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21. Request. Look what you say and look what you do (Balance System) - in Feedback/Requests [original thread]
Cross Atu wrote: Teamwork is always going to be more effective than totally uncoordinated play, that's not really a balance concern because it's an effect of player input as opposed to game mechanics. All of that being said CCP has confirmed t...
- by Swufy - at 2012.12.04 04:51:00
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22. {Feedback}To many bars in New Eden - in Feedback/Requests [original thread]
Actually, as a sniper, my problem is when they're standing next to a structure, like a supply depot thing. The name of the structure is overlapping where the enemy is crouching, so I can't see him accurately to shoot him. I know the bars only appe...
- by Swufy - at 2012.12.04 04:49:00
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23. Feedback:Snipers - in Feedback/Requests [original thread]
As a sniper trained by Sleepy Zan, you make some valid and invalid points. Obodiah, changing that range doesn't work. Running into a sniper on the ground, if you start shooting them first, they can't keep their scope straight enough to hit you. Ju...
- by Swufy - at 2012.12.02 20:13:00
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24. Done With Ambush - in Feedback/Requests [original thread]
My favorite ambush spawn thus far has been spawning UNDERNEATH a moving LAV. I saw the back of the LAV as my screen faded in to me being dead XD.
- by Swufy - at 2012.12.02 05:59:00
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25. Targeting sights sniper - in Feedback/Requests [original thread]
You have them centered on the dot, you fire, see shield flare, and no damage? Even after you shoot them 4 times? Yea, happens at least once a match. If that happens, take cover and wait a few seconds before trying again. CCP believes it's a latenc...
- by Swufy - at 2012.12.02 05:54:00
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26. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
MItt R0mney wrote: On the topic of dying, perhaps the camera view could switch to third person. Then you would get to see your merc clench at his broken face and whatnot. Oh, in that regards, like an out of body experience. You pop out of y...
- by Swufy - at 2012.11.30 22:02:00
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27. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
As argued in other posts, animations into and out of vehicles. None of this popping into/out of LAVS, HAVS (especially) and dropships. The visual/sound effects from nearby explosions and other events would be great. What about a better dying ani...
- by Swufy - at 2012.11.30 21:43:00
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28. MESSAGE !!!!!!! - in Feedback/Requests [original thread]
As a sniper.... I agree =p. I personally try to cover an objective that my team is assaulting and I hunt down enemy snipers because I love hitting them from across the map XD. However, if a sniper is in a really good spot for the objective just ca...
- by Swufy - at 2012.11.30 21:34:00
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29. [Request] Dropships - Instant Dropship Pods (IDPs) - in Feedback/Requests [original thread]
I believe this would be a great feature for one reason alone, latency. Even with voice comes (which has a small delay), hearing the call to jump, reaction times, and the latency between the jumper and the dropship, I've jumped out of many a dropsh...
- by Swufy - at 2012.11.30 21:24:00
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30. [Reques] Shooting LAV drivers/passengers. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: You can't shoot from in front of the LAV and hit the driver or passenger on level ground, but you CAN shoot down from above, or into them from the side. When the gunner is aiming at you, only the head will be a recogni...
- by Swufy - at 2012.11.30 21:15:00
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31. {Suggestion} remove/reduse sniper sway (when shot) - in Feedback/Requests [original thread]
Try strapping on some kevlar and take a small round to the chest and tell me you can keep the aim through a scope perfectly straight. Your post doesn't make sense, you just want a gun that does tremendous damage in a combat range it isn't designed...
- by Swufy - at 2012.11.30 21:12:00
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32. [Request] More options for PvE - in Feedback/Requests [original thread]
The Black Jackal wrote: This would include a progressive series of missions (seamless if possible) that builds the basic knowledge skills required for particular missions, (ie. fitting modules to suits to perform different functions, or improv...
- by Swufy - at 2012.11.28 17:13:00
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33. [Request] Small Blaster Turret Dispersion added (a little) - in Feedback/Requests [original thread]
The current Small Blaster Turrets have pinpoint accuracy on a tiny dotted reticule. Normally, this is a good idea. However, these turrets are attached to vehicles that (theoretically) are always moving and doing so quickly. Most people have troubl...
- by Swufy - at 2012.11.28 02:59:00
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