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1412. EVE/Dust EVE Character in Corp Chat Causing Increased Disconnects Dust Side ! - in Technical Support/Bugs [original thread]
Kain Spero wrote: Having an Eve character inside the Corp Chat seems to increase disconnects from Dust players in the same corp at the end of matches. Its applies to private chat rooms also(I report it at least two times now). CCP check it ple...
- by Sylwester Dziewiecki - at 2012.12.06 07:04:00
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1413. Redline camping (revision) - in General Discussions [original thread]
This is my solution to redline camping: - flat map's.
- by Sylwester Dziewiecki - at 2012.12.05 12:20:00
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1414. (Request) Fixing Forge Guns. - in Feedback/Requests [original thread]
Forge gunner can fit from one to three(at prototype dropsuit) modules that give him +10%(- penalty) to his forge dmg, while gellente militia tank have 4 slot for that modules and they are giving +20%(- penalty)to main gun dmg. The main target in ...
- by Sylwester Dziewiecki - at 2012.12.05 11:54:00
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1415. Requests: implement biotics that speed up walking speed - in Feedback/Requests [original thread]
Sprinting is to common I think it would be very useful for everyone especially for Heavy class.
- by Sylwester Dziewiecki - at 2012.12.05 10:40:00
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1416. Nova knives - in Feedback/Requests [original thread]
I would like to see the Nova Knife variant that charges up by it self, and all that user need to do is to press R1 button in right moment.
- by Sylwester Dziewiecki - at 2012.12.05 10:36:00
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1417. I just tested Burst HMG - in General Discussions [original thread]
And I don't understand why someone would think it's OP weapon - so I decide to ask you for opinion, because maybe I doing something wrong. Tell me do you successfully use it and what tactic do you have. In my opinion it's completely not a weapon t...
- by Sylwester Dziewiecki - at 2012.12.05 10:29:00
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1418. Requests: RE charges always visible on HUD for person who place the charges on g... - in Feedback/Requests [original thread]
I did today an ambush - I put RE charges on the road and I walked from it to the "safe distance" where I could safely blow them up on some LAV.. There was one big problem - RE disappeared from my screen - and I couldn't tell where did I put them o...
- by Sylwester Dziewiecki - at 2012.12.05 10:07:00
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1419. Best/worst match rewards? - in General Discussions [original thread]
Best ISK rewards for me in this build was 457k for killing 3 tanks and 2 dropship with my Forge(I never remember the exact type of tanks/DS).
- by Sylwester Dziewiecki - at 2012.12.05 07:35:00
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1420. In case you missed it Tibus Heath, the Caldari Empire Leader, was shot. - in General Discussions [original thread]
Iron Wolf Saber wrote: http://community.eveonline.com/news/newsFromEve.asp?of=true&newsTitle=tibus-heth-shot Edit: It appears I cannot link the articles directly (bad CCP webdesign) either way the two most recent articles relating. As for...
- by Sylwester Dziewiecki - at 2012.12.05 07:30:00
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