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Norbar Recturus
Algintal Core Gallente Federation
119
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Posted - 2012.10.10 01:34:00 -
[31] - Quote
TheUltima Xtreme wrote:Um, because there aren't a lot of deaf gamers out there. Sure, colorblind players, alright, but what you're pulling isn't a very effective argument unless a large population of players happen to be deaf and playing a game with this level of team-orientated gameplay. Besides, if that is the case, most people are probably only playing on PC anyway, since games on PC were built from the heart with that sort of thing in mind.
Honestly, any headset is better than no headset. You don't even need a Turtle Beach. I'm fairly certain there are $30 converters that will let you BT with your PS3 and use a standard PC headset if you so desire.
True, deaf gamers don't make up a large segment of the game market; however they are out there. To use "no support for the deaf" as the sole argument would be foolish... so let's use something more likely: language barriers. I know that most squads or corps will be uni-lingual; however, there will come a time when you will need to work with someone who does not speak your language.
Having some kind of game-contextual communication would give you tools to cross the language barrier for at least basic principles. "Defend Here," "Assault this Position," and "Capture this" are already in the game... but what about "I need ammo," "Enemies assaulting this position," "Need Air/Ground support," "Requesting Pick-Up / Drop off", "Flank from here," or very advanced concepts: "Build X here," "Wait here to Ambush," "Watch X Direction", "Enemies Here," "Covering Fire from here."
There's too many good reasons to have a feature like this to dismiss it with the comment, "Buy a headset." |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.10 01:41:00 -
[32] - Quote
If you don't want to buy a mic, go make post in a thread specifically about communications without mics, there's a few of them. Here's one I made (or just use the search function and find a different thread): https://forums.dust514.com/default.aspx?g=posts&t=40414&find=unread
You won't get far with a thread like this that's basically about everything you hate about the game, same goes for all your issues. You can't use the D-pad, all the buttons are already in use.
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SuperKing BigNuts
Trinity Council Test Alliance Please Ignore
19
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Posted - 2012.10.10 03:42:00 -
[33] - Quote
i feel, as a non-deaf player, that a massive pop up list of commands would be awkward without a KB&M, you would have to stop what your doing in a fire fight to pull up a menu to tell people your being shot at when i can just scream into the mic that mad-bros are trying to shoot blueberries near that thing-a-majig... as a mic owner, on a console, it is much more convenient to communicate via voice comms than to try to use the little keypad or worse yet the digital soft keyboard feature.... and it is considerably faster than trying to thumb through a list of assorted orders. though these last few days i havent heard too many people on public comms, and have experienced a few hiccups after lag spikes that i have yet to isolate due to lack of voice comms in most matches if your not in a pre-made squad...
*edit 2* and your justification for not needing a microphone is as much justification for me not plugging a KB&M into my PS3, just because im a PC Owner doesnt mean that everyone has a keyboard that they can shuffle over to their PS3, so i dont feel that non voice comms should be always displayed(perhaps toggleable but not ALWAYS DISPLAYED), even in EVE i only use non-voice comms for intel, for the specific INTEL CHANNEL where people link enemy players, ship types and locations, and LOCAL CHANNEL where i keep an eye out for non-blues to show up so i can warp my shinies to safety. two channels are worth paying attention to on the PC, voice comms are faster and more effective when your trying to pay attention to whats going on(HP of self, HP of target, blue fleet relative location, red fleet relative location, transversals, overheat, ammo/charges, primary-secondary-tertiary target calling, rep requests, aligns, warp to/jump orders(lemmings dont know the difference), destinations, whos got what tackled, plus whatever else im missing) it just seems silly to NOT use voice comms to relay most of that information as fast as possible to everyone who needs it
as for the sci-fi-y-ness factor of the weapons in DUST, its been a while since ive listened to my paladins lasers, but i dont recall it ever having been a pew pew, i will have to test this later to confirm, but my next step in thought is where are my autocannons and artillery weapons? i havent looked up the lore on the assault rifles (i know the shotguns are plasma based but are the ARs actually?) but, for being ignorant of the 'facts', are they indead required to make some sci-fi sound? just because its the future doesnt mean that something will no longer be effective, refer to 1400mm howitzers, its like launching a VW at someone, it may be primative but it gets the point across i think.
as for the impact, it would be intresting to see terrain altering impacts at some point, but for the sake of beta, with everyone playing on the SAME map, i would imagine that being VERY difficult. perhaps that point could be reintroduced at a later date once they have more ACTUAL terrain maps available? and if were going so far as to stomp footprints into the terrain, what sort of effort would be required to blast a crater to be seen from space?
