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1081. I don't know is it a bug or not: HAV Turret moving itself to 'base' ... - in Technical Support/Bugs [original thread]
When I turn my turret at 180* degrees(so it's at back of the HAV), then get out of it, and get in to it turret move itself for some degrees towards his 'base' position. This thing is continually happening till turret will be at 'base'(starting) po...
- by Sylwester Dziewiecki - at 2013.06.06 11:55:00
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1082. LAVs and roadkill - in The Council's Chamber [original thread]
Instead of more proximity mines I would like to see a new type that have 1-2 charges but dmg of that 5-6 ones - AntiHAV proxy. Usually I'm Madruger pilot with proto Accelerator Railgun(and three dmg mod's), I have no problem with killing militia ...
- by Sylwester Dziewiecki - at 2013.06.05 00:49:00
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1083. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
I would like to see anti-HAV mine - instead of placing 6-8PM in one place I would like to be able to place there just 1 with same amount of dmg as those 6.
- by Sylwester Dziewiecki - at 2013.06.02 11:34:00
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1084. are you going to fix the tac ARs? - in Feedback/Requests [original thread]
Give them sway, sam as Snipers have :>
- by Sylwester Dziewiecki - at 2013.06.02 11:30:00
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1085. Redline kills vehicle play - in General Discussions [original thread]
Manly Vehicle Operator wrote: The redline is a fine idea. But the problem is there are weapons with ranges high enough that it can get abused- both ways. I propose that the redline stops gunfire, tank shells ect, nothing comes in or goes out. T...
- by Sylwester Dziewiecki - at 2013.06.02 11:22:00
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1086. Dropships and railguns - in General Discussions [original thread]
gbghg wrote: Okay, I've had a bad night with dropships, lost quite a few to tank railguns and had several forge guns being utter douchebags too, so this is a rather bitter and biased post. Having lost quite a few dropships tonight to tank railg...
- by Sylwester Dziewiecki - at 2013.06.01 14:24:00
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1087. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Shield HAV with Missile Turret > Armor HAV with Blasters (especially if Shield tank bother to flank armor tank and shoot in his ***)
- by Sylwester Dziewiecki - at 2013.06.01 14:16:00
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1088. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Right. Title says it all. But, I suppose I'll elaborate. We're in a match, this dude keeps driving his Prototype Falchion tank into battle.. When **** starts to get hot (Read: We force him to use his Shield Booster)...
- by Sylwester Dziewiecki - at 2013.06.01 13:37:00
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1089. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Instead of 4 Proximity Mines I would like to see 1 that make the job, and kill HAV. Three days ago I mined bridge with 4 proto mines, Militia LAV came, 3 of mines blow up but LAV survive that - wtf? CCP give us anty-HAV mines.
- by Sylwester Dziewiecki - at 2013.05.29 12:47:00
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1090. Bug: Energized Plating module do not work as it should - in Technical Support/Bugs [original thread]
shaman oga wrote: http://en.wikipedia.org/wiki/Ninja Eeee.. you wanted to tell me something?
- by Sylwester Dziewiecki - at 2013.05.23 23:34:00
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1091. Bug: Overheat identificator on Railguns is sometimes lying - in Technical Support/Bugs [original thread]
Normally I can shoot three times from adv. Particle Accelerator, and after fourth shots it overheats. I noticed that 'heating indicator' sometimes is lying to me, and my gun overheat after the third shot. This happens when: 1. I shoot once, and...
- by Sylwester Dziewiecki - at 2013.05.23 22:31:00
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1092. Bug: Energized Plating module do not work as it should - in Technical Support/Bugs [original thread]
I tested today my resistance with Energized Plating modules, and they are not work as they should. I have 10% of base resistance on my armor - with Voltaic Energized Plating I have 23,50% instead of 25%, with Militia Energized Plating 19% instead ...
- by Sylwester Dziewiecki - at 2013.05.23 22:02:00
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1093. [Feedback] You f ucked this game CCP. - in Feedback/Requests [original thread]
ZDub 303 wrote: +1 - Planertary Conquest... making a bad game, much much worse. I urged you CCP, to fix your game first, before releasing such an important part of Dust's metagame. At this point, I hope PC kills Dust... good riddance. GG C...
- by Sylwester Dziewiecki - at 2013.05.23 21:35:00
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1094. LAV's are too powerful - in Feedback/Requests [original thread]
Prangstar RND wrote: LAV's and specially the free LAV is too powerful. This should be fixed, make it so that they get destroyed easy again. Some of the matches are filled with LAVs running over people. Its a shooter not carmageddon. One packed ...
- by Sylwester Dziewiecki - at 2013.05.23 21:29:00
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1095. Charger Sniper Rifle *whining* - in Feedback/Requests [original thread]
Jon Goldmember wrote: While I appreciate the new changes from the Uprising build. Being a sniper and and always having my gun charged and ready to go. The new whining sound for the gun is really annoying, imagine 90% of your entire match with t...
- by Sylwester Dziewiecki - at 2013.05.23 21:19:00
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1096. Decrease the range on the railgun installations!!! - in Feedback/Requests [original thread]
Bassticular wrote: Ok, i get into a skirmish match. spawn at mcc, call in dropship in my own deployment, as soon as it lands it gets blown up?? WTF ccp, The deployment area is supposed to be a safe zone to call in vehicles and what not. Instead...
- by Sylwester Dziewiecki - at 2013.05.23 21:12:00
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1097. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
D legendary hero wrote: Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to maximize damage, etc. I ...
- by Sylwester Dziewiecki - at 2013.05.23 10:51:00
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1098. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
BOZ MR wrote: 1) PG skill should be re-implemented. 2) Turret damage bonus of all types of turrets should be re-implemented. (3% instead of 1.) 3) Resistance of tank hulls should be increased against AV by 20%. last night 2 swarm volleys dealt...
- by Sylwester Dziewiecki - at 2013.05.22 21:31:00
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1099. Creating a list of what HAV needs. All Good Tankers are welcome. - in General Discussions [original thread]
sly Bandit wrote: Sylwester Dziewiecki wrote: Gunners in you HAV need to be inform about modules that HAV have - If you are gunner and u see sniper fit gtfo.
Gunner need to be aware when Pilot is activating Active Heat Sink, so he ca...
- by Sylwester Dziewiecki - at 2013.05.22 20:38:00
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1100. Light Weapon Modifier Stats Still Wrong - in Technical Support/Bugs [original thread]
Buster Friently wrote: 11Up3Down wrote: When stacking multiple weapon modifiers the weapon modifier stat still does not show the correct amount of damage increase, because the stat does not properly apply the stacking penalty. In my case, I...
- by Sylwester Dziewiecki - at 2013.05.22 19:36:00
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