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81. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Still blazn wrote: Free speech is laughable? Hmmm you sound like a socialist/ communist How did you know? Declaring that you have a right to free speech is laughable on the internet because everyone has it and may express it. The only thin...
- by Stephen Rao - at 2013.05.11 18:50:00
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82. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
OG- Kush wrote: once again.. there is never a good reason to limit free speech unless someone is degrading someones race or religeon.. Even then.. They still have that RIGHT... Read the original post again. Krasymptimo's not telling you what ...
- by Stephen Rao - at 2013.05.11 18:31:00
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83. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Darken-Sol wrote: i thot it was about hyperbole, we even had a definition in there. well two if u count urs about garbage. Really dude? Our back and forth has created enough garbage on this thread (garbage being the analogy. If you're still h...
- by Stephen Rao - at 2013.05.11 15:35:00
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84. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Darken-Sol wrote: are u talking about real garbage? i cant tell.sarcasm.(but u understand what im getting at) My use of 'garbage' isn't sarcasm. A response like this would be sarcasm: Yes, real garbage. Useless waste that needs to be throw...
- by Stephen Rao - at 2013.05.11 15:06:00
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85. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
Darken-Sol wrote: [quote=Stephen Rao]if it is recognizable as hyperbole why then is it taken seriously? how cud it be mistaken if u apply common sense? This thread is common sense. The fact that using hyperbole in feedback is not helpful in a...
- by Stephen Rao - at 2013.05.11 14:35:00
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86. [Feedback] Increased match time after clone reserves depleted - in Feedback/Requests [original thread]
I've noticed this as well, and I think it's because of the reduced clone count in Ambush. The winning side now gets some more time on the field during the mop up granting more SP, as a reward for winning (afaik there is no SP or ISK reward benefit...
- by Stephen Rao - at 2013.05.11 14:03:00
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87. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
OG- Kush wrote: I dont know how they do it ICELAND but here in AMERICA we shed our BLOOD for our freedom of SPEECH.. You can have your freedom of speech, but if you go into an AMERICAN corporate discussion and brainstorming with hyperbole an...
- by Stephen Rao - at 2013.05.11 12:55:00
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88. (Sugestion) third person view - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: I am not suggesting that people be alowd to choose to shoot people from over ur sholder in third person, IN SHORT REMOVE THIRD PERSON VIEW ALL TOGETHER You're complaining about the camera view you have bet...
- by Stephen Rao - at 2013.05.04 03:02:00
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89. Awarding points for selfish or disruptive play. - in Feedback/Requests [original thread]
Cal Predine wrote: Remove points awards for destroying neutral structures
Many matches, some genius will decide that it's their job to blow up every turret in sight before their allies have a chance to press them into service for the team's ...
- by Stephen Rao - at 2013.04.22 14:51:00
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90. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Solarisjock wrote: ...... read the event. you were never goingto get BPO's. just BPC's which have a finite amount of use before they are used up. It's odd then that all of the scout rewards are followed with the word 'blueprint' when none of...
- by Stephen Rao - at 2013.04.11 17:55:00
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91. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Protected Void wrote: I'm pretty sure the blueprints were typos. Why would they want to give away any number of blueprints for type A or B dropsuits to the tens of thousands of players sure to be active through this event? It would basically wr...
- by Stephen Rao - at 2013.04.11 17:50:00
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92. boosters should be equal to time, why should I pay more for less? - in Feedback/Requests [original thread]
Daedric Lothar wrote: I don't know why, but this comment actually makes me angry. I understand that EVE/Dust have a pre-built in Skeezy aspect to it, but gaming my gaming items for this game just leaves a bad taste in my mouth. You do still a...
- by Stephen Rao - at 2013.04.11 15:59:00
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93. boosters should be equal to time, why should I pay more for less? - in Feedback/Requests [original thread]
Also the 'value' of an active booster decreases the longer you have it. The 7 day booster can get you through 2 caps if used properly, but the 3 day one can only do so if you plan to play Tuesday-Thursday. The one day booster I use sometimes on a ...
- by Stephen Rao - at 2013.04.11 14:13:00
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94. Announcement:Dev Blog: Human Endurance Event - in Announcement and Events [original thread]
Hawk Drakkarsson2 wrote: Wow, I was expecting my rewards to be what was posted on the site all week, not switched out last minute with no notice as to why. Didn't get my scout-B series suits, didn't get my Sunday reward even though I played pro...
- by Stephen Rao - at 2013.04.11 14:05:00
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95. Corporation Tax - in Feedback/Requests [original thread]
1. Yes 2. N/A (EVE Noob, not sure of the implications) 3. Yes
- by Stephen Rao - at 2013.04.06 16:36:00
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96. Forge Gun Range too short? - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: I would argue it's too long as it is. It's basically an AV sniper rifle, hitting near-instantly from across the map. I've seen people use it for counter-sniping! I have used it for counter sniping, if the snipe...
- by Stephen Rao - at 2013.04.01 17:04:00
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97. make the range of lower skill snipers shorter and make higher skilled snipers ha... - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: On occasion, the sniper rifle hit detection mucks up and you get shield flashes but no damage applied. Those shield flashes are 'glancing hits' that do no damage. Even if the dot changes colour, you can still get these...
- by Stephen Rao - at 2013.03.31 21:56:00
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98. Assault Forge Guns - in Feedback/Requests [original thread]
Void Echo wrote: funny thing is, iv spent 5.5 million sp into tanks Ok, well you seem to think with that 5.5 mil SP you should be entitled to a more durable tank. Sure, let's do that. While we're at giving you a ton more health, let's segme...
- by Stephen Rao - at 2013.03.30 22:24:00
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99. Assault Forge Guns - in Feedback/Requests [original thread]
BOZ MR wrote: Buff tanks CCP, av is getting better thanks are staying same. Really? I think the Tanker crowd is getting a taste of their own medicine. It was not 2 weeks ago that I would be in instant games that were absolutely dominated by T...
- by Stephen Rao - at 2013.03.30 03:10:00
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100. Assault Forge Guns - in Feedback/Requests [original thread]
You are also talking about the best AV weapon (Forge Guns in general) and complaining that they were good against your tank? Have you ever tried to hit someone with a Forge Gun? @Buster, an Assault Forge Gun with a Level 5 in Operations should be...
- by Stephen Rao - at 2013.03.29 20:49:00
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