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381. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
I BELIEVE this is the video that they covered CARBON and future compatability with CCP games, but they really do gear their games to be turned up to 11 on the high end GFX cards while still maintaining a degree of fidelity on the common graphics c...
- by SuperKing BigNuts - at 2012.10.13 13:57:00
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382. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
carbon is CCPs game engine, built from the core of eve code though, incarna, was supposed to be cutting edge for years to come though was the concept/purpose, they were even looking at including Ray Tracing at some point, which currently takes som...
- by SuperKing BigNuts - at 2012.10.13 13:45:00
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383. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
from what i understand, carbon is just the name they gave to most of the core programing they have, its not that they created new tech and called it carbon, just took what was applicable to other uses and made it the baseline for building their ot...
- by SuperKing BigNuts - at 2012.10.13 13:40:00
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384. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
i may have been making a wrongful assumption that consoles are anything similar to a PC, but i still cant imagine that a PS4 would be that far different from a PS3 that CCP wouldnt be able to 'hotpatch' dust to be compatible with both, but it does...
- by SuperKing BigNuts - at 2012.10.13 13:25:00
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385. CCP has a five year roadmap for Dust514?! - in General Discussions [original thread]
this game is confirmed to be intended to outlive the PS3, its a CLIENT not a dvd-rom, compatability shouldnt be an issue as long as the next gen consoles support access to the DUST client. its like EVE Online for the PC, doesnt matter what PC you ...
- by SuperKing BigNuts - at 2012.10.13 12:30:00
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386. >>> Ye Olde SP System <<< - in General Discussions [original thread]
this thread makes me chuckle wasnt there suppose dto be some sort of horde mode for stat whoring? and booster-ing i assume is refering to exploits and points farming right? not just the 50% boosters bought off market right? but thinking of the b...
- by SuperKing BigNuts - at 2012.10.13 12:08:00
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387. killing a drake with an ibis. - in General Discussions [original thread]
as far as limitations go, i expect that it will probably be orbital bombardments that are the first to go, along with probably commander position, your working for NPC corps for the most part in empire, why would they let one of the expendables be...
- by SuperKing BigNuts - at 2012.10.13 11:13:00
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388. Why I Uninstalled DUST 514 from my PS3 - in Feedback/Requests [original thread]
i feel, as a non-deaf player, that a massive pop up list of commands would be awkward without a KB&M, you would have to stop what your doing in a fire fight to pull up a menu to tell people your being shot at when i can just scream into the mi...
- by SuperKing BigNuts - at 2012.10.10 03:42:00
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389. These Users were caught/observed causing frame stutters/ Frame glitching. - in Technical Support/Bugs [original thread]
Someone previously posted about implementing TIDI to DUST but i think that that would be hard because most of these lag spikes seem to hit one or two people in a match leading me to believe its more connection hiccups between client and server in ...
- by SuperKing BigNuts - at 2012.10.10 02:50:00
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390. People Glitching Dropships On Top of The Map And Spamming Missiles At the Object... - in General Discussions [original thread]
wow so many arguments going back and forth. me personally i enjoy the free points of bashing vehicles on towers, swarms are somewhat less than optimal for dealing with them, because most people are terrible with swarms, and the projectiles have a ...
- by SuperKing BigNuts - at 2012.07.05 16:10:00
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391. Crouching please change(not the button) - in Feedback/Requests [original thread]
being able to spint out of crouch would be both convenient and handy, and reverting to a crouch after a slight fall would also be convenient, falling 6 inches on some terrain, or finding that magical hiccup spot that forces you to keep falling for...
- by SuperKing BigNuts - at 2012.07.03 03:57:00
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392. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
the initial sniper sway is momentary, and reducable with, i believe, sniper proficiency skill. if your crouched the sway lasts a moment and becomes stable untill you rescope. i also believe this prevents people from 'quick scoping' as easily, but ...
- by SuperKing BigNuts - at 2012.07.03 03:52:00
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393. [Request] Merc Quarters - in Feedback/Requests [original thread]
getting dusties together in one room or a public chat channel should be 'relatively' simple, but how much connection issue would it cause? as for just a 'pretty view' i expect them to take their sweet time making a master piece, as is CCPs habits....
- by SuperKing BigNuts - at 2012.07.03 03:43:00
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394. I love dust 514, but I would like to see these changes if possible. - in Feedback/Requests [original thread]
theyre not likely to impliment the class groupings for skills, EVE and DUST arent about predefined classes and roles, you build your own. if you want an agile heavy suit, you CAN, if you want a super tanked scout suit you CAN, as long as the fitti...
- by SuperKing BigNuts - at 2012.07.03 03:27:00
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395. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
seems silly to remove functionality while replacement is still being finished...
- by SuperKing BigNuts - at 2012.07.03 03:07:00
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396. Voicecom oddities - in Technical Support/Bugs [original thread]
i had comms issues a number of times when id disconnect my mic to charge(take a break and go smoke or something) and come back and turn the mic on in the lobby of my next match. favorite experience of this 'feature' Running my high skill gank fi...
- by SuperKing BigNuts - at 2012.07.03 02:33:00
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397. [Request] Forge gun charge visual indicator/vibration - in Feedback/Requests [original thread]
might be an 'unexpected feature' with the new build another thing that went missing was the slot loads data for dropsuits and vehicles
- by SuperKing BigNuts - at 2012.07.03 02:13:00
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398. [Feedback] Character building is so complicated I actually need a pen and paper ... - in Feedback/Requests [original thread]
Tus'sken Beebop wrote: Welcome to the EVE Universe. Its supposed to be sophisticated, as to weed out the unintellectual. lifes hard, its harder when your stupid, but it doesnt automatically stop all people from playing, but does manage to ma...
- by SuperKing BigNuts - at 2012.07.03 01:55:00
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399. [Request] Merc Quarters - in Feedback/Requests [original thread]
as far as ive bothered to look at the Captains Quarters in EVE Online, they have one for each major race, based on the race of the station(not sure if they have special pirate quarters or not but they still use empire faction models i believe so i...
- by SuperKing BigNuts - at 2012.07.03 01:52:00
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400. Walking in Station is awkward. - in Feedback/Requests [original thread]
Tehl Nahvah Ahrotahntee wrote: and they never let us up to the balcony. I guess that fits with 'no suicide in public areas' though. nice and why cant we back up at an appropriate speed? i want to ram someone into the wall and crush them wit...
- by SuperKing BigNuts - at 2012.07.03 01:33:00
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