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61. Railgun Turrets still broken beyond repair - in Technical Support/Bugs [original thread]
Ghosts Chance wrote: Railgun Turrets still broken beyond repair Repair concerned turret collision with environment(lamps) in 1.6, and it was successfully repaired.
- by Sylwester Dziewiecki - at 2013.11.18 13:09:00
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62. 4 some reason my menu continuously pops up whlein the middle of fighting multipl... - in Technical Support/Bugs [original thread]
What kind of menu? As I remember correctly we had some times ago problems 'player overview list' that pop out, or occasional throwing grenades - I had that problems months ago, and it was so ******* annoying switching DS3 helped me. Maybe you ...
- by Sylwester Dziewiecki - at 2013.11.18 00:25:00
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63. Bug: recruitment of ghosts - in Technical Support/Bugs [original thread]
It is possible to accept application to corporation sended from already non-existent characters(deleted after stasis period of time): https://gate.eveonline.com/Corporation/Beyond%20Hypothetical%20Box Character name "gttyh" was deleted 3 time...
- by Sylwester Dziewiecki - at 2013.11.17 22:19:00
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64. Vehicle pilots are forced to skill-up Dropsuit skills in other to extend they mi... - in Technical Support/Bugs [original thread]
Koan Zalinto, if scanner module does not work as it should, how you are informed about it? Exactly - you are not informed at all, fancy Active Scanners notificat user about margin of error with can lead you to conclusion that there is 'something' ...
- by Sylwester Dziewiecki - at 2013.11.14 11:40:00
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65. Vehicle pilots are forced to skill-up Dropsuit skills in other to extend they mi... - in Technical Support/Bugs [original thread]
Thats **** up . Fix it. e: Moreover scan straight and range on vehicles modules are to weak compare to handy active scanners.
- by Sylwester Dziewiecki - at 2013.11.13 01:09:00
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66. CCP, fix Draw Distance on HAV's already - in Technical Support/Bugs [original thread]
We are blind for **** sakes, it takes you forever to fix it
- by Sylwester Dziewiecki - at 2013.10.08 14:32:00
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67. Vehicles skills is missing 'Vehicle' in they name - in Technical Support/Bugs [original thread]
So if most of those skill have it, I think all should have it .
- by Sylwester Dziewiecki - at 2013.09.28 12:36:00
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68. [bug] Drop Uplink on dead bodies... - in Technical Support/Bugs [original thread]
Aaroniero d'Lioncourt wrote: Oh and if they revived the downed teammate.. There's a walking uplink for ya... It is so amazing that I can not belive it, nearly .
- by Sylwester Dziewiecki - at 2013.09.28 12:33:00
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69. Vehicle Modules having different activation times than others - in Technical Support/Bugs [original thread]
The-Errorist wrote: The active scanner, shield boosters, armor hardener, and shield hardeners seem to activate almost instantly, but armor repairers and active heatsinks seem to have a full second or more delay before pulsing/working. This is...
- by Sylwester Dziewiecki - at 2013.09.28 12:30:00
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70. [bug] no weapons in combat plus one other bug - in Technical Support/Bugs [original thread]
Valerie Viever wrote: I have two bugs but no footage with them. A few days ago, I was in a Dom on the map with the L pipe. I went to change suits but before I could finish selection, I was gunned down by someone on the pipe. I was later revived...
- by Sylwester Dziewiecki - at 2013.09.27 12:46:00
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71. Possible scanning bug with remote explosives - in Technical Support/Bugs [original thread]
From your perspective it can be tottle ordinary that they can not be detected by scanning modules because of they stealthy purpose. But on HAV pilot perspective it look a bit different - I do not remember that I have ever detect PE on me HAV, and ...
- by Sylwester Dziewiecki - at 2013.09.27 12:37:00
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72. I wouldn't call it a bug, but there is something wrong with jumping on stairs - in Technical Support/Bugs [original thread]
Each time I move forward(upwards) on stairs, and jump at the same time I hear that 'spam' sound of jumping and dropping +screen is shaking like I making 5 jumps in time of 1. It doesn't look good. Could you look at this.
- by Sylwester Dziewiecki - at 2013.09.27 12:26:00
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73. Railguns Need to be somehow fixed or removed - in Technical Support/Bugs [original thread]
Asb161 wrote: Railguns Need to be somehow fixed or removed Just that its also anoying when you get a tanks well his own redline and its just no way to kill them I love flying assault dropships but i always get shot down by then and i cant fly...
- by Sylwester Dziewiecki - at 2013.09.27 12:12:00
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74. [BUG] Dropship target rendering - Example video - in Technical Support/Bugs [original thread]
bump!
- by Sylwester Dziewiecki - at 2013.09.22 17:06:00
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75. Bug- display name for salvage - in Technical Support/Bugs [original thread]
TODDSTER024 wrote: I actually got salvage for once, 1-M209 SMG. If i got to "last match" it says "undefined" for the title. Same stuff here, it look like every item have that "undefined" marker.
- by Sylwester Dziewiecki - at 2013.09.22 16:50:00
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76. [BUG/Glitch/Exploit] Mass Driver with 3x ROF: video inside - in Technical Support/Bugs [original thread]
OK, I saw 3 shots fired in short rate of fire. Movie not look like fake either(we can easily compare in-game time with out-game). The last thing I noticed was that you were killed by Japanese guy, could you tell us from what part of world are you ...
- by Sylwester Dziewiecki - at 2013.09.22 16:45:00
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77. Bug: Railgun HAV shot through Blaster HAV turret. - in Technical Support/Bugs [original thread]
It happened to me just a second ago, I was able to hit tank only if I was shooting in his hull, all shots aimed on turret fly through it and land behind it.
- by Sylwester Dziewiecki - at 2013.09.02 16:39:00
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78. [BUG/EXPLOIT] Bugged structure with snipers exploiting. - in Technical Support/Bugs [original thread]
SponkSponkSponk wrote: pics? Highest building on J5: https://forums.dust514.com/default.aspx?g=posts&t=80608&find=unread - at the middel of roof, there is a box. Not every that looking building are identical, some of them have tha...
- by Sylwester Dziewiecki - at 2013.08.22 21:00:00
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79. Bug: Nanite Injector can revive through the thin walls - in Technical Support/Bugs [original thread]
Nanite injector works through the tin walls like barriers on bridge.
- by Sylwester Dziewiecki - at 2013.08.22 20:52:00
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80. Bug: Impenetrable barriers - in Technical Support/Bugs [original thread]
When I'm driving my Blaster HAV and someone is standing behind barriers I can not kill him, me shoots can not penetrate barrier itself even if I shoot between the pipes(into the empty spaces) it looks like I'm shooting at the wall - every bullet s...
- by Sylwester Dziewiecki - at 2013.08.11 11:55:00
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