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141. Bug: meleeing CRU generate wrong sound - in Technical Support/Bugs [original thread]
Instead of "metallic" one we can hear "rock" one.
- by Sylwester Dziewiecki - at 2013.05.06 10:04:00
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142. Lost vehicle that survived a battle - in Technical Support/Bugs [original thread]
Agent Overkill wrote: I was in my tank, my frame rate dropped to unplayable levels, let my friend pilot it, and left battle since I was completely useless to my team at that point and there was a chance some1 more useful could take my place. M...
- by Sylwester Dziewiecki - at 2013.05.06 10:01:00
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143. Bug: Permanent scope on sniper rifle - in Technical Support/Bugs [original thread]
Are you tired of constantly holding R1? 1. Order LAV next to your sniping-spot. 2. Hold R1 on your sniper rifle. 3. Stand next to LAV and get into it(with scope turn on). 4. Now get out of LAV. Now scope is permanent, you no longer need to hol...
- by Sylwester Dziewiecki - at 2013.05.05 14:53:00
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144. bug: chat functionality - in Technical Support/Bugs [original thread]
If I gonna kick Dust merc from Eve side of the chat, he will not get notification about that, and all the time he sees himself and others on the chat as if he was still on it.
- by Sylwester Dziewiecki - at 2013.05.02 17:56:00
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145. Bug: grenade that are throwing upwards accelerate so fast that they explode 500-... - in Technical Support/Bugs [original thread]
If you throw a grenade when you look upwards at a maximum angle, grenade velocity while flying will be so fast that it gone explodes instantly on top layer of the map box(same layer where null-cannons missiles have fancy effect). I do not have ca...
- by Sylwester Dziewiecki - at 2013.05.02 17:51:00
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146. Bug: Some sounds can be hear after setting all of them to 0 - in Technical Support/Bugs [original thread]
Sylwester Dziewiecki wrote: When I turn off all sounds(set it to 0) I can still hear sounds like: heartbeat, naniteinjector, exploding MCC. Beside that what I mention some sounds sometimes jamm, like: interia dampeners, large turret while sh...
- by Sylwester Dziewiecki - at 2013.04.29 12:27:00
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147. Bug: Some sounds can be hear after setting all of them to 0 - in Technical Support/Bugs [original thread]
When I turn off all sounds(set it to 0) I can still hear sounds like: heartbeat, naniteinjector, exploding MCC.
- by Sylwester Dziewiecki - at 2013.04.29 10:21:00
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148. Bug: Killing people from MCC is possible - in Technical Support/Bugs [original thread]
Chances Ghost wrote: if a teams only available action to being redlined is to sit in the MCC chucking granades out... let them... its not going to help them in any way If grenades can penetrate shield why not everything else? Chances Ghost ...
- by Sylwester Dziewiecki - at 2013.04.22 21:39:00
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149. [EXPLOIT] - Team Kills - in Technical Support/Bugs [original thread]
RINON114 wrote: I was team killed today by someone that I couldn't catch. Basically the exploit is that a friendly LAV can be used to run over team members if the person jumps out at the right time, allowing the LAV to move freely for a short p...
- by Sylwester Dziewiecki - at 2013.04.21 20:33:00
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150. Bug: Killing people from MCC is possible - in Technical Support/Bugs [original thread]
Mithridates VI wrote: Sylwester Dziewiecki wrote: Chances Ghost wrote: so if the enamy team is sitting below your MCC you can lob granades at them..... so what? they will die by red line suicide anyways. No they not gonna die from red...
- by Sylwester Dziewiecki - at 2013.04.21 20:28:00
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151. Bug: Killing people from MCC is possible - in Technical Support/Bugs [original thread]
Chances Ghost wrote: so if the enamy team is sitting below your MCC you can lob granades at them..... so what? they will die by red line suicide anyways. No they not gonna die from redline, because they are not at redline. Did I write some...
- by Sylwester Dziewiecki - at 2013.04.21 19:02:00
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152. Bug: Killing people from MCC is possible - in Technical Support/Bugs [original thread]
If I sitting in MCC(I tested it very conscientiously )I can not kill people that is camping MCC with Mass Driver or Sniper Rifle, or any other weapon because shoots do not penetrate MCC shield. But I found a way to go around this, and now I can k...
- by Sylwester Dziewiecki - at 2013.04.20 21:30:00
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153. The Bolas NPC pilot (and what went wrong) - in Technical Support/Bugs [original thread]
Mary Sedillo wrote: Hello folks! Your friendly neighborhood drop pilot here, here to report a rather upsetting bug that occurred to me last night, of all times. I just got finished refitting a Grimsnes (I usually pilot the Prometheus, but I a...
- by Sylwester Dziewiecki - at 2013.04.18 20:13:00
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154. Bug: Glass floor through which you can shoot people on Fetalis map(construction ... - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: That map is referred to as Ashland these days. https://forums.dust514.com/default.aspx?g=posts&t=48081&find=unread From your JPEG I was assuming that you used the Ambush OMS but I might have gotten that wrong. ...
- by Sylwester Dziewiecki - at 2013.04.18 20:02:00
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155. Bug: Switching suit on Supply Depot that is on redline restart countdown timer - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Why is this a bug? Imagine that in future, when corp matches will count, your team will have Supply Depot at the middle of your main base, and after your opponents will push you from objectives-field, all you will have le...
- by Sylwester Dziewiecki - at 2013.04.18 19:37:00
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156. Bug: Glass floor through which you can shoot people on Fetalis map(construction ... - in Technical Support/Bugs [original thread]
http://imageshack.us/photo/my-images/89/fetaliscentralward.jpg/ First of all, when you enter the match spawn as Scout, then order Dropship to get on: 1. Sniper shelf that is on D4 at ship that is constructed. 2. Sprint and jump on the scaffold...
- by Sylwester Dziewiecki - at 2013.04.17 12:02:00
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157. Bug: Switching suit on Supply Depot that is on redline restart countdown timer - in Technical Support/Bugs [original thread]
Each time you change suit on Supply Depot that is on redline you countdown timer is restarted, and you can actually stay in redline for infinite amount of time(if you are changing suit periodically).
- by Sylwester Dziewiecki - at 2013.04.17 11:35:00
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158. [BUG] Lost items in reward assignment screen - in Technical Support/Bugs [original thread]
I lost my skinweave assault dropsuit from reward assignment screen severals days ago. It suck, and I don't like caldari in general, but it would be cool if you could give it back to me, thanks.
- by Sylwester Dziewiecki - at 2013.04.16 21:17:00
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159. Bug: HAV's circle fitting window(in battle) force you to activate/deactivate... - in Technical Support/Bugs [original thread]
When I'm driving gallente HAV, and I want to activate one of modules on it. I holding R2 then I move stick on module I want to activate, and IF I resigned from activating this specific module at this point, there is no coming-back without activa...
- by Sylwester Dziewiecki - at 2013.04.16 20:51:00
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160. seriously people, give me an answer. - in Technical Support/Bugs [original thread]
Here's a link to cheak how meny people are playing now: http://www.eve-offline.net/ . Did you try to reinstal game?
- by Sylwester Dziewiecki - at 2013.04.16 20:22:00
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