a engineer class would be an intresting mechanic i think, but at the same time i think that was slated to be covered in the LARGE battles by the war-barge commander role, droping of installations and such, but i think it would be intresting to have a few more different personnel deployable objects, with the option of recovery/repositioning, such as a deployable anti-personnel turret, effectively a lower damage alternative to a blaster installation to provide minor cover and possibly allowing you to use secondary weapon or if all else fails give the enemy something to avoid while you try to rescue a fallen teammate, barring that, perhaps a deployable cover object? shield walls make me think of halo a little too much but the thought is there, and instead of just tank traps, modify remote explosives to auto detonate under certain weight contacts? tank contact or a hard landing from a LAV/Dropship detonation? but require manual activation for personnel or remove remote detonation entirely to provide a pure AV weapon
i havent experienced a single hardcrash on this build yet, though i have experienced a few soft crashes where ive had to quit dust from the PS-Button menu, and it is, for me at least, much more stable than the original fanfest build which i was hardcrashing every 3rd-4th match, and it has been the same hard-installation(not needed to delete/reinstall) since week 2 or 3 of the first release when i got into the closed beta.
you had one more issue that youd pointed nobody had hit on but cant recall it with all the wall of text ive been attempting
*edit* i touched on that point briefly, the lack of impact from playing the game, and the real impact is yet to come, due mostly to the fact that they havent gotten the build ready for connecting with EVE Online. we currently are NOT in the EVE Online universe, refering to Tranquility(EVE Live Server), we are on a closed server loosely connected in minor fashions... i can not contact myself between games, but i cant have my own names either, as far as im aware i think the only things that are actively linked are the name-servers in preperation for launch day so that we can keep our character names, which i am rather attached to mine. though i am curious to see the exact impact upon PI that DUST will have, because Player Owned Customs Offices(POCOs )seem to do a pretty good job dominating planetary trade services(if a hostile entity owns it, they can rob you blind for using planets and you can do the same to them if you own it.)
and for those asking about ship boarding/battles, this was brought up to me earlier, that seems super impractical. wont go into full thought seeing as its not part of this thread, just sayin though |
Destheren Taichi
Villore Sec Ops Gallente Federation
8
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Posted - 2012.10.10 04:09:00 -
[34] - Quote
AR: Bullets are glowing with plasma, leaves a nice colored trail.
Pistol: Pew pew, laser pulses, battery powered.
Shotgun: Just look at it. Projectiles glow as well.
Laser Rifle: BZZZT. Nuff Said.
Sniper: It's a railgun.
Forge Gun: It's a bigger railgun.
Swarm Launcher: I dunno. It's just awesome. I wish the rockets were 'swarmier' though.
Is all pretty sci-fi to me. As far as somethings doing things that other things would make sense to do.. or whatever, that's just balancing.
The only guns that don't give me a sci-fi vibe are the SMG and the HMG. Haven't used the mass driver. |
Terminus Nigellus
SVER True Blood Unclaimed.
1
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Posted - 2012.10.10 05:32:00 -
[35] - Quote
Ieukoplast wrote:Norbar Recturus wrote:
Lack of Stability / Fear of System Damage
I can't count on both my hands the number of times that my PS3 hard-locked playing DUST. I'm certain that terminating power to the console is not a safe thing to do and that continued hard shutdowns can only harm my system in the long run. In addition, it's frustrating to say the least that I have to exit the game completely in the event of a soft-lock. It is my opinion that the first issues to be fixed in a beta are stability / crash issues and this has simply not happened.
I have a tip for you to help avoid messing up your PS3 during a freeze (in any game). No matter how hard the PS3 freezes, you can always do a soft shutdown on it. Flipping the power switch during a freeze should never be done. To soft shutdown, simply hold the I/O button for as long as it takes to shutdown the PS3. I have had to hold it for upwards of ~45 seconds in the past, but it always shuts the PS3 down using this method. IMO It is a much better alternative to abruptly cutting the power, and I have not yet experienced a freeze that could stop this method from working.
...I Have. Codex seems to have resolved the issue. Now there's just a lot of lag. |
V1RONXSS
AL0NE Inc.
4
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Posted - 2012.10.10 09:35:00 -
[36] - Quote
Make sp gain more like precursor build and ppl will stay, but if u plan make it same way boring as in eve... ccmon guys currently its nothing more than CS, after DS high nerf and sp nerf nobody will even think about things like RR setups etc.. Anyways agree with Ts looks like another one f2p just to grind money while nerds r busy for next 10 years with sp.
P.S. maybe some merc packs with assault suite at least? |
8404-0000 GREEN
Zumari Force Projection Caldari State
20
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Posted - 2012.10.10 11:49:00 -
[37] - Quote
Quote:Communications
Why can't we use the D-Pad: Left to bring up a quick communications panel with things like
Need Fire Support Requesting Reinforcements Deploying Drop-Uplink Providing Assistance En Route Cover Me!
Also: communications that aren't voice have to be accessed via Select!? This is atrocious.
A quick communication panel would be nice. Much like battlefield or something. The chat system isn't to bad if you grab a cheap keyboard. |
